Compare Total War: SHOGUN 2 prices across trusted key stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 3/15/2011. Available on PC, Mac, Linux. Genres: Strategy. Metacritic score: 90/100.

Fourteen years old and still the benchmark other Total War games get measured against, Shogun 2 is the tightest, most focused grand-strategy-meets-real-time-tactics package Creative Assembly has ever shipped.

I have a colour-coded spreadsheet tracking every Total War release since Rome, and the cell for Shogun 2 has never stopped being green. Released in 2011 and still routinely cited as the high-water mark of the series, this is the game Creative Assembly made after Empire nearly burned the franchise down. The result is a turn-based campaign layered over real-time tactical battles, all locked to the islands of feudal Japan during the Sengoku period. The deliberate geographic constraint, which some mistook for a downgrade at the time, is actually the whole point: tighter map, tighter decision-making, tighter AI, and a unit roster stripped back to something a first-time player can actually read. On the campaign layer you manage settlements, build province-specific structures to unlock ashigaru and samurai units, research split civil and military tech trees, juggle resource trades, and keep your generals loyal through a family politics system that genuinely punishes neglect. Attacking a clan you have a diplomatic relationship with costs your Daimyo honour, which bleeds general loyalty, which can cascade into rebellion. Province resources are tied directly to what you can recruit, so every territorial decision carries real build-order weight. The AI clans will use naval transports to land armies behind your lines, form coalitions when you grow too powerful, and coordinate pincer attacks during sieges in a way that earlier Total War titles simply did not. Then Realm Divide kicks in: once you capture Kyoto or hit maximum clan fame, every remaining faction declares war on you simultaneously. It is the game's way of saying the snowball-to-victory fantasy ends here, and it works. For newcomers to the series, I will make the same argument I make every time someone asks whether this is too complex to start with: it is not. The geographic focus means fewer variables than Empire or any of the Warhammer entries. The tutorial is patient, the in-game encyclopedia is comprehensive, and the unit roster, mostly ashigaru conscripts, samurai infantry, archers, cavalry, and a handful of clan-specific specials, follows a clean rock-paper-scissors logic that pays off quickly on the battlefield. Generals level up via skill trees, gaining combat traits and follower bonuses that matter enough to protect but not so overpowered they trivialise battles. Weather and terrain affect missile effectiveness; fog reduces visibility; winter attrition punishes overextended armies. Every system teaches you something without drowning you in menus. The weak points are real but bounded. Clans share most of their unit rosters, which means each campaign replay has similar army compositions even if the strategic starting position differs. Co-op multiplayer campaign desync issues were never fully resolved and remain a known frustration for players trying the two-player online campaign today. Naval battles, while improved over previous entries, can still produce AI pathfinding quirks where enemy ships drift off the edge of the map. The community-made Unofficial Patch addresses several of these lingering issues and is worth grabbing from the Steam Workshop alongside whatever full-conversion mods interest you. Creative Assembly shipped the Assembly Kit modding tools in 2012, and the Workshop ecosystem has been healthy ever since, including a 2023 compiler patch that improved stability on modern high-core-count CPUs. The standalone expansion Fall of the Samurai, set during the Boshin War, is a near-mandatory addition: it keeps the base game's samurai units and grafts on rifle infantry and terrifying artillery, forcing a complete tactical rethink. Between the base game, the expansion, and a modding scene that remains active well into the mid-2020s, the hours-per-session ratio here is genuinely hard to beat in the genre. Diego, Scout Team

Total War: SHOGUN 2

Total War: SHOGUN 2

Mar 15, 2011CREATIVE ASSEMBLYSEGA
GamerScout Says

Fourteen years old and still the benchmark other Total War games get measured against, Shogun 2 is the tightest, most focused grand-strategy-meets-real-time-tactics package Creative Assembly has ever shipped.

PCMacLinux
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €3.93

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€3.9322 Jun 2026
Keyshops
€3.67€3.88€4.09€4.305 Jun12 Jun19 Jun25 Jun2 Jul
Tracking prices since 5 Jun 2026
Create alert

