Compare Total War: SHOGUN 2 - Otomo Clan Pack (DLC) prices across 50+ stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 3/15/2011. Available on PC. Genres: Strategy. Metacritic score: 90/100.

The Otomo Clan Pack hands you arquebusiers, Christian converts, and Portuguese trade routes in feudal Japan. Gunpowder changes everything.

Total War: SHOGUN 2 is one of the tightest grand-strategy hybrids ever shipped, and the Otomo Clan Pack is a worthwhile expansion of that formula for anyone who has already logged time with the base game. The Otomo are a Kyushu-based clan with privileged access to Western firearms, meaning your early-game army composition looks radically different from the default samurai sandbox. Matchlock ashigaru arrive sooner, Portuguese trade ships pump gold into your economy, and the Christian Faith mechanic layers a second loyalty variable onto your province management. If you enjoy finding the one build path that breaks a game's internal balance, Otomo is specifically designed to tempt you. On the campaign map the Otomo start surrounded by hostile neighbours who correctly identify you as a destabilising force. That pressure is the design doing its job. You are forced into aggressive expansion or careful diplomatic maneuvering early, which compresses the slow opener that sometimes drags in other clan runs. The turn-based layer here is Shogun 2 at its cleanest: army stances, agent actions, seasonal supply limits, and the ever-present threat of a ninja in your general's tent. The decision density per turn is genuinely high without tipping into spreadsheet paralysis, and that balance is why this title still has a serious community more than a decade after release. Real-time battles are where the gunpowder hook pays off. Holding a ridge with a volley line of matchlocks and watching a cavalry charge stall in smoke is one of the more satisfying tactical moments the series has produced. The AI handles flanking reasonably well, though it occasionally sends entire units into terrain they cannot navigate effectively, which can feel like a free win at higher difficulty settings. Multiplayer remains active enough that you can find a competitive match, and the asymmetric faction design means the Otomo bring a genuinely different threat profile to the table. For newcomers: yes, this is a DLC, so you need the base game first. But Shogun 2 itself is widely considered the most accessible entry point in the Total War catalogue, and the Otomo campaign is not a bad starting point once you understand core mechanics. The tutorial in the base game covers enough ground that a patient first-timer can pilot these units without drowning. The mod ecosystem on Steam Workshop adds unit reskins, overhaul mods, and AI improvements that extend replayability well past the vanilla experience. If you want a more challenging Otomo run, the Darthmod community build is still maintained and meaningfully sharpens the campaign AI. The honest caveat is that this is pure DLC value math. You are buying a new starting position, unique unit access, and a couple of new mechanics. There is no new story campaign, no new map region, and the late-game still converges toward the same Shogunate endgame. If you have already exhausted Shogun 2's other factions, the Otomo pack delivers a fresh angle. If you are still on your first campaign, finish that before spending anything here. Diego, Scout Team

Total War: SHOGUN 2 - Otomo Clan Pack (DLC)
Strategy

Total War: SHOGUN 2 - Otomo Clan Pack (DLC)

Mar 15, 2011CREATIVE ASSEMBLYSEGA
GamerScout Says

The Otomo Clan Pack hands you arquebusiers, Christian converts, and Portuguese trade routes in feudal Japan. Gunpowder changes everything.

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About Total War: SHOGUN 2 - Otomo Clan Pack (DLC)

Total War: SHOGUN 2 is one of the tightest grand-strategy hybrids ever shipped, and the Otomo Clan Pack is a worthwhile expansion of that formula for anyone who has already logged time with the base game. The Otomo are a Kyushu-based clan with privileged access to Western firearms, meaning your early-game army composition looks radically different from the default samurai sandbox. Matchlock ashigaru arrive sooner, Portuguese trade ships pump gold into your economy, and the Christian Faith mechanic layers a second loyalty variable onto your province management. If you enjoy finding the one build path that breaks a game's internal balance, Otomo is specifically designed to tempt you. On the campaign map the Otomo start surrounded by hostile neighbours who correctly identify you as a destabilising force. That pressure is the design doing its job. You are forced into aggressive expansion or careful diplomatic maneuvering early, which compresses the slow opener that sometimes drags in other clan runs. The turn-based layer here is Shogun 2 at its cleanest: army stances, agent actions, seasonal supply limits, and the ever-present threat of a ninja in your general's tent. The decision density per turn is genuinely high without tipping into spreadsheet paralysis, and that balance is why this title still has a serious community more than a decade after release. Real-time battles are where the gunpowder hook pays off. Holding a ridge with a volley line of matchlocks and watching a cavalry charge stall in smoke is one of the more satisfying tactical moments the series has produced. The AI handles flanking reasonably well, though it occasionally sends entire units into terrain they cannot navigate effectively, which can feel like a free win at higher difficulty settings. Multiplayer remains active enough that you can find a competitive match, and the asymmetric faction design means the Otomo bring a genuinely different threat profile to the table. For newcomers: yes, this is a DLC, so you need the base game first. But Shogun 2 itself is widely considered the most accessible entry point in the Total War catalogue, and the Otomo campaign is not a bad starting point once you understand core mechanics. The tutorial in the base game covers enough ground that a patient first-timer can pilot these units without drowning. The mod ecosystem on Steam Workshop adds unit reskins, overhaul mods, and AI improvements that extend replayability well past the vanilla experience. If you want a more challenging Otomo run, the Darthmod community build is still maintained and meaningfully sharpens the campaign AI. The honest caveat is that this is pure DLC value math. You are buying a new starting position, unique unit access, and a couple of new mechanics. There is no new story campaign, no new map region, and the late-game still converges toward the same Shogunate endgame. If you have already exhausted Shogun 2's other factions, the Otomo pack delivers a fresh angle. If you are still on your first campaign, finish that before spending anything here. Diego, Scout Team

Tags

steamGunpowder UnitsDLC FactionTurn-Based CampaignReal-Time BattlesClan MechanicsChristian Faith SystemMod SupportAsymmetric Factions

System Requirements

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Reviews & Ratings

Metacritic
90
Steam
92%(66,844)

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Mar 15, 2011

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