Compare The Last Federation + Betrayed Hope prices across trusted key stores and find the best deal. Developed by Arcen Games. Published by Arcen Games. Released on 4/18/2014. Available on PC. Genres: Indie, Simulation, Strategy. Metacritic score: 72/100.

You own no planets and command no fleets. Eight alien races fight their own wars while you play kingmaker from a single ship, assuming the interface doesn't beat you first.

The simulation humming underneath this thing is the best argument Arcen Games has ever made for itself, and it keeps running whether or not you show up. Eight alien races share one solar system, each with its own economy, military strength, tech level and long memory of who did what to whom, and they will build fleets, start wars, get flattened and rebuild while you are busy somewhere else. You own no planets. You are the last surviving Hydral, one ship in a system that already decided you were finished. Everything you achieve comes through leverage: talking, bribing, sabotaging, arming one side against another and living with the second-order effects. Mechanically it splits in two. On the solar map you pick missions against individual planets and races: prop up a failing economy, steal or seed technology, stir up a war between two powers who were about to sign a peace, cripple a race that is snowballing. Every action costs credits and time, and time is the real currency, because the eight AIs are compounding their own advantages every turn you spend elsewhere. Then combat drops you into a turn-based tactical layer where you fly one ship against numbers that should erase you, and survival is about positioning, cooldown management and the loadout you bought three missions ago. The loop is genuinely rare: a grand strategy game where the strategic layer is other people's empires and your job is to bend the curve of a graph you do not control. Where it disappoints is not the design. It is the presentation. The interface is a wall of tooltips explaining other tooltips, numbers stacked in panels that never quite tell you which lever moved which outcome, and for a game built entirely on cause and effect that is a serious wound. You will do something clever in turn 40 and have no clean way to confirm it worked. The tactical combat, strong for the first few hours, thins out over a campaign because your ship is the only ship you will ever fly. It is single-player only, with no co-op or competitive layer to extend it, and the mod scene never grew into anything like a Paradox ecosystem, so what shipped is broadly what you get. The 75 percent positive split across five hundred-odd Steam reviews reads exactly right to me: half the audience found a brilliant systemic sandbox, the other half bounced off the onboarding and never saw it. Here is the part I want newcomers to hear, because "steep learning curve" scares off the wrong people. This is not a 200-hour campaign where a bad opening costs you a week. Campaigns here are short by design, measured in a handful of hours, and Arcen gives you unusually granular difficulty settings across both the combat and the simulation. That combination makes failure cheap. Set the tactical difficulty low, set the AI aggression low, and treat your first run as a lab: intervene hard in one race's affairs and watch what the other seven do about it. You are not learning a build order, you are learning how the system reacts, and short runs teach that faster than any tutorial. The in-game tutorial itself is functional but does not respect how alien the core premise is, so give yourself two throwaway campaigns before you judge whether the game is for you. Most people who quit in hour one quit before the simulation had anything interesting to say. The Betrayed Hope expansion comes bundled here, which is the right way to buy it: one purchase, no decision tree about which pieces you need. Who is this for? Players who want emergent stories rather than authored ones, who enjoy reading a situation more than executing a plan, and who are not put off by an indie UI from 2014. If you need polish, readable feedback and a tutorial that holds your hand, look elsewhere, because the friction is real and it never fully goes away. If you have ever wanted to be the shadowy operator in someone else's grand strategy campaign instead of the emperor, nothing else does it quite like this. Diego, Scout Team

The Last Federation + Betrayed Hope

The Last Federation + Betrayed Hope

Apr 18, 2014Arcen Games
GamerScout Says

You own no planets and command no fleets. Eight alien races fight their own wars while you play kingmaker from a single ship, assuming the interface doesn't beat you first.

PC
Best Price Available
€2.34
at Gamivo
Lowest tracked: €2.34
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GamerScout Verdict

Best for systems players who want to manipulate eight AI empires from one ship and can tolerate a hostile 2014 interface.

