Compare Train Valley 2 - Patent Pending prices across trusted key stores and find the best deal. Developed by Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm. Published by Flazm, META Publishing. Released on 4/15/2019. Available on PC. Genres: Adventure, Casual, Indie, Simulation, Strategy.

If you've cleared every prior Train Valley 2 DLC and hunger for puzzles that feel genuinely experimental and chaotic, Patent Pending obliges. Everyone else should know what they're signing up for first.

I track every Train Valley 2 DLC release the way some people track Paradox patch notes, so when Patent Pending landed I went in with high expectations and a spreadsheet of prior completion times. Twenty levels in, my spreadsheet looked fine. My nerves did not. Patent Pending is a DLC expansion for Train Valley 2, a top-down railway puzzle game built around routing trains between industries, managing production chains, and clearing level objectives within tight time windows. The core loop is familiar: lay track, dispatch locomotives, manage switches, avoid collisions. What Patent Pending does differently is stack weird on top of weird. New industry types introduce production chains that behave inconsistently compared to the base game's cleaner rule sets. Mid-level events fire in ways that feel opaque the first two or three attempts, and some levels don't signal their trigger conditions clearly enough for the planning phase to feel meaningful. That opacity is Patent Pending's central fault. Half the challenge of a good puzzle is the sense that your brain, not blind retry luck, cracked it. The new locomotives added by the DLC are a genuine positive: unlocking them through the clearance-level progression gives a structured sense of advancement that the earlier DLCs handled well, and Patent Pending continues that pattern. The level editor also receives new objects, which matters quite a bit if you spend time in the Steam Workshop ecosystem. For sandbox builders and community-level hunters, that alone adds value beyond the 20 campaign stages. The base game's Workshop support has always been a strong point, and expanding the editor's toolbox is the kind of update that compounds over time as creators pick it up. Where things get contentious is difficulty design. The base game and most prior expansions, including Passenger Flow and Myths and Rails, built difficulty through complexity of routing rather than through ambiguity about what the rules even are. Patent Pending pushes further toward chaos-adjacent puzzle design: levels with unpredictable events, some of which veteran players with hundreds of hours in the series have described as impossible to read on a first pass. Experienced players in Steam discussions report spending ten or more attempts on single levels they'd normally clear in two or three, not because the routing was difficult but because level-specific mechanics weren't communicated. That gap between intended quirkiness and actual confusion sits at roughly 50 percent of the player review sample on Steam, which is an unusually low score for a series that usually holds its DLC quality high. The honest assessment: Patent Pending is the most divisive expansion Flazm has produced for Train Valley 2. Players who want complex, baroque production chains with a high tolerance for trial-and-error and unpredictable mid-level surprises will find twenty levels of satisfying chaos. Players who value legible puzzle design, where a five-star run rewards clean pre-planning over retry attrition, are going to bounce off several stages hard. It requires the base game to run, and assuming you already own Train Valley 2, the question is purely about where your frustration threshold sits. If you finished The Pandeia Project and wanted it pushed further into the experimental end of the dial, this is the logical next stop. If Pandeia Project already felt too baroque, stop there. Diego, Scout Team

Train Valley 2 - Patent Pending

Train Valley 2 - Patent Pending

Apr 15, 2019Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, FlazmFlazm, META Publishing
GamerScout Says

If you've cleared every prior Train Valley 2 DLC and hunger for puzzles that feel genuinely experimental and chaotic, Patent Pending obliges. Everyone else should know what they're signing up for first.

PC
Best Price Available
€1.08-82%
at YuPlay
Lowest tracked: €1.08
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GamerScout Verdict

For hardcore Train Valley 2 completionists who cleared Pandeia Project and want harder, weirder puzzles; frustrating for everyone else.

