Compare Train Valley 2 - The Pandeia Project prices across trusted key stores and find the best deal. Developed by Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm. Published by Flazm, META Publishing. Released on 4/15/2019. Available on PC. Genres: Adventure, Casual, Indie, Simulation, Strategy.

If production-chain puzzles wrapped in surreal interdimensional fiction sound like your weekend, The Pandeia Project is one of TV2's most inventive expansions. Carry potions, deal with fire-breathing reptiles, and chase five stars on every bizarre map.

I've spent enough time colour-coding Train Valley 2's production chains to know when a DLC pack is padding and when it's actually rethinking what the base game can be. The Pandeia Project lands firmly in the second camp. Created by community level designer Dracken in cooperation with Flazm, it swaps the grounded industrial setting of the main campaign for something genuinely strange: an interdimensional expedition where the cargo includes non-standard goods like potions, and the hazards include grumpy deities and sentient spell-casting trees. It sounds whimsical, and it is, but the puzzle design underneath is as rigorous as anything in the base game. If you've not played Train Valley 2 at all, the core loop involves building railroad networks, managing production chains, upgrading locomotives, and hitting time-based objectives to earn up to five stars per level. The key evolution from the original Train Valley is that deliveries are fixed and deterministic rather than randomised, which means every level is a logic problem with a knowable optimal solution. Furniture needs glass and boards, which need sand and logs. Workers must reach industries before goods can flow. Power plants must connect before certain industries run. Keeping every locomotive busy at all times, rather than letting trains idle between tasks, is the difference between three stars and five. The Pandeia Project inherits all of this mechanical DNA and then layers in new station types and locomotive models exclusive to its campaign, which refreshes the decision space even for veterans. The DLC's roughly 25 levels escalate in creative ways. Early maps introduce the interdimensional setting gently, wind-powered cities and surreal landscapes mostly changing the visual language while the production logic stays readable. Later levels, particularly the ones flagged by players as having conditional gate mechanics that open one at a time, add a genuine sequencing layer on top of the usual throughput puzzle. That gate system is the only spot where the DLC briefly stumbled at launch, with at least one level shipping with a bug around conditional delivery acceptance. Flazm acknowledged it and patched it quickly, which says something useful about their support track record. For newcomers considering whether to start here or with the base game: start with the base game. The Pandeia Project assumes you're comfortable pausing to reroute traffic, planning production order before laying a single track, and accepting that a first run through a map is basically a scouting mission rather than a completion attempt. That said, Train Valley 2 is genuinely approachable if you accept the learning curve as the point. The five-star rating system lets you finish every level on a first pass with one or two stars and come back later for the time challenges, so there's no brick wall blocking progress. The Workshop further extends longevity, with over 2,500 community levels available to subscribe and play directly from within the game. Where the package stumbles is in value-per-level clarity. The Pandeia Project is one of several DLC packs and Workshop Gems in the TV2 ecosystem, and the storefront can make it hard to understand what exactly each pack adds before buying. If you're evaluating the bundle route, it covers the base game plus multiple expansions and is the more straightforward path. Standalone, The Pandeia Project is a focused, confident piece of puzzle design that clearly came from someone who had mastered the editor and wanted to prove it. Diego, Scout Team

Train Valley 2 - The Pandeia Project

Train Valley 2 - The Pandeia Project

Apr 15, 2019Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, FlazmFlazm, META Publishing
GamerScout Says

If production-chain puzzles wrapped in surreal interdimensional fiction sound like your weekend, The Pandeia Project is one of TV2's most inventive expansions. Carry potions, deal with fire-breathing reptiles, and chase five stars on every bizarre map.

PC
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€0.98-84%
at YuPlay
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GamerScout Verdict

Best for Train Valley 2 veterans who want the base game's production-chain logic wrapped in genuinely weird interdimensional level design.

