Compare Total War: ATTILA prices across trusted key stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 2/17/2015. Available on PC, Linux. Genres: Strategy. Metacritic score: 80/100.

Survive the apocalypse or cause it: Attila puts you in the most pressure-cooked campaign scenario in Total War history, where mismanaging your food supply is as lethal as a Hunnic cavalry charge.

I've clocked more hours in grand-strategy games than I care to admit, and Attila still sits near the top of the pile for sheer systemic pressure. This is Creative Assembly's 395 AD scenario, and the map reads like a thesis on civilizational collapse: a divided Roman Empire hemorrhaging legitimacy, climate-driven fertility decline pushing nomadic tribes southward, and Attila's Huns operating as a roving apocalypse engine. From the first turn, the resource math is punishing. Provinces track a fertility meter that determines food yield, and as northern regions freeze over across the campaign, your building strategy has to pivot constantly between sanitation, public order, and grain output. Get that balance wrong and your empire starves before any barbarian army reaches the gates. The two-layer design, turn-based campaign map feeding into real-time tactical battles, is Total War's proven formula. What Attila adds on top is considerable. The Horde mechanic is the headline: nomadic factions like the Huns do not build cities. Instead, their armies become mobile settlements that switch between encamped, raiding, and migrating modes, recruiting troops in hostile territory while managing internal stability. A Horde that loses cohesion splinters into rebellions, so you are always balancing aggression against organizational rot. Playing as a settled faction against an incoming Horde is a genuinely different experience, closer to a survival scenario than a standard conquest campaign. The family tree system, lifted and expanded from the Crusader Kings school of thinking, layers political intrigue onto all of this: managing governors, arranging marriages, positioning rivals into bad appointments. These systems interact in ways that keep the mid-campaign interesting long after your border is secured. The AI received meaningful attention compared to the Rome II launch. Enemy armies coordinate larger stacks, diplomatic actors sue for peace and negotiate trade, and allied factions will actually field armies to defend each other's settlements. Agent spam is a documented frustration at higher difficulties, where the AI can pin your armies in place with a relentless stream of saboteurs, but that friction reads more like a design quirk than a fundamental failure. On the battlefield, missile-heavy and cavalry-heavy compositions remain dominant, and the unit roster is thinner than Rome II veterans will expect. The faction count is deliberately focused, which divides opinions: it sharpens the scenario but limits replay variety before DLC. Here is the case for newcomers, because it is genuinely worth making. Attila ships with a Prologue campaign that walks you through the core systems at a measured pace, and context-sensitive help stays active throughout the early main campaign. The game even flags unfinished tasks before you end your turn, which is a more graceful onboarding than Total War has historically managed. Yes, the full campaign is punishing, and yes, the late-game end-of-turn processing slows down on older hardware. But the Prologue path, followed by a first run as a mid-tier barbarian faction rather than the Western Roman Empire, is a legitimate entry point. Stability complaints are real and hardware-dependent, so check your specs against the minimum requirements before purchasing. The mod ecosystem is active, with overhaul mods and total-conversion projects extending the game's lifespan well beyond the base campaign. Diego, Scout Team

Total War: ATTILA

Total War: ATTILA

Feb 17, 2015CREATIVE ASSEMBLYSEGA
GamerScout Says

Survive the apocalypse or cause it: Attila puts you in the most pressure-cooked campaign scenario in Total War history, where mismanaging your food supply is as lethal as a Hunnic cavalry charge.

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About Total War: ATTILA

I've clocked more hours in grand-strategy games than I care to admit, and Attila still sits near the top of the pile for sheer systemic pressure. This is Creative Assembly's 395 AD scenario, and the map reads like a thesis on civilizational collapse: a divided Roman Empire hemorrhaging legitimacy, climate-driven fertility decline pushing nomadic tribes southward, and Attila's Huns operating as a roving apocalypse engine. From the first turn, the resource math is punishing. Provinces track a fertility meter that determines food yield, and as northern regions freeze over across the campaign, your building strategy has to pivot constantly between sanitation, public order, and grain output. Get that balance wrong and your empire starves before any barbarian army reaches the gates. The two-layer design, turn-based campaign map feeding into real-time tactical battles, is Total War's proven formula. What Attila adds on top is considerable. The Horde mechanic is the headline: nomadic factions like the Huns do not build cities. Instead, their armies become mobile settlements that switch between encamped, raiding, and migrating modes, recruiting troops in hostile territory while managing internal stability. A Horde that loses cohesion splinters into rebellions, so you are always balancing aggression against organizational rot. Playing as a settled faction against an incoming Horde is a genuinely different experience, closer to a survival scenario than a standard conquest campaign. The family tree system, lifted and expanded from the Crusader Kings school of thinking, layers political intrigue onto all of this: managing governors, arranging marriages, positioning rivals into bad appointments. These systems interact in ways that keep the mid-campaign interesting long after your border is secured. The AI received meaningful attention compared to the Rome II launch. Enemy armies coordinate larger stacks, diplomatic actors sue for peace and negotiate trade, and allied factions will actually field armies to defend each other's settlements. Agent spam is a documented frustration at higher difficulties, where the AI can pin your armies in place with a relentless stream of saboteurs, but that friction reads more like a design quirk than a fundamental failure. On the battlefield, missile-heavy and cavalry-heavy compositions remain dominant, and the unit roster is thinner than Rome II veterans will expect. The faction count is deliberately focused, which divides opinions: it sharpens the scenario but limits replay variety before DLC. Here is the case for newcomers, because it is genuinely worth making. Attila ships with a Prologue campaign that walks you through the core systems at a measured pace, and context-sensitive help stays active throughout the early main campaign. The game even flags unfinished tasks before you end your turn, which is a more graceful onboarding than Total War has historically managed. Yes, the full campaign is punishing, and yes, the late-game end-of-turn processing slows down on older hardware. But the Prologue path, followed by a first run as a mid-tier barbarian faction rather than the Western Roman Empire, is a legitimate entry point. Stability complaints are real and hardware-dependent, so check your specs against the minimum requirements before purchasing. The mod ecosystem is active, with overhaul mods and total-conversion projects extending the game's lifespan well beyond the base campaign.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayercooponline-coopachievementscloud-savesGrand StrategyHorde MechanicDark AgesFamily Tree PoliticsSurvival CampaignFaction ManagementHistorical RTSMod-Friendly

System Requirements

Minimum

Processor
Intel Core 2 Duo 3 GHz
Memory
3 GB RAM
Graphics
512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
DirectX
Version 10
Storage
35 GB available space

Recommended

Processor
2nd Generation Intel Core i5
Memory
4 GB RAM
Graphics
2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
DirectX
Version 11
Storage
35 GB available space Additional N…

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Reviews & Ratings

Metacritic
80

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Feb 17, 2015

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (3)
EnglishFrenchGerman
Subtitles (9)
EnglishFrenchItalianGermanSpanish - SpainCzech+3 more

Features

AchievementsCloud Saves

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Frequently asked questions about Total War: ATTILA

How much does Total War: ATTILA cost?

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What platforms is Total War: ATTILA available on?

Total War: ATTILA is available on PC, Linux.

When was Total War: ATTILA released?

Total War: ATTILA was released on 17 February 2015.

Who developed Total War: ATTILA?

Total War: ATTILA was developed by CREATIVE ASSEMBLY and published by SEGA.

Is Total War: ATTILA worth buying?

Total War: ATTILA holds a Metacritic score of 80/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.