Compare Total War: Attila- Longbeards Culture Pack (DLC) prices across 50+ stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 3/4/2015. Available on PC. Genres: Strategy.

Three Germanic factions land in Total War: Attila, each with distinct unit rosters and faction mechanics that reshape the Migration Era sandbox.

The Longbeards Culture Pack drops three playable Germanic factions into Total War: Attila's already chaotic 395 AD campaign map: the Langobards, the Alamans, and the Saxons. Each arrives with its own unit roster, faction traits, and starting position, which means you are not just getting reskinned copies of existing content. The Langobards in particular start in a genuinely punishing spot on the northern frontier, requiring early aggression and careful horde management to survive the first dozen turns. If you have already ground through Attila's base factions and want a fresh opening-act problem to solve, these three deliver exactly that. From a mechanical standpoint, the Germanic rosters lean into heavy infantry and shock warfare, which suits Attila's brutal close-quarters combat model well. The Saxons bring a seafaring dimension that opens raiding routes other factions cannot exploit as efficiently, and the Alamans sit in a middle-ground position that rewards a more opportunistic, reactive playstyle rather than a scripted build order. None of the three factions fundamentally reinvent Attila's systems, but they do add enough asymmetry to justify multiple fresh campaigns if you are the kind of player who tracks faction bonuses in a separate document. The honest caveat is that this pack does nothing for the base game's AI shortcomings or the diplomacy model, which remains one of Attila's weakest pillars. You are buying more starting configurations and unit variety, not a patch for underlying systems. The tutorial situation is also unchanged, meaning newcomers should still learn the ropes with a base faction before touching any culture pack. Returning players who have already memorised the tech trees and building chains will get the most mileage here, because the value is almost entirely in replayability depth rather than systemic improvement. For the mod community, the Longbeards pack is compatible with the broad ecosystem of Attila overhaul mods, including major roster and campaign map expansions available on the Steam Workshop. Pairing these factions with a population or economy overhaul mod meaningfully extends their complexity. If you are already running a heavily modded installation, check compatibility threads before purchasing, since faction-specific unit files occasionally conflict with total-conversion packs. Bottom line: this is a targeted purchase for committed Attila players who want more strategic starting puzzles, not a quality-of-life upgrade or an entry point for newcomers. Diego, Scout Team

Total War: Attila- Longbeards Culture Pack (DLC)
Strategy

Total War: Attila- Longbeards Culture Pack (DLC)

Mar 4, 2015CREATIVE ASSEMBLYSEGA
GamerScout Says

Three Germanic factions land in Total War: Attila, each with distinct unit rosters and faction mechanics that reshape the Migration Era sandbox.

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About Total War: Attila- Longbeards Culture Pack (DLC)

The Longbeards Culture Pack drops three playable Germanic factions into Total War: Attila's already chaotic 395 AD campaign map: the Langobards, the Alamans, and the Saxons. Each arrives with its own unit roster, faction traits, and starting position, which means you are not just getting reskinned copies of existing content. The Langobards in particular start in a genuinely punishing spot on the northern frontier, requiring early aggression and careful horde management to survive the first dozen turns. If you have already ground through Attila's base factions and want a fresh opening-act problem to solve, these three deliver exactly that. From a mechanical standpoint, the Germanic rosters lean into heavy infantry and shock warfare, which suits Attila's brutal close-quarters combat model well. The Saxons bring a seafaring dimension that opens raiding routes other factions cannot exploit as efficiently, and the Alamans sit in a middle-ground position that rewards a more opportunistic, reactive playstyle rather than a scripted build order. None of the three factions fundamentally reinvent Attila's systems, but they do add enough asymmetry to justify multiple fresh campaigns if you are the kind of player who tracks faction bonuses in a separate document. The honest caveat is that this pack does nothing for the base game's AI shortcomings or the diplomacy model, which remains one of Attila's weakest pillars. You are buying more starting configurations and unit variety, not a patch for underlying systems. The tutorial situation is also unchanged, meaning newcomers should still learn the ropes with a base faction before touching any culture pack. Returning players who have already memorised the tech trees and building chains will get the most mileage here, because the value is almost entirely in replayability depth rather than systemic improvement. For the mod community, the Longbeards pack is compatible with the broad ecosystem of Attila overhaul mods, including major roster and campaign map expansions available on the Steam Workshop. Pairing these factions with a population or economy overhaul mod meaningfully extends their complexity. If you are already running a heavily modded installation, check compatibility threads before purchasing, since faction-specific unit files occasionally conflict with total-conversion packs. Bottom line: this is a targeted purchase for committed Attila players who want more strategic starting puzzles, not a quality-of-life upgrade or an entry point for newcomers. Diego, Scout Team

Tags

steamGermanic FactionsHorde MechanicsFaction VarietyReplayabilityMigration EraHeavy InfantryRaidingWorkshop Compatible

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Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Mar 4, 2015

Features

Single-playerMulti-playerDownloadable ContentFamily Sharing

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