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About Train Valley 2 - The Pandeia Project

I've spent enough time colour-coding Train Valley 2's production chains to know when a DLC pack is padding and when it's actually rethinking what the base game can be. The Pandeia Project lands firmly in the second camp. Created by community level designer Dracken in cooperation with Flazm, it swaps the grounded industrial setting of the main campaign for something genuinely strange: an interdimensional expedition where the cargo includes non-standard goods like potions, and the hazards include grumpy deities and sentient spell-casting trees. It sounds whimsical, and it is, but the puzzle design underneath is as rigorous as anything in the base game. If you've not played Train Valley 2 at all, the core loop involves building railroad networks, managing production chains, upgrading locomotives, and hitting time-based objectives to earn up to five stars per level. The key evolution from the original Train Valley is that deliveries are fixed and deterministic rather than randomised, which means every level is a logic problem with a knowable optimal solution. Furniture needs glass and boards, which need sand and logs. Workers must reach industries before goods can flow. Power plants must connect before certain industries run. Keeping every locomotive busy at all times, rather than letting trains idle between tasks, is the difference between three stars and five. The Pandeia Project inherits all of this mechanical DNA and then layers in new station types and locomotive models exclusive to its campaign, which refreshes the decision space even for veterans. The DLC's roughly 25 levels escalate in creative ways. Early maps introduce the interdimensional setting gently, wind-powered cities and surreal landscapes mostly changing the visual language while the production logic stays readable. Later levels, particularly the ones flagged by players as having conditional gate mechanics that open one at a time, add a genuine sequencing layer on top of the usual throughput puzzle. That gate system is the only spot where the DLC briefly stumbled at launch, with at least one level shipping with a bug around conditional delivery acceptance. Flazm acknowledged it and patched it quickly, which says something useful about their support track record. For newcomers considering whether to start here or with the base game: start with the base game. The Pandeia Project assumes you're comfortable pausing to reroute traffic, planning production order before laying a single track, and accepting that a first run through a map is basically a scouting mission rather than a completion attempt. That said, Train Valley 2 is genuinely approachable if you accept the learning curve as the point. The five-star rating system lets you finish every level on a first pass with one or two stars and come back later for the time challenges, so there's no brick wall blocking progress. The Workshop further extends longevity, with over 2,500 community levels available to subscribe and play directly from within the game. Where the package stumbles is in value-per-level clarity. The Pandeia Project is one of several DLC packs and Workshop Gems in the TV2 ecosystem, and the storefront can make it hard to understand what exactly each pack adds before buying. If you're evaluating the bundle route, it covers the base game plus multiple expansions and is the more straightforward path. Standalone, The Pandeia Project is a focused, confident piece of puzzle design that clearly came from someone who had mastered the editor and wanted to prove it.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedProduction ChainPuzzle StrategyCommunity-MadeFive-Star RatingLevel GatingInterdimensional ThemeLocomotive UpgradeDLC Campaign

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Reviews & Ratings

Steam
90%(3,154)

Game Info

Developer
Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm
Publisher
Flazm, META Publishing
Release Date
Apr 15, 2019

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopCustom Volume ControlsMouse Only OptionDualShock Controller Support+6 more

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Frequently asked questions about Train Valley 2 - The Pandeia Project

How much does Train Valley 2 - The Pandeia Project cost?

As of 18 August 2026, the cheapest in-stock offer for Train Valley 2 - The Pandeia Project is €0.98 at YuPlay, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Train Valley 2 - The Pandeia Project cheapest?

The lowest in-stock price we track for Train Valley 2 - The Pandeia Project is €0.98 at YuPlay (18 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Train Valley 2 - The Pandeia Project available on?

Train Valley 2 - The Pandeia Project is available on PC.

When was Train Valley 2 - The Pandeia Project released?

Train Valley 2 - The Pandeia Project was released on 15 April 2019.

Who developed Train Valley 2 - The Pandeia Project?

Train Valley 2 - The Pandeia Project was developed by Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm and published by Flazm, META Publishing.