Compare Shelley's Haunted House prices across 50+ stores and find the best deal. Developed by Anamik Majumdar. Published by Anamik Majumdar. Released on 5/5/2023. Available on PC, Linux. Genres: Adventure, Casual, Indie.

Roughly 30 minutes of top-down paranormal investigation built entirely by one person. Worth a glance if micro-indie horror is your thing, but know exactly what you are walking into.

My first impression of Shelley's Haunted House was that quiet, slightly eerie feeling you get when you stumble onto a game that nobody else seems to have found yet. Solo developer Anamik Majumdar built every graphic, every animation, and every line of code here by hand, outsourcing only the music. That level of singular authorship is something I always find worth pausing on, because it tells you immediately what kind of experience you are holding: handmade, personal, and necessarily modest in scope. You step into the shoes of Joseph, a paranormal enthusiast who wanders into the Shelley property to investigate its dark history. The lore layered behind that premise is genuinely atmospheric in a lo-fi way: a 1920s mansion, a businessman's daughter named Mary who spiraled into ritual practice on the third floor, a mysterious disappearance, and a final letter left behind. The storytelling is text-forward and threadbare by the standards of most indie horror, but there is a melancholy sincerity to it that lands if you are in the right mood. The house itself spans a dark basement and a spirit world layer beyond it, and progression involves collecting items like keys, letters, and matchboxes while evading evil spirits, unknown creatures, and environmental hazards including rotating blades and grasping ghost arms. The mechanical footprint matches the team size. This is top-down 2D exploration with survival tension built mostly through avoidance rather than combat. Item collection and trap navigation are the core loops. The atmosphere is doing the heaviest lifting, and when the darkness and the soundtrack sync up, there are genuine moments of dread in those quiet corridors. Majumdar noted openly that the game clocks in at roughly thirty minutes of paranormal investigation content, and that honesty is worth respecting. It is not hiding behind inflated claims. That runtime is also the sharpest edge of the honest assessment here. Thirty minutes is a short story, and Shelley's Haunted House reads more like a short story than a game with replay pull. There are no branching paths, no mechanical depth that compounds over multiple runs, and no community around it generating guides or discussion. The Steam discussion board is nearly empty, and the game carries no critical coverage to speak of. For players used to micro-indie experiences as palette cleansers between longer games, that is fine. For anyone expecting a survival horror game with lasting tension or a loop worth repeating, this will feel thin. What Shelley's Haunted House offers is a specific, quiet thing: a hand-built haunted house tour with a ghost story attached, finished and shipped by a developer who genuinely cared about the concept. The pixel work and animation carry that care. The music, handled separately from the rest of the solo build, provides the kind of low ambient unease the setting asks for. If you have ever picked up a one-person horror game at near-zero cost just to spend a dark evening with it and felt something, this is that kind of game. Approach it as a mood object rather than a mechanical challenge and it has a reason to exist. Kai, Scout Team

Shelley's Haunted House
AdventureCasualIndie

Shelley's Haunted House

May 5, 2023Anamik Majumdar
GamerScout Says

Roughly 30 minutes of top-down paranormal investigation built entirely by one person. Worth a glance if micro-indie horror is your thing, but know exactly what you are walking into.

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About Shelley's Haunted House

My first impression of Shelley's Haunted House was that quiet, slightly eerie feeling you get when you stumble onto a game that nobody else seems to have found yet. Solo developer Anamik Majumdar built every graphic, every animation, and every line of code here by hand, outsourcing only the music. That level of singular authorship is something I always find worth pausing on, because it tells you immediately what kind of experience you are holding: handmade, personal, and necessarily modest in scope. You step into the shoes of Joseph, a paranormal enthusiast who wanders into the Shelley property to investigate its dark history. The lore layered behind that premise is genuinely atmospheric in a lo-fi way: a 1920s mansion, a businessman's daughter named Mary who spiraled into ritual practice on the third floor, a mysterious disappearance, and a final letter left behind. The storytelling is text-forward and threadbare by the standards of most indie horror, but there is a melancholy sincerity to it that lands if you are in the right mood. The house itself spans a dark basement and a spirit world layer beyond it, and progression involves collecting items like keys, letters, and matchboxes while evading evil spirits, unknown creatures, and environmental hazards including rotating blades and grasping ghost arms. The mechanical footprint matches the team size. This is top-down 2D exploration with survival tension built mostly through avoidance rather than combat. Item collection and trap navigation are the core loops. The atmosphere is doing the heaviest lifting, and when the darkness and the soundtrack sync up, there are genuine moments of dread in those quiet corridors. Majumdar noted openly that the game clocks in at roughly thirty minutes of paranormal investigation content, and that honesty is worth respecting. It is not hiding behind inflated claims. That runtime is also the sharpest edge of the honest assessment here. Thirty minutes is a short story, and Shelley's Haunted House reads more like a short story than a game with replay pull. There are no branching paths, no mechanical depth that compounds over multiple runs, and no community around it generating guides or discussion. The Steam discussion board is nearly empty, and the game carries no critical coverage to speak of. For players used to micro-indie experiences as palette cleansers between longer games, that is fine. For anyone expecting a survival horror game with lasting tension or a loop worth repeating, this will feel thin. What Shelley's Haunted House offers is a specific, quiet thing: a hand-built haunted house tour with a ghost story attached, finished and shipped by a developer who genuinely cared about the concept. The pixel work and animation carry that care. The music, handled separately from the rest of the solo build, provides the kind of low ambient unease the setting asks for. If you have ever picked up a one-person horror game at near-zero cost just to spend a dark evening with it and felt something, this is that kind of game. Approach it as a mood object rather than a mechanical challenge and it has a reason to exist. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Solo-DevMicro-HorrorParanormal InvestigationItem CollectionTrap AvoidanceLore-DrivenShort Experience

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recommended

OS
Windows 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz or higher
Sound Card
Any Compatible Sound Card

Reviews & Ratings

No ratings available

Game Info

Developer
Anamik Majumdar
Publisher
Anamik Majumdar
Release Date
May 5, 2023

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