Compare Train Valley 2 - Editor's Bulletin prices across trusted key stores and find the best deal. Developed by Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm. Published by Flazm, META Publishing. Released on 4/15/2019. Available on PC. Genres: Adventure, Casual, Indie, Simulation, Strategy.

Thirty more puzzle valleys of track-laying and junction-flipping for players who already drained Train Valley 2 dry, though its mixed DLC reception suggests the base formula is starting to show its seams.

I track DLC the same way I track balance patches: ruthlessly, with a spreadsheet. Editor's Bulletin adds 30 new levels to Train Valley 2's core loop, and the honest question before you spend anything is whether that loop still has teeth after you've run the base game dry. The short answer is: yes, but with caveats worth knowing before you commit. If you haven't touched Train Valley 2 yet, the setup is a tight puzzle-tycoon hybrid. Each level drops you onto a map with production sites, cities, and a small locomotive fleet. Your job is to draw rail lines by dragging your mouse, manually flip junction switches to route trains, and chain production together so that raw resources move through intermediate factories and arrive at destinations as finished goods. Wood goes to the sawmill before it becomes planks; workers ride trains to plants before output can begin. The pause-at-any-time mechanic keeps the whole thing from tipping into pure reflex chaos, which is what separates it from its predecessor and makes it accessible to players who don't usually touch twitchy sims. Bridges and tunnels add occasional terrain puzzles on top of the routing work, and five-star objectives per level give completionists a genuinely hard target to chase. Editor's Bulletin slots cleanly into that structure. The 30 valleys follow the same design language as the base campaign, ramping up track density and production chain complexity as you progress. New locomotives are unlockable along the way, which matters because fleet composition is a real decision in TV2: faster engines eat into your budget efficiency, and choosing when to upgrade versus when to keep cheap older stock running is one of the game's better micro-decisions. The time-limit objectives that form three of a level's five stars will punish mouse-and-keyboard players who haven't internalised efficient track geometry; anyone still learning junction management should not expect clean five-star runs on first attempts. The criticism worth flagging is that this DLC plays it safe. The base game already drew a line between puzzle-heads who wanted a relaxed planning experience and players who wanted a score-chasing challenge, and Editor's Bulletin does not resolve that tension in any new way. The level editor and Steam Workshop remain the most interesting long-term value proposition in the whole TV2 package, and this DLC does not materially expand those tools. Steam user reviews for Editor's Bulletin land in mixed territory, meaningfully below the base game's very positive 90% score, suggesting that the community's enthusiasm is for the platform as a whole rather than this content pack specifically. If your playtime in the base game is already in double digits and you've poked the Workshop, the appetite for another 30 campaign levels may genuinely be there. If you're still in the middle of the original 50-level run, finish that first. For strategy players nervous about the learning curve: Train Valley 2 is one of the gentler on-ramps in the puzzle-sim space. The icons above each production building tell you exactly what inputs and outputs are needed, the pause button removes time pressure when you need to think, and the gradual complexity ramp in the base game is well-paced. Editor's Bulletin assumes you've already internalised those basics, so it's not an entry point, but the base game itself is friendlier to new players than its tycoon-adjacent branding implies. Diego, Scout Team

Train Valley 2 - Editor's Bulletin

Train Valley 2 - Editor's Bulletin

Apr 15, 2019Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, FlazmFlazm, META Publishing
GamerScout Says

Thirty more puzzle valleys of track-laying and junction-flipping for players who already drained Train Valley 2 dry, though its mixed DLC reception suggests the base formula is starting to show its seams.

PC
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€0.97-81%
at YuPlay
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GamerScout Verdict

Worth it for TV2 veterans who've cleared the base campaign, but lean on the Workshop before reaching for another content pack.

