Compare Totally Accurate Battle Simulator key prices across 50+ stores and find the best deal. Developed by Landfall. Published by Landfall. Released on 4/1/2021. Available on PC, Xbox. Genres: Indie, Simulation, Strategy.

Wobbly physics chaos meets surprisingly deep unit-stacking strategy. TABS lets you pit ridiculous armies against each other and somehow makes it compulsive.

Totally Accurate Battle Simulator is a physics-driven sandbox strategy game from Landfall where the objective is simple: spend a budget on units, place them on a battlefield, and watch the absurdity unfold. Farmers rush knights, mammoths trample catapults, and balloon-carrying archers drift past screaming peasants. The ragdoll physics engine is the entire joke and the entire hook at the same time, and it holds up far longer than you would expect. From a pure strategy standpoint, TABS rewards composition thinking more than it looks like it should. Every unit has a cost, a role, and a counter. Heavily armored melee units crumble to swarm tactics. Ranged lines fold when flanked by fast cavalry. The sandbox mode gives you full freedom to experiment, and the campaign layers on escalating faction challenges that quietly teach unit synergies without ever calling it a tutorial. For a game dressed up as pure chaos, the underlying decision loop is genuinely iterative: place, observe, adjust, repeat. That loop is satisfying whether you spend twenty minutes or twenty hours with it. The unit roster is the real depth driver here. Landfall has added factions ranging from medieval peasants and Vikings through to ice mages and giants, and the unlock progression across the campaign keeps drip-feeding reasons to return. There is also a custom unit creator that lets you mix weapons and abilities onto any body type, which opens a separate rabbit hole entirely for players who want to min-max their chaos. The sandbox and versus modes mean the game has legs well beyond the campaign, especially with friends watching over your shoulder and suggesting terrible strategies. On the downside, the AI controlling your units is deliberately dumb by design, which is the point, but it also means complex plans can collapse due to pathing quirks rather than any interesting counter-play. There is no deep tech tree, no economy to manage between rounds, and no multiplayer match mode in the traditional sense. If you need persistent progression systems or competitive ranked play, TABS is not built for that. It is a toy as much as a game, and your enjoyment scales directly with your willingness to treat it that way. For newcomers to strategy sandboxes, this is actually one of the more accessible entry points available. There is no notation to learn, no hotkey sheet to memorize, and no punishment for losing a round. You just try something else. That low barrier combined with the 98-percent positive rating across nearly 150,000 Steam reviews signals that the core loop translates across a very wide audience. Mod support extends the unit pool further if you exhaust the base content, and the community has been active since launch. For the asking price and the hours-per-dollar ratio most players report, the value case is straightforward. Diego, Scout Team

Totally Accurate Battle Simulator key
IndieSimulationStrategy

Totally Accurate Battle Simulator key

Apr 1, 2021Landfall
GamerScout Says

Wobbly physics chaos meets surprisingly deep unit-stacking strategy. TABS lets you pit ridiculous armies against each other and somehow makes it compulsive.

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About Totally Accurate Battle Simulator key

Totally Accurate Battle Simulator is a physics-driven sandbox strategy game from Landfall where the objective is simple: spend a budget on units, place them on a battlefield, and watch the absurdity unfold. Farmers rush knights, mammoths trample catapults, and balloon-carrying archers drift past screaming peasants. The ragdoll physics engine is the entire joke and the entire hook at the same time, and it holds up far longer than you would expect. From a pure strategy standpoint, TABS rewards composition thinking more than it looks like it should. Every unit has a cost, a role, and a counter. Heavily armored melee units crumble to swarm tactics. Ranged lines fold when flanked by fast cavalry. The sandbox mode gives you full freedom to experiment, and the campaign layers on escalating faction challenges that quietly teach unit synergies without ever calling it a tutorial. For a game dressed up as pure chaos, the underlying decision loop is genuinely iterative: place, observe, adjust, repeat. That loop is satisfying whether you spend twenty minutes or twenty hours with it. The unit roster is the real depth driver here. Landfall has added factions ranging from medieval peasants and Vikings through to ice mages and giants, and the unlock progression across the campaign keeps drip-feeding reasons to return. There is also a custom unit creator that lets you mix weapons and abilities onto any body type, which opens a separate rabbit hole entirely for players who want to min-max their chaos. The sandbox and versus modes mean the game has legs well beyond the campaign, especially with friends watching over your shoulder and suggesting terrible strategies. On the downside, the AI controlling your units is deliberately dumb by design, which is the point, but it also means complex plans can collapse due to pathing quirks rather than any interesting counter-play. There is no deep tech tree, no economy to manage between rounds, and no multiplayer match mode in the traditional sense. If you need persistent progression systems or competitive ranked play, TABS is not built for that. It is a toy as much as a game, and your enjoyment scales directly with your willingness to treat it that way. For newcomers to strategy sandboxes, this is actually one of the more accessible entry points available. There is no notation to learn, no hotkey sheet to memorize, and no punishment for losing a round. You just try something else. That low barrier combined with the 98-percent positive rating across nearly 150,000 Steam reviews signals that the core loop translates across a very wide audience. Mod support extends the unit pool further if you exhaust the base content, and the community has been active since launch. For the asking price and the hours-per-dollar ratio most players report, the value case is straightforward. Diego, Scout Team

Tags

steamPhysics SandboxUnit CompositionArmy BuilderRagdoll PhysicsCustom UnitsFaction StrategyCasual StrategyMod Support

System Requirements

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Reviews & Ratings

Steam
98%(149,750)

Game Info

Developer
Landfall
Publisher
Landfall
Release Date
Apr 1, 2021

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