Compare The Haunted Tunnel prices across 50+ stores and find the best deal. Developed by Anamik Majumdar. Published by Anamik Majumdar. Released on 3/5/2021. Available on PC, Linux. Genres: Adventure, Casual, Indie.

A one-person GameMaker horror crawl through an Ohio subway that never saw a press release. Low budget, genuine atmosphere, and a ghost train that will catch you off guard.

I have a soft spot for the games that nobody covers, and The Haunted Tunnel is about as uncovered as it gets: a solo-developed, pixel-art top-down horror built entirely by Anamik Majumdar, who did the graphics, programming, character design, and animation himself. That kind of handmade origin is either charming or quietly damning depending on what you bring to the table, and here it lands somewhere respectfully in between. The premise is tight and unpretentious. You step into the shoes of a ghost investigator who enters an abandoned Ohio subway tunnel, a place reportedly closed since 2006 following a grim history of reported paranormal activity stretching back to a deadly 1992 train accident. The fictional lore feeds the setting rather than the other way around, which I appreciate. You are not here to read lore dumps; you are here to move through dark corridors, pick up keys, magical clocks, and skulls, rummage through control rooms and secret rooms, and figure out how to get out alive. It is slim, contained horror with a clear spatial logic. What works, genuinely, is the atmosphere of confinement. Top-down pixel horror lives or dies by how it uses negative space, and this tunnel has a quiet dread to it when things are still. Community feedback from players who have streamed it singles out one set piece in particular, a ghost train that bears down on you from behind, as the game's best moment. That kind of timing-based scare, where the environment itself becomes the threat, is harder to pull off than it looks. The poltergeist illusions and spirit world sequences add a layer of tonal strangeness that prevents the whole thing from feeling like a bare room crawler. There is also a mini-puzzle layer woven through the item collection, which keeps your hands occupied and your mind at least partially engaged. The limitations are real and worth naming. There is no checkpoint system, which means a death sends you back through menus rather than into the action, a friction point that players have flagged directly to the developer. The flashing light effects can stack up too quickly on screen, which is both a sensory concern and a pacing one. The cartoony, minimalist art style sits in an unusual tonal middle ground: not oppressively dark, not stylishly retro in the way that earns comparisons to Undertale or Lone Survivor, just functional and earnest. This is not a production trying to be something it is not, and that honesty is either endearing or underwhelming depending on how forgiving you are with rough edges in small solo releases. Anamik Majumdar has released a large catalog of similarly structured 2D horror titles, and The Haunted Tunnel reads as an earlier, leaner entry in that body of work. It is short, probably completable in a single sitting, and offers Steam Achievements for those who like a checklist. Linux players should note there are specific dependency requirements documented in the community hub before launching. This one is for patient players who like atmosphere-first horror, ghost train jump scares, and the particular intimacy of something made entirely by one person. Kai, Scout Team

The Haunted Tunnel
AdventureCasualIndie

The Haunted Tunnel

Mar 5, 2021Anamik Majumdar
GamerScout Says

A one-person GameMaker horror crawl through an Ohio subway that never saw a press release. Low budget, genuine atmosphere, and a ghost train that will catch you off guard.

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About The Haunted Tunnel

I have a soft spot for the games that nobody covers, and The Haunted Tunnel is about as uncovered as it gets: a solo-developed, pixel-art top-down horror built entirely by Anamik Majumdar, who did the graphics, programming, character design, and animation himself. That kind of handmade origin is either charming or quietly damning depending on what you bring to the table, and here it lands somewhere respectfully in between. The premise is tight and unpretentious. You step into the shoes of a ghost investigator who enters an abandoned Ohio subway tunnel, a place reportedly closed since 2006 following a grim history of reported paranormal activity stretching back to a deadly 1992 train accident. The fictional lore feeds the setting rather than the other way around, which I appreciate. You are not here to read lore dumps; you are here to move through dark corridors, pick up keys, magical clocks, and skulls, rummage through control rooms and secret rooms, and figure out how to get out alive. It is slim, contained horror with a clear spatial logic. What works, genuinely, is the atmosphere of confinement. Top-down pixel horror lives or dies by how it uses negative space, and this tunnel has a quiet dread to it when things are still. Community feedback from players who have streamed it singles out one set piece in particular, a ghost train that bears down on you from behind, as the game's best moment. That kind of timing-based scare, where the environment itself becomes the threat, is harder to pull off than it looks. The poltergeist illusions and spirit world sequences add a layer of tonal strangeness that prevents the whole thing from feeling like a bare room crawler. There is also a mini-puzzle layer woven through the item collection, which keeps your hands occupied and your mind at least partially engaged. The limitations are real and worth naming. There is no checkpoint system, which means a death sends you back through menus rather than into the action, a friction point that players have flagged directly to the developer. The flashing light effects can stack up too quickly on screen, which is both a sensory concern and a pacing one. The cartoony, minimalist art style sits in an unusual tonal middle ground: not oppressively dark, not stylishly retro in the way that earns comparisons to Undertale or Lone Survivor, just functional and earnest. This is not a production trying to be something it is not, and that honesty is either endearing or underwhelming depending on how forgiving you are with rough edges in small solo releases. Anamik Majumdar has released a large catalog of similarly structured 2D horror titles, and The Haunted Tunnel reads as an earlier, leaner entry in that body of work. It is short, probably completable in a single sitting, and offers Steam Achievements for those who like a checklist. Linux players should note there are specific dependency requirements documented in the community hub before launching. This one is for patient players who like atmosphere-first horror, ghost train jump scares, and the particular intimacy of something made entirely by one person. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Solo DeveloperGhost InvestigationItem CollectionTop-Down HorrorMini PuzzlesShort HorrorGameMakerParanormal Setting

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recommended

OS
Windows 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz or higher
Sound Card
Any Compatible Sound Card

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Game Info

Developer
Anamik Majumdar
Publisher
Anamik Majumdar
Release Date
Mar 5, 2021

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What platforms is The Haunted Tunnel available on?

The Haunted Tunnel is available on PC, Linux.

When was The Haunted Tunnel released?

The Haunted Tunnel was released on 5 March 2021.

Who developed The Haunted Tunnel?

The Haunted Tunnel was developed by Anamik Majumdar.