Compare Total War: WARHAMMER III - Mother Ostankya – Shadows of Change prices across trusted key stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 3/25/2025. Available on PC. Genres: Action, Strategy.

Kislev's woodland hag delivers one of the most unconventional grand-strategy starts in the trilogy, but Mixed Steam reviews signal a DLC you should size up carefully before committing.

I keep a colour-coded spreadsheet of every lord mechanic added to Warhammer III since launch, and Mother Ostankya sits in a column I labelled 'interesting premise, uneven execution.' She leads the Daughters of the Forest as a deliberately isolated Kislev sub-faction, stripped of the standard Devotion system and the Motherland mechanic her fellow Kislevite lords rely on. That is not an accident, and it is not padding. Her whole design philosophy pushes you away from the blob-and-buff style that makes vanilla Kislev relatively comfortable to pilot, and into something closer to a guerrilla-warfare puzzle. The mechanical centrepiece is a two-pronged system. First, the Witch's Hut, where you brew Incantations from trinkets gathered through specific campaign interactions, producing Blessings for your own units and Curses to pre-debuff enemy armies before a battle even starts. Think of it as a pre-battle loadout screen with meaningful strategic consequences. Second, the Hex system, which spends Spirit Essence earned by purging corruption and winning battles to cast powerful campaign-map abilities: reducing an enemy army's movement by 50 percent, teleporting your forces between magical forests, or leeching a settlement's income. Collect all five Hexes and you unlock the Malediction of Ruin, a campaign-closing strike against an entire race. On paper, this is the kind of multi-layered decision space I want from a 40-hour Kislev run. In practice, the early campaign is a grind that will frustrate players who expect Kislev's familiar fortress-and-hold-line rhythm. Ostankya spawns far from Kislevite heartlands, surrounded by Chaos factions, Greenskins, and Dwarfs, and she cannot build the full Kislevite roster until she controls or is allied with a faction holding Kislev, Praag, or Erengrad. Until that gate opens, you are fighting with hit-and-run assets: Akshina Ambushers with Stalk and Vanguard for armour-piercing range harassment, Things in the Woods as fast-moving shock infantry that tear through frontlines but fold to ranged fire, and the Incarnate Elemental of Beasts as a walking area-of-effect damage platform. Ostankya herself functions like mobile magic artillery, capable of firing her mortar while moving and landing devastating bear-bomb abilities if you are willing to micro her properly. The army style plays closer to Wood Elves than standard Kislev, which is either refreshing or alienating depending on your build preferences. Spirit Essence income can feel throttled early, which limits how often you can use the flashiest Hex effects at the exact moment you need them. The community reception, sitting at Mixed on Steam, was shaped partly by genuine design criticisms and partly by the broader controversy over the Shadows of Change DLC's price increase relative to prior packs. The absence of a dedicated Hag Mother spell lore at launch drew significant complaints, a gap Creative Assembly later addressed in Patch 4.2 with the Lore of the Hag, adding six new spells focused on hexing enemies and overcasting to bless allies. That patch also added Kislevite Warrior halberdiers as a Tier 1 roster filler. So if you are evaluating this pack today rather than at launch, you are buying a measurably more complete product than the one reviewers originally scored. The mod community has also produced meaningful additions, including start-position adjustments that move Ostankya closer to Kislev for players who find the default placement more frustrating than challenging. For a committed Kislev player who has already exhausted Katarin and Kostaltyn, this pack offers a genuine change of rhythm with its micro-heavy beast units and campaign-map hex toolkit. For anyone who has not spent significant time with Kislev fundamentals first, the locked roster and distant start will feel punishing rather than interesting. Buy this as a standalone piece only if the Daughters of the Forest playstyle specifically appeals. If you want the full Shadows of Change value case, note that this pack is sold individually and also as part of the bundle with The Changeling and Yuan Bo, where The Changeling's destabilization gameplay is widely considered the strongest of the three campaigns. Diego, Scout Team

Total War: WARHAMMER III - Mother Ostankya – Shadows of Change

Total War: WARHAMMER III - Mother Ostankya – Shadows of Change

Mar 25, 2025CREATIVE ASSEMBLYSEGA
GamerScout Says

Kislev's woodland hag delivers one of the most unconventional grand-strategy starts in the trilogy, but Mixed Steam reviews signal a DLC you should size up carefully before committing.

PC
Best Price Available
€0.00
at N/A
Historical low: €4.13

GamerScout Verdict

Best for seasoned Kislev players who want a hex-crafting, hit-and-run alternative to the standard Motherland grind.

