This War of Mine: The Little Ones (DLC)
Survival in a besieged city just got harder: The Little Ones adds children to your shelter, reshaping every resource decision with brutal moral weight.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About This War of Mine: The Little Ones (DLC)
This War of Mine: The Little Ones is a DLC expansion for 11 bit studios' civilian survival game, layering a new variable onto an already punishing system: children. If you have not played the base game, the concept is straightforward - you manage a group of survivors sheltering in a bombed-out building, scavenging at night and maintaining morale and health during the day. The Little Ones grafts child characters onto that loop, and the effect on your decision-making is immediate and significant. From a systems perspective, children change the resource economy in ways that matter. They eat, they need comfort, and they react to the moral choices adults make around them. Where the base game already penalizes you for stealing medicine from a sick neighbor, doing it with a child watching adds another layer of psychological fallout. Your shelter's morale score becomes a multi-variable equation rather than a single slider. That is exactly the kind of compounding decision pressure that makes this genre worth playing. Children cannot scavenge or fight, which means your adult headcount for nighttime runs is more constrained, and every injury or illness hits harder because you have dependents who cannot pull weight during a crisis. The scenario design around the child characters is where the DLC earns its asking price. The writing is specific and unsentimental. Kids in this game ask questions that adults in your group cannot answer cleanly, and the game does not reward you for finding comfortable answers. There is no tutorial handholding that softens the premise. If you are new to the base game, this is not the starting point - you need fluency with the core scavenging loop and the shelter upgrade tree before the child mechanics read as depth rather than noise. Veterans will find the added variables genuinely change how you prioritize upgrades. A children's bed that boosts their rest quality competes directly with a workshop upgrade that increases crafting efficiency, and that trade-off is real. On the downside, the DLC is not a massive content injection in terms of new locations or scavenging sites. The setting and map pool largely match the base game. What you are paying for is a mechanical and narrative reframe, not a substantial map expansion. The AI behavior of child characters is occasionally repetitive - they cycle through a limited set of reactions, and after a few playthroughs you will have seen most of what they offer emotionally. The mod ecosystem via Steam Workshop does extend replayability if you are on PC, though the Xbox version covered here has different access considerations worth checking before purchase. For strategy and simulation players specifically, the appeal is in how tightly the child mechanic integrates with existing systems rather than sitting alongside them as a separate mode. This is not a story chapter you unlock and watch. It changes the math on every run. If you are the kind of player who restarts a survival game because an early decision invalidated your mid-game build, The Little Ones will give you new early decisions to optimize and new ways to realize, three in-game weeks later, that you got the priority order wrong. That feedback loop is intact and the added variables make it sting in fresh ways. Diego, Scout Team
Tags
System Requirements
Reviews & Ratings
No ratings available
Game Info
- Developer
- 11 bit studios
- Publisher
- Deep Silver
- Release Date
- Jun 1, 2016
