Compare ClusterTruck prices across 50+ stores and find the best deal. Developed by Landfall. Published by tinyBuild. Released on 9/27/2016. Available on PC, Xbox. Genres: Action, Indie. Metacritic score: 76/100.

ClusterTruck is pure chaos: sprint and leap across a stampede of speeding trucks without ever touching the ground. Physics-fueled platforming stripped down to its frantic core.

ClusterTruck is a physics-based platformer built around one ruthless rule: the ground is instant death, and the only safe surfaces are the roofs of dozens of semi-trucks barreling forward at full speed. You are running, jumping, and barely surviving on top of a moving avalanche. That is the whole game. Landfall knew exactly what they had, kept it tight, and resisted the urge to pad it out. Levels escalate quickly from "okay, this is manageable" to "there is absolutely no way through this" and then somehow you make it anyway. The trucks collide with each other, stack up, launch into the air, and crumple against walls in ways the game never fully telegraphs. You are reading chaos in real time and making split-second decisions. It sounds exhausting, but the runs are short enough that dying never stings for long. The respawn is instant. The momentum snaps back. You are back in it before the frustration can settle. As you progress through the ten-world structure, you unlock abilities: a slow-motion power, a dash, a grappling hook, a shockwave. These are not handed out as rewards for good behavior, they are tools for creative problem-solving when the level design gets genuinely cruel. Some players will blast through on raw reflexes; others will lean on the ability loadout like a safety net. Both approaches work, which is quietly good design. The game is also deceptively short if you are purely chasing completion, somewhere in the three-to-five hour range for a focused run, but the leaderboards and the sheer joy of finding cleaner, faster lines through a level give it longer legs if that loop appeals to you. Where ClusterTruck earns real affection is in its commitment to being exactly one thing. It does not try to bolt on a story, a crafting system, or a seasonal battle pass. The UI is minimal. The aesthetic is bright and readable. The soundtrack sits in that energetic-but-not-grating territory that lets you stay locked in without wanting to mute it after an hour. For a game about careening noise and mayhem, there is something almost meditative about getting genuinely good at it. Your inputs get cleaner. You start to see the patterns inside the disorder. If you want narrative depth or the slow unfolding of a hand-crafted world, this is not that. ClusterTruck is a reflex game wearing a physics sandbox as a costume. It is light, it is loud, and it respects your time enough to know when the joke is over. The 94% positive review score on Steam is not a fluke - this thing found its audience and delivered exactly what the premise promised. Kai, Scout Team

ClusterTruck
ActionIndie

ClusterTruck

Sep 27, 2016LandfalltinyBuild
GamerScout Says

ClusterTruck is pure chaos: sprint and leap across a stampede of speeding trucks without ever touching the ground. Physics-fueled platforming stripped down to its frantic core.

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About ClusterTruck

ClusterTruck is a physics-based platformer built around one ruthless rule: the ground is instant death, and the only safe surfaces are the roofs of dozens of semi-trucks barreling forward at full speed. You are running, jumping, and barely surviving on top of a moving avalanche. That is the whole game. Landfall knew exactly what they had, kept it tight, and resisted the urge to pad it out. Levels escalate quickly from "okay, this is manageable" to "there is absolutely no way through this" and then somehow you make it anyway. The trucks collide with each other, stack up, launch into the air, and crumple against walls in ways the game never fully telegraphs. You are reading chaos in real time and making split-second decisions. It sounds exhausting, but the runs are short enough that dying never stings for long. The respawn is instant. The momentum snaps back. You are back in it before the frustration can settle. As you progress through the ten-world structure, you unlock abilities: a slow-motion power, a dash, a grappling hook, a shockwave. These are not handed out as rewards for good behavior, they are tools for creative problem-solving when the level design gets genuinely cruel. Some players will blast through on raw reflexes; others will lean on the ability loadout like a safety net. Both approaches work, which is quietly good design. The game is also deceptively short if you are purely chasing completion, somewhere in the three-to-five hour range for a focused run, but the leaderboards and the sheer joy of finding cleaner, faster lines through a level give it longer legs if that loop appeals to you. Where ClusterTruck earns real affection is in its commitment to being exactly one thing. It does not try to bolt on a story, a crafting system, or a seasonal battle pass. The UI is minimal. The aesthetic is bright and readable. The soundtrack sits in that energetic-but-not-grating territory that lets you stay locked in without wanting to mute it after an hour. For a game about careening noise and mayhem, there is something almost meditative about getting genuinely good at it. Your inputs get cleaner. You start to see the patterns inside the disorder. If you want narrative depth or the slow unfolding of a hand-crafted world, this is not that. ClusterTruck is a reflex game wearing a physics sandbox as a costume. It is light, it is loud, and it respects your time enough to know when the joke is over. The 94% positive review score on Steam is not a fluke - this thing found its audience and delivered exactly what the premise promised. Kai, Scout Team

Tags

steamPhysics PlatformerSpeed RunningArcade ReflexesAbility UnlocksLeaderboard ChasingShort But ReplayableMinimal Story

System Requirements

System requirements for ClusterTruck aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
76
Steam
94%(18,205)

Game Info

Developer
Landfall
Publisher
tinyBuild
Release Date
Sep 27, 2016

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