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€1.08-82%
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€1.19-80%
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€1.50-75%
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Price History

Lowest tracked
€1.087 Aug 2026
Current best
€1.08
Lowest since we started tracking
Keyshops
€0.99€1.05€1.11€1.177 Aug9 Aug11 Aug13 Aug15 Aug
Tracking prices since 7 Aug 2026
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Screenshots & Media

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About Train Valley 2 - Patent Pending

I track every Train Valley 2 DLC release the way some people track Paradox patch notes, so when Patent Pending landed I went in with high expectations and a spreadsheet of prior completion times. Twenty levels in, my spreadsheet looked fine. My nerves did not. Patent Pending is a DLC expansion for Train Valley 2, a top-down railway puzzle game built around routing trains between industries, managing production chains, and clearing level objectives within tight time windows. The core loop is familiar: lay track, dispatch locomotives, manage switches, avoid collisions. What Patent Pending does differently is stack weird on top of weird. New industry types introduce production chains that behave inconsistently compared to the base game's cleaner rule sets. Mid-level events fire in ways that feel opaque the first two or three attempts, and some levels don't signal their trigger conditions clearly enough for the planning phase to feel meaningful. That opacity is Patent Pending's central fault. Half the challenge of a good puzzle is the sense that your brain, not blind retry luck, cracked it. The new locomotives added by the DLC are a genuine positive: unlocking them through the clearance-level progression gives a structured sense of advancement that the earlier DLCs handled well, and Patent Pending continues that pattern. The level editor also receives new objects, which matters quite a bit if you spend time in the Steam Workshop ecosystem. For sandbox builders and community-level hunters, that alone adds value beyond the 20 campaign stages. The base game's Workshop support has always been a strong point, and expanding the editor's toolbox is the kind of update that compounds over time as creators pick it up. Where things get contentious is difficulty design. The base game and most prior expansions, including Passenger Flow and Myths and Rails, built difficulty through complexity of routing rather than through ambiguity about what the rules even are. Patent Pending pushes further toward chaos-adjacent puzzle design: levels with unpredictable events, some of which veteran players with hundreds of hours in the series have described as impossible to read on a first pass. Experienced players in Steam discussions report spending ten or more attempts on single levels they'd normally clear in two or three, not because the routing was difficult but because level-specific mechanics weren't communicated. That gap between intended quirkiness and actual confusion sits at roughly 50 percent of the player review sample on Steam, which is an unusually low score for a series that usually holds its DLC quality high. The honest assessment: Patent Pending is the most divisive expansion Flazm has produced for Train Valley 2. Players who want complex, baroque production chains with a high tolerance for trial-and-error and unpredictable mid-level surprises will find twenty levels of satisfying chaos. Players who value legible puzzle design, where a five-star run rewards clean pre-planning over retry attrition, are going to bounce off several stages hard. It requires the base game to run, and assuming you already own Train Valley 2, the question is purely about where your frustration threshold sits. If you finished The Pandeia Project and wanted it pushed further into the experimental end of the dial, this is the logical next stop. If Pandeia Project already felt too baroque, stop there.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedPuzzle DLCProduction ChainHigh DifficultyTrial and ErrorLevel Editor ExpansionWorkshop ContentLocomotive UnlocksChaos Puzzles

System Requirements

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Reviews & Ratings

Steam
90%(3,145)

Game Info

Developer
Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm
Publisher
Flazm, META Publishing
Release Date
Apr 15, 2019

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopCustom Volume ControlsMouse Only OptionDualShock Controller Support+6 more

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Frequently asked questions about Train Valley 2 - Patent Pending

How much does Train Valley 2 - Patent Pending cost?

As of 15 August 2026, the cheapest in-stock offer for Train Valley 2 - Patent Pending is €1.08 at YuPlay, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Train Valley 2 - Patent Pending cheapest?

The lowest in-stock price we track for Train Valley 2 - Patent Pending is €1.08 at YuPlay (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Train Valley 2 - Patent Pending available on?

Train Valley 2 - Patent Pending is available on PC.

When was Train Valley 2 - Patent Pending released?

Train Valley 2 - Patent Pending was released on 15 April 2019.

Who developed Train Valley 2 - Patent Pending?

Train Valley 2 - Patent Pending was developed by Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm and published by Flazm, META Publishing.