Screenshots & Media

About Total War: SHOGUN 2

I have a colour-coded spreadsheet tracking every Total War release since Rome, and the cell for Shogun 2 has never stopped being green. Released in 2011 and still routinely cited as the high-water mark of the series, this is the game Creative Assembly made after Empire nearly burned the franchise down. The result is a turn-based campaign layered over real-time tactical battles, all locked to the islands of feudal Japan during the Sengoku period. The deliberate geographic constraint, which some mistook for a downgrade at the time, is actually the whole point: tighter map, tighter decision-making, tighter AI, and a unit roster stripped back to something a first-time player can actually read. On the campaign layer you manage settlements, build province-specific structures to unlock ashigaru and samurai units, research split civil and military tech trees, juggle resource trades, and keep your generals loyal through a family politics system that genuinely punishes neglect. Attacking a clan you have a diplomatic relationship with costs your Daimyo honour, which bleeds general loyalty, which can cascade into rebellion. Province resources are tied directly to what you can recruit, so every territorial decision carries real build-order weight. The AI clans will use naval transports to land armies behind your lines, form coalitions when you grow too powerful, and coordinate pincer attacks during sieges in a way that earlier Total War titles simply did not. Then Realm Divide kicks in: once you capture Kyoto or hit maximum clan fame, every remaining faction declares war on you simultaneously. It is the game's way of saying the snowball-to-victory fantasy ends here, and it works. For newcomers to the series, I will make the same argument I make every time someone asks whether this is too complex to start with: it is not. The geographic focus means fewer variables than Empire or any of the Warhammer entries. The tutorial is patient, the in-game encyclopedia is comprehensive, and the unit roster, mostly ashigaru conscripts, samurai infantry, archers, cavalry, and a handful of clan-specific specials, follows a clean rock-paper-scissors logic that pays off quickly on the battlefield. Generals level up via skill trees, gaining combat traits and follower bonuses that matter enough to protect but not so overpowered they trivialise battles. Weather and terrain affect missile effectiveness; fog reduces visibility; winter attrition punishes overextended armies. Every system teaches you something without drowning you in menus. The weak points are real but bounded. Clans share most of their unit rosters, which means each campaign replay has similar army compositions even if the strategic starting position differs. Co-op multiplayer campaign desync issues were never fully resolved and remain a known frustration for players trying the two-player online campaign today. Naval battles, while improved over previous entries, can still produce AI pathfinding quirks where enemy ships drift off the edge of the map. The community-made Unofficial Patch addresses several of these lingering issues and is worth grabbing from the Steam Workshop alongside whatever full-conversion mods interest you. Creative Assembly shipped the Assembly Kit modding tools in 2012, and the Workshop ecosystem has been healthy ever since, including a 2023 compiler patch that improved stability on modern high-core-count CPUs. The standalone expansion Fall of the Samurai, set during the Boshin War, is a near-mandatory addition: it keeps the base game's samurai units and grafts on rifle infantry and terrifying artillery, forcing a complete tactical rethink. Between the base game, the expansion, and a modding scene that remains active well into the mid-2020s, the hours-per-session ratio here is genuinely hard to beat in the genre.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayercooponline-coopachievementscloud-savesRealm DivideAvatar ConquestTurn-Based CampaignReal-Time TacticsClan ManagementGeneral Skill TreesFeudal JapanMod-FriendlyCo-op CampaignSengoku

System Requirements

Minimum

Processor
2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor, or AMD equivalent (with SSE2)
Memory
1GB RAM (XP), 2GB RAM (Vista / Windows7)
Graphics
256 MB DirectX 9.0c compa…

Recommended

Processor
2nd Generation Intel Core i5 processor (or greater), or AMD equivalent
Memory
2GB RAM (XP), 4GB RAM (Vista / Windows7)
Graphics
AMD Radeon HD 5000 and 60…

Keep exploring

Community Discussion

Be the first to comment on Total War: SHOGUN 2.

Reviews & Ratings

Metacritic
90

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Mar 15, 2011

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (5)
EnglishFrenchGermanItalianRussian
Subtitles (8)
EnglishCzechFrenchGermanItalianPolish+2 more

Features

AchievementsCloud Saves

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from CREATIVE ASSEMBLY

Buy smarter: helpful guides

Looking for more? See games like Total War: SHOGUN 2 →

Frequently asked questions about Total War: SHOGUN 2

How much does Total War: SHOGUN 2 cost?

Total War: SHOGUN 2 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Total War: SHOGUN 2 cheapest?

Compare Total War: SHOGUN 2 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Total War: SHOGUN 2 available on?

Total War: SHOGUN 2 is available on PC, Mac, Linux.

When was Total War: SHOGUN 2 released?

Total War: SHOGUN 2 was released on 15 March 2011.

Who developed Total War: SHOGUN 2?

Total War: SHOGUN 2 was developed by CREATIVE ASSEMBLY and published by SEGA.

Is Total War: SHOGUN 2 worth buying?

Total War: SHOGUN 2 holds a Metacritic score of 90/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.