Compare Tropico 5 - Inquisition prices across trusted key stores and find the best deal. Developed by Haemimont Games. Published by Kalypso Media Digital. Released on 5/23/2014. Available on PC. Genres: RPG, Simulation, Strategy. Metacritic score: 75/100.

Ruling a Caribbean banana republic across four historical eras sounds more strategically meaty than it is, but if you want a city-builder with actual faction politics and a genuine multiplayer mode, this one still earns its place in the library.

I have a soft spot for any city-builder that forces me to read a diplomacy screen before I place a single road, and Tropico 5 scratches that itch just enough to keep a strategy player interested through its first twenty hours. You step into the boots of El Presidente, managing a small Caribbean island from the Colonial Era through the Cold War and into the Modern age, making decisions that ripple across faction happiness bars, your personal Swiss bank account, and the mood of whatever foreign superpower currently has its eye on your harbor. That multi-era spine is the headline addition here, and it genuinely changes how you prioritize buildings. You are choosing from over one hundred structures tied to specific historical periods, which means your early-game plantation economy looks nothing like your late-game research-and-tourism machine. The faction balancing is where the depth actually lives. You are simultaneously managing the Crown, religious leaders, intellectuals, capitalists, communists, and your own military, and pleasing one bloc reliably irritates another. The constitution system lets you codify your governing philosophy in writing, which is a neat mechanical touch: picking between free elections and iron-fisted authoritarianism has downstream effects on how hard your approval ratings are to maintain. The dynasty mechanic layers on top of this by letting you promote family members to roles like commanding general or ambassador, with each posting providing passive bonuses to the buildings they oversee. In practice, most players end up treating dynasty members as glorified buff tokens rather than genuinely interesting characters, but the system at least gives your island a sense of continuity across eras. The trading system is worth a brief mention because the marketing leans on it heavily. You can assign trade ships to import raw materials or export finished goods, and in theory you could run an island economy almost entirely on commerce. In practice, the whole thing operates off-screen and feels disconnected from the satisfying visible bustle of your city. It works, but it does not reward the kind of close attention that a dedicated strategy player wants to give it. The tutorial covers surface mechanics competently but leaves advanced concepts like constitution drafting and era transition timing almost entirely unexplained, which means a lot of your first campaign is trial-and-error pacing. Multiplayer is listed as a headlining feature and deserves a frank assessment. Up to four players can share an island map, either cooperating through shared trade routes and worker pools or competing outright. The structural design is sound: you can share resources, finances, and population with allies or pivot to military aggression. The execution is rougher. Multiplayer sessions run at a locked fast speed with no option to slow things down, there is no mid-session save function, and community feedback going back years flags crashes that dump all progress. If you have a stable group of friends who can commit to a full uninterrupted session, there is genuine fun here. Going in expecting a polished co-op experience comparable to later city-builder co-op implementations will leave you frustrated. For a single-player audience, this sits comfortably as a mid-depth strategy experience. It is not a Paradox-tier decision engine, but it is more politically textured than most casual city-builders. Veterans of Tropico 4 will notice that the mechanical foundation is largely unchanged, and the era system while conceptually interesting can make the campaign feel slow during transitions. As a starting point for newcomers to the series, the accessible diplomacy, readable UI, and forgiving early-game economy make it a reasonable entry, provided you treat the tutorial as a floor rather than a ceiling and spend time in sandbox mode before tackling campaign missions. Steam Workshop support extends the shelf life meaningfully. Diego, Scout Team

Tropico 5 - Inquisition

Tropico 5 - Inquisition

May 23, 2014Haemimont GamesKalypso Media Digital
GamerScout Says

Ruling a Caribbean banana republic across four historical eras sounds more strategically meaty than it is, but if you want a city-builder with actual faction politics and a genuine multiplayer mode, this one still earns its place in the library.

PC
Best Price Available
€0.58-52%
at YuPlay
Lowest tracked: €0.58
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GamerScout Verdict

Best for solo city-builder fans who want light political strategy; approach the multiplayer with low expectations and a crash-tolerant friend group.

