Compare ROUNDS prices across 50+ stores and find the best deal. Developed by Landfall. Published by Landfall. Released on 4/1/2021. Available on PC, Xbox. Genres: Action, Indie.

A 1v1 rogue-lite shooter where the loser gets the power-ups, creating a wild catch-up arms race that escalates until someone explodes.

ROUNDS is a local and online 1v1 shooter built around one genuinely clever idea: when you lose a round, you pick an upgrade. The winner gets nothing except the anxiety of watching their opponent grow stronger. It sounds unfair on paper, and that tension is exactly the point. Each match becomes a slow-burn escalation where a string of losses can transform a seemingly outmatched player into something terrifying by round five. The upgrade pool is where the game earns its replayability. Cards stack and interact in ways Landfall clearly intended to feel chaotic. You might start picking sensible damage boosts and end up with a build that fires homing bullets that bounce off walls, slow on impact, and regenerate your health. Your opponent, having lost a few rounds themselves, might be moving at double speed and phasing through terrain. Matches shift from clean duels to pure absurdist physics disasters, and the comedic timing of that escalation is genuinely well-crafted. It is a short game by design, and it knows exactly when to stop. For a solo player or anyone without a ready opponent, ROUNDS has limited appeal. There is no campaign, no meaningful progression to carry between sessions, and the AI is not a substitute for a human who knows you. The entire emotional architecture of the game depends on someone being across the couch or on the other end of a call, watching their build spiral out of control while yours does the same. The sound design is punchy and satisfying in that tactile indie-shooter way, and the minimalist visual palette keeps the chaos readable even when bullets fill the screen. Nothing here feels expensive, but everything feels deliberate. Landfall built this as a party game in shooter clothing, and that framing matters. If you sit down expecting ranked depth or mechanical mastery, you will bounce off it inside an hour. If you sit down with a friend and lean into the silliness, the card combinations carry session after session. The 95% positive rating on tens of thousands of reviews from a game with this narrow a premise is not an accident. People keep coming back because the format is almost infinitely replayable in short bursts, and because losing is never demoralizing when losing is also how you get the good stuff. It is not a game I would normally cover in depth because it sits closer to arcade party territory than the narrative-heavy work I usually chase. But the design philosophy here is genuinely tidy, the kind of small, well-reasoned idea that a larger studio would have buried under progression systems and cosmetic shops. ROUNDS is one concept, executed cleanly, without apology. Kai, Scout Team

ROUNDS
ActionIndie

ROUNDS

Apr 1, 2021Landfall
GamerScout Says

A 1v1 rogue-lite shooter where the loser gets the power-ups, creating a wild catch-up arms race that escalates until someone explodes.

PCXbox
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About ROUNDS

ROUNDS is a local and online 1v1 shooter built around one genuinely clever idea: when you lose a round, you pick an upgrade. The winner gets nothing except the anxiety of watching their opponent grow stronger. It sounds unfair on paper, and that tension is exactly the point. Each match becomes a slow-burn escalation where a string of losses can transform a seemingly outmatched player into something terrifying by round five. The upgrade pool is where the game earns its replayability. Cards stack and interact in ways Landfall clearly intended to feel chaotic. You might start picking sensible damage boosts and end up with a build that fires homing bullets that bounce off walls, slow on impact, and regenerate your health. Your opponent, having lost a few rounds themselves, might be moving at double speed and phasing through terrain. Matches shift from clean duels to pure absurdist physics disasters, and the comedic timing of that escalation is genuinely well-crafted. It is a short game by design, and it knows exactly when to stop. For a solo player or anyone without a ready opponent, ROUNDS has limited appeal. There is no campaign, no meaningful progression to carry between sessions, and the AI is not a substitute for a human who knows you. The entire emotional architecture of the game depends on someone being across the couch or on the other end of a call, watching their build spiral out of control while yours does the same. The sound design is punchy and satisfying in that tactile indie-shooter way, and the minimalist visual palette keeps the chaos readable even when bullets fill the screen. Nothing here feels expensive, but everything feels deliberate. Landfall built this as a party game in shooter clothing, and that framing matters. If you sit down expecting ranked depth or mechanical mastery, you will bounce off it inside an hour. If you sit down with a friend and lean into the silliness, the card combinations carry session after session. The 95% positive rating on tens of thousands of reviews from a game with this narrow a premise is not an accident. People keep coming back because the format is almost infinitely replayable in short bursts, and because losing is never demoralizing when losing is also how you get the good stuff. It is not a game I would normally cover in depth because it sits closer to arcade party territory than the narrative-heavy work I usually chase. But the design philosophy here is genuinely tidy, the kind of small, well-reasoned idea that a larger studio would have buried under progression systems and cosmetic shops. ROUNDS is one concept, executed cleanly, without apology. Kai, Scout Team

Tags

steam1v1 PvPCard-based UpgradesCouch CompetitiveEscalating ChaosPick-up-and-playBuild SynergyParty Shooter

System Requirements

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Reviews & Ratings

Steam
95%(42,880)

Game Info

Developer
Landfall
Publisher
Landfall
Release Date
Apr 1, 2021

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