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About Train Valley 2 - Editor's Bulletin

I track DLC the same way I track balance patches: ruthlessly, with a spreadsheet. Editor's Bulletin adds 30 new levels to Train Valley 2's core loop, and the honest question before you spend anything is whether that loop still has teeth after you've run the base game dry. The short answer is: yes, but with caveats worth knowing before you commit. If you haven't touched Train Valley 2 yet, the setup is a tight puzzle-tycoon hybrid. Each level drops you onto a map with production sites, cities, and a small locomotive fleet. Your job is to draw rail lines by dragging your mouse, manually flip junction switches to route trains, and chain production together so that raw resources move through intermediate factories and arrive at destinations as finished goods. Wood goes to the sawmill before it becomes planks; workers ride trains to plants before output can begin. The pause-at-any-time mechanic keeps the whole thing from tipping into pure reflex chaos, which is what separates it from its predecessor and makes it accessible to players who don't usually touch twitchy sims. Bridges and tunnels add occasional terrain puzzles on top of the routing work, and five-star objectives per level give completionists a genuinely hard target to chase. Editor's Bulletin slots cleanly into that structure. The 30 valleys follow the same design language as the base campaign, ramping up track density and production chain complexity as you progress. New locomotives are unlockable along the way, which matters because fleet composition is a real decision in TV2: faster engines eat into your budget efficiency, and choosing when to upgrade versus when to keep cheap older stock running is one of the game's better micro-decisions. The time-limit objectives that form three of a level's five stars will punish mouse-and-keyboard players who haven't internalised efficient track geometry; anyone still learning junction management should not expect clean five-star runs on first attempts. The criticism worth flagging is that this DLC plays it safe. The base game already drew a line between puzzle-heads who wanted a relaxed planning experience and players who wanted a score-chasing challenge, and Editor's Bulletin does not resolve that tension in any new way. The level editor and Steam Workshop remain the most interesting long-term value proposition in the whole TV2 package, and this DLC does not materially expand those tools. Steam user reviews for Editor's Bulletin land in mixed territory, meaningfully below the base game's very positive 90% score, suggesting that the community's enthusiasm is for the platform as a whole rather than this content pack specifically. If your playtime in the base game is already in double digits and you've poked the Workshop, the appetite for another 30 campaign levels may genuinely be there. If you're still in the middle of the original 50-level run, finish that first. For strategy players nervous about the learning curve: Train Valley 2 is one of the gentler on-ramps in the puzzle-sim space. The icons above each production building tell you exactly what inputs and outputs are needed, the pause button removes time pressure when you need to think, and the gradual complexity ramp in the base game is well-paced. Editor's Bulletin assumes you've already internalised those basics, so it's not an entry point, but the base game itself is friendlier to new players than its tycoon-adjacent branding implies.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedPuzzle-TycoonJunction ManagementProduction ChainsDLC Content PackFive-Star ObjectivesLocomotive UpgradesPause-FriendlyWorkshop Integration

System Requirements

Minimum

Processor
Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+
Memory
2 GB RAM
Graphics
ATi Radeon HD 2400 or NVIDIA GeForce 7600
DirectX
Version 9.0
Storage
1 GB availab…

Recommended

OS
Windows 10
Processor
Core i5 or better
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX1050 Ti or higher
Storage
1 GB available space

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Reviews & Ratings

Steam
90%(3,151)

Game Info

Developer
Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm
Publisher
Flazm, META Publishing
Release Date
Apr 15, 2019

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopCustom Volume ControlsMouse Only OptionDualShock Controller Support+6 more

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Frequently asked questions about Train Valley 2 - Editor's Bulletin

How much does Train Valley 2 - Editor's Bulletin cost?

As of 15 August 2026, the cheapest in-stock offer for Train Valley 2 - Editor's Bulletin is €0.97 at YuPlay, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Train Valley 2 - Editor's Bulletin cheapest?

The lowest in-stock price we track for Train Valley 2 - Editor's Bulletin is €0.97 at YuPlay (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Train Valley 2 - Editor's Bulletin available on?

Train Valley 2 - Editor's Bulletin is available on PC.

When was Train Valley 2 - Editor's Bulletin released?

Train Valley 2 - Editor's Bulletin was released on 15 April 2019.

Who developed Train Valley 2 - Editor's Bulletin?

Train Valley 2 - Editor's Bulletin was developed by Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm and published by Flazm, META Publishing.