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€2.34
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€4.87-75%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.99
Priced in EUR by the store
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Price History

Lowest tracked
€2.343 Sept 2026
Current best
€2.34
Lowest since we started tracking
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€2.15€2.28€2.40€2.533 Sept4 Sept5 Sept6 Sept
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Screenshots & Media

About The Last Federation + Betrayed Hope

The simulation humming underneath this thing is the best argument Arcen Games has ever made for itself, and it keeps running whether or not you show up. Eight alien races share one solar system, each with its own economy, military strength, tech level and long memory of who did what to whom, and they will build fleets, start wars, get flattened and rebuild while you are busy somewhere else. You own no planets. You are the last surviving Hydral, one ship in a system that already decided you were finished. Everything you achieve comes through leverage: talking, bribing, sabotaging, arming one side against another and living with the second-order effects. Mechanically it splits in two. On the solar map you pick missions against individual planets and races: prop up a failing economy, steal or seed technology, stir up a war between two powers who were about to sign a peace, cripple a race that is snowballing. Every action costs credits and time, and time is the real currency, because the eight AIs are compounding their own advantages every turn you spend elsewhere. Then combat drops you into a turn-based tactical layer where you fly one ship against numbers that should erase you, and survival is about positioning, cooldown management and the loadout you bought three missions ago. The loop is genuinely rare: a grand strategy game where the strategic layer is other people's empires and your job is to bend the curve of a graph you do not control. Where it disappoints is not the design. It is the presentation. The interface is a wall of tooltips explaining other tooltips, numbers stacked in panels that never quite tell you which lever moved which outcome, and for a game built entirely on cause and effect that is a serious wound. You will do something clever in turn 40 and have no clean way to confirm it worked. The tactical combat, strong for the first few hours, thins out over a campaign because your ship is the only ship you will ever fly. It is single-player only, with no co-op or competitive layer to extend it, and the mod scene never grew into anything like a Paradox ecosystem, so what shipped is broadly what you get. The 75 percent positive split across five hundred-odd Steam reviews reads exactly right to me: half the audience found a brilliant systemic sandbox, the other half bounced off the onboarding and never saw it. Here is the part I want newcomers to hear, because "steep learning curve" scares off the wrong people. This is not a 200-hour campaign where a bad opening costs you a week. Campaigns here are short by design, measured in a handful of hours, and Arcen gives you unusually granular difficulty settings across both the combat and the simulation. That combination makes failure cheap. Set the tactical difficulty low, set the AI aggression low, and treat your first run as a lab: intervene hard in one race's affairs and watch what the other seven do about it. You are not learning a build order, you are learning how the system reacts, and short runs teach that faster than any tutorial. The in-game tutorial itself is functional but does not respect how alien the core premise is, so give yourself two throwaway campaigns before you judge whether the game is for you. Most people who quit in hour one quit before the simulation had anything interesting to say. The Betrayed Hope expansion comes bundled here, which is the right way to buy it: one purchase, no decision tree about which pieces you need. Who is this for? Players who want emergent stories rather than authored ones, who enjoy reading a situation more than executing a plan, and who are not put off by an indie UI from 2014. If you need polish, readable feedback and a tutorial that holds your hand, look elsewhere, because the friction is real and it never fully goes away. If you have ever wanted to be the shadowy operator in someone else's grand strategy campaign instead of the emperor, nothing else does it quite like this.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedSolar System SimulationEmergent AIAsymmetric FactionsDiplomacy and SabotageTurn-Based Tactical CombatSingle Ship ProtagonistShort CampaignsSteep Learning CurveSystemic SandboxGrand StrategySpace OperaKingmaker GameplayShip Loadout CustomizationEmergent StorytellingGranular Difficulty OptionsDense UIHigh Replay ValueSingle-Player Only

System Requirements

Minimum

Processor
2.2Ghz CPU
Memory
2 GB RAM
Graphics
Screen resolution at least 720px high, and 1024px wide.
Storage
1 GB available space

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Reviews & Ratings

Metacritic
72
Steam
75%(506)

Game Info

Developer
Arcen Games
Publisher
Arcen Games
Release Date
Apr 18, 2014

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

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Frequently asked questions about The Last Federation + Betrayed Hope

How much does The Last Federation + Betrayed Hope cost?

As of 6 September 2026, the cheapest in-stock offer for The Last Federation + Betrayed Hope is €2.34 at Gamivo, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Last Federation + Betrayed Hope cheapest?

The lowest in-stock price we track for The Last Federation + Betrayed Hope is €2.34 at Gamivo (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Last Federation + Betrayed Hope available on?

The Last Federation + Betrayed Hope is available on PC.

When was The Last Federation + Betrayed Hope released?

The Last Federation + Betrayed Hope was released on 18 April 2014.

Who developed The Last Federation + Betrayed Hope?

The Last Federation + Betrayed Hope was developed by Arcen Games.

Is The Last Federation + Betrayed Hope worth buying?

The Last Federation + Betrayed Hope holds a Metacritic score of 72/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.