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Price History

Lowest tracked
€0.5816 Aug 2026
Current best
€0.58
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€0.53€0.56€0.60€0.6316 Aug22 Aug27 Aug2 Sept7 Sept
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Screenshots & Media

Screenshot

About Tropico 5 - Inquisition

I have a soft spot for any city-builder that forces me to read a diplomacy screen before I place a single road, and Tropico 5 scratches that itch just enough to keep a strategy player interested through its first twenty hours. You step into the boots of El Presidente, managing a small Caribbean island from the Colonial Era through the Cold War and into the Modern age, making decisions that ripple across faction happiness bars, your personal Swiss bank account, and the mood of whatever foreign superpower currently has its eye on your harbor. That multi-era spine is the headline addition here, and it genuinely changes how you prioritize buildings. You are choosing from over one hundred structures tied to specific historical periods, which means your early-game plantation economy looks nothing like your late-game research-and-tourism machine. The faction balancing is where the depth actually lives. You are simultaneously managing the Crown, religious leaders, intellectuals, capitalists, communists, and your own military, and pleasing one bloc reliably irritates another. The constitution system lets you codify your governing philosophy in writing, which is a neat mechanical touch: picking between free elections and iron-fisted authoritarianism has downstream effects on how hard your approval ratings are to maintain. The dynasty mechanic layers on top of this by letting you promote family members to roles like commanding general or ambassador, with each posting providing passive bonuses to the buildings they oversee. In practice, most players end up treating dynasty members as glorified buff tokens rather than genuinely interesting characters, but the system at least gives your island a sense of continuity across eras. The trading system is worth a brief mention because the marketing leans on it heavily. You can assign trade ships to import raw materials or export finished goods, and in theory you could run an island economy almost entirely on commerce. In practice, the whole thing operates off-screen and feels disconnected from the satisfying visible bustle of your city. It works, but it does not reward the kind of close attention that a dedicated strategy player wants to give it. The tutorial covers surface mechanics competently but leaves advanced concepts like constitution drafting and era transition timing almost entirely unexplained, which means a lot of your first campaign is trial-and-error pacing. Multiplayer is listed as a headlining feature and deserves a frank assessment. Up to four players can share an island map, either cooperating through shared trade routes and worker pools or competing outright. The structural design is sound: you can share resources, finances, and population with allies or pivot to military aggression. The execution is rougher. Multiplayer sessions run at a locked fast speed with no option to slow things down, there is no mid-session save function, and community feedback going back years flags crashes that dump all progress. If you have a stable group of friends who can commit to a full uninterrupted session, there is genuine fun here. Going in expecting a polished co-op experience comparable to later city-builder co-op implementations will leave you frustrated. For a single-player audience, this sits comfortably as a mid-depth strategy experience. It is not a Paradox-tier decision engine, but it is more politically textured than most casual city-builders. Veterans of Tropico 4 will notice that the mechanical foundation is largely unchanged, and the era system while conceptually interesting can make the campaign feel slow during transitions. As a starting point for newcomers to the series, the accessible diplomacy, readable UI, and forgiving early-game economy make it a reasonable entry, provided you treat the tutorial as a floor rather than a ceiling and spend time in sandbox mode before tackling campaign missions. Steam Workshop support extends the shelf life meaningfully.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedFaction ManagementEra ProgressionDynasty SystemTrade EconomyConstitution SystemSandbox Mode4-Player Co-opCaribbean SettingPolitical Sim

System Requirements

Minimum

Processor
2 GHz Dual Core CPU
Memory
4 GB RAM
Graphics
GeForce 400 or higher, AMD Radeon HD 4000 or higher, Intel HD 4000 or higher (DirectX 11 hardware suppo…

Recommended

Processor
2.5 GHz Quad Core CPU
Memory
8 GB RAM
Graphics
GeForce 500 or higher, AMD Radeon HD 5000 or higher
DirectX
Version 11
Storage
4 GB available…

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Reviews & Ratings

Metacritic
75
Steam
79%(14,401)

Game Info

Developer
Haemimont Games
Publisher
Kalypso Media Digital
Release Date
May 23, 2014

Features

Single-playerMultiplayerCo-opCross Platform MultiplayerSteam AchievementsSteam Trading CardsSteam WorkshopSteam Cloud+2 more

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Frequently asked questions about Tropico 5 - Inquisition

How much does Tropico 5 - Inquisition cost?

As of 7 September 2026, the cheapest in-stock offer for Tropico 5 - Inquisition is €0.58 at YuPlay, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Tropico 5 - Inquisition cheapest?

The lowest in-stock price we track for Tropico 5 - Inquisition is €0.58 at YuPlay (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Tropico 5 - Inquisition available on?

Tropico 5 - Inquisition is available on PC.

When was Tropico 5 - Inquisition released?

Tropico 5 - Inquisition was released on 23 May 2014.

Who developed Tropico 5 - Inquisition?

Tropico 5 - Inquisition was developed by Haemimont Games and published by Kalypso Media Digital.

Is Tropico 5 - Inquisition worth buying?

Tropico 5 - Inquisition holds a Metacritic score of 75/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.