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Price History

Historical low
€4.1327 Jun 2026
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€4.00€4.46€4.92€5.385 Jun15 Jun26 Jun6 Jul16 Jul
5 Jun — 16 Jul
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About Total War: WARHAMMER III - Mother Ostankya – Shadows of Change

I keep a colour-coded spreadsheet of every lord mechanic added to Warhammer III since launch, and Mother Ostankya sits in a column I labelled 'interesting premise, uneven execution.' She leads the Daughters of the Forest as a deliberately isolated Kislev sub-faction, stripped of the standard Devotion system and the Motherland mechanic her fellow Kislevite lords rely on. That is not an accident, and it is not padding. Her whole design philosophy pushes you away from the blob-and-buff style that makes vanilla Kislev relatively comfortable to pilot, and into something closer to a guerrilla-warfare puzzle. The mechanical centrepiece is a two-pronged system. First, the Witch's Hut, where you brew Incantations from trinkets gathered through specific campaign interactions, producing Blessings for your own units and Curses to pre-debuff enemy armies before a battle even starts. Think of it as a pre-battle loadout screen with meaningful strategic consequences. Second, the Hex system, which spends Spirit Essence earned by purging corruption and winning battles to cast powerful campaign-map abilities: reducing an enemy army's movement by 50 percent, teleporting your forces between magical forests, or leeching a settlement's income. Collect all five Hexes and you unlock the Malediction of Ruin, a campaign-closing strike against an entire race. On paper, this is the kind of multi-layered decision space I want from a 40-hour Kislev run. In practice, the early campaign is a grind that will frustrate players who expect Kislev's familiar fortress-and-hold-line rhythm. Ostankya spawns far from Kislevite heartlands, surrounded by Chaos factions, Greenskins, and Dwarfs, and she cannot build the full Kislevite roster until she controls or is allied with a faction holding Kislev, Praag, or Erengrad. Until that gate opens, you are fighting with hit-and-run assets: Akshina Ambushers with Stalk and Vanguard for armour-piercing range harassment, Things in the Woods as fast-moving shock infantry that tear through frontlines but fold to ranged fire, and the Incarnate Elemental of Beasts as a walking area-of-effect damage platform. Ostankya herself functions like mobile magic artillery, capable of firing her mortar while moving and landing devastating bear-bomb abilities if you are willing to micro her properly. The army style plays closer to Wood Elves than standard Kislev, which is either refreshing or alienating depending on your build preferences. Spirit Essence income can feel throttled early, which limits how often you can use the flashiest Hex effects at the exact moment you need them. The community reception, sitting at Mixed on Steam, was shaped partly by genuine design criticisms and partly by the broader controversy over the Shadows of Change DLC's price increase relative to prior packs. The absence of a dedicated Hag Mother spell lore at launch drew significant complaints, a gap Creative Assembly later addressed in Patch 4.2 with the Lore of the Hag, adding six new spells focused on hexing enemies and overcasting to bless allies. That patch also added Kislevite Warrior halberdiers as a Tier 1 roster filler. So if you are evaluating this pack today rather than at launch, you are buying a measurably more complete product than the one reviewers originally scored. The mod community has also produced meaningful additions, including start-position adjustments that move Ostankya closer to Kislev for players who find the default placement more frustrating than challenging. For a committed Kislev player who has already exhausted Katarin and Kostaltyn, this pack offers a genuine change of rhythm with its micro-heavy beast units and campaign-map hex toolkit. For anyone who has not spent significant time with Kislev fundamentals first, the locked roster and distant start will feel punishing rather than interesting. Buy this as a standalone piece only if the Daughters of the Forest playstyle specifically appeals. If you want the full Shadows of Change value case, note that this pack is sold individually and also as part of the bundle with The Changeling and Yuan Bo, where The Changeling's destabilization gameplay is widely considered the strongest of the three campaigns.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamGuerrilla Warfare PlaystyleHex CraftingPre-Battle LoadoutMicro-Heavy CombatIsolated StartForest Unit SynergyPost-Launch Patched

System Requirements

Minimum

OS *
Windows 7 64-bit
Memory
6 GB RAM
DirectX
Version 11
Graphics
Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
Processor
Intel i3/Ryzen 3 series

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Graphics
Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT/Intel Arc A750
Processor
Intel i5/Ryzen 5 series

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Reviews & Ratings

Steam
55%(137)

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Mar 25, 2025

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Total War: WARHAMMER III - Mother Ostankya – Shadows of Change is available on PC.

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Total War: WARHAMMER III - Mother Ostankya – Shadows of Change was released on 25 March 2025.

Who developed Total War: WARHAMMER III - Mother Ostankya – Shadows of Change?

Total War: WARHAMMER III - Mother Ostankya – Shadows of Change was developed by CREATIVE ASSEMBLY and published by SEGA.