Compare Charles Haunted Mansion prices across 50+ stores and find the best deal. Developed by Anamik Majumdar. Published by Anamik Majumdar. Released on 9/15/2023. Available on PC, Linux. Genres: Adventure, Casual, Indie.

A micro-budget solo-dev horror crawl through a pixel-art mansion haunted by a murdered woman's spirit - worth knowing upfront that it clocks in around thirty minutes total.

My honest first reaction to Charles Haunted Mansion was curiosity mixed with caution: this is a one-person production, hand-built entirely by Anamik Majumdar, who personally handled the graphics, artwork, animation, programming, and character design himself. That kind of commitment from a solo creator deserves attention, even when the result is rough around the edges. You drop into a 2D top-down pixel-art horror exploration as David, a paranormal enthusiast who has decided to investigate a mid-century Ohio mansion with a grim backstory. The lore itself is surprisingly textured for a game this small. The mansion was built in 1956, and the tragedies layered inside it - a child's fatal fall on the stairs, a vengeful murder in the attic, demonic presences bleeding through a spirit portal in the basement - give each room a faint sense of purpose. The gameplay loop is what you would expect from the walking-simulator end of survival horror: explore the mansion floor by floor, collect items like red gems and keys, and navigate encounters with restless souls and demons. There is also a spirit world component with environmental traps including spikes, fire, and lava, which nudges the experience slightly closer to old-school obstacle navigation than pure atmosphere. The honest limitation here is runtime. This is roughly a thirty-minute experience. For a certain kind of player, that is perfectly fine - a short, lo-fi ghost story to fill a lunch break, the kind of thing that carries the handmade spirit of early RPG Maker horror games. The pixel art sits in retro territory that feels deliberate rather than polished, and the atmospheric tags players have attached to it - dark, supernatural, old school - suggest it lands that specific vibe for its audience. Where it struggles is in depth: there is no meaningful tension escalation, no inventory complexity, and the encounter design is rudimentary. If you came to be genuinely frightened or mechanically challenged, this is not the game to deliver that. What it actually represents is an entry point into a very specific kind of microbudget indie horror that Majumdar has been quietly building across a large catalog of similar titles. Taken as a curio or a bundle inclusion, it has a certain earnest charm. Taken as a standalone premium horror experience, expectations need to be grounded carefully. The soul of the project is sincere - the craftsmanship of a developer who clearly loves making these little ghost stories - but sincerity alone does not extend thirty minutes into a full evening. Kai, Scout Team

Charles Haunted Mansion
AdventureCasualIndie

Charles Haunted Mansion

Sep 15, 2023Anamik Majumdar
GamerScout Says

A micro-budget solo-dev horror crawl through a pixel-art mansion haunted by a murdered woman's spirit - worth knowing upfront that it clocks in around thirty minutes total.

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Screenshots & Media

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About Charles Haunted Mansion

My honest first reaction to Charles Haunted Mansion was curiosity mixed with caution: this is a one-person production, hand-built entirely by Anamik Majumdar, who personally handled the graphics, artwork, animation, programming, and character design himself. That kind of commitment from a solo creator deserves attention, even when the result is rough around the edges. You drop into a 2D top-down pixel-art horror exploration as David, a paranormal enthusiast who has decided to investigate a mid-century Ohio mansion with a grim backstory. The lore itself is surprisingly textured for a game this small. The mansion was built in 1956, and the tragedies layered inside it - a child's fatal fall on the stairs, a vengeful murder in the attic, demonic presences bleeding through a spirit portal in the basement - give each room a faint sense of purpose. The gameplay loop is what you would expect from the walking-simulator end of survival horror: explore the mansion floor by floor, collect items like red gems and keys, and navigate encounters with restless souls and demons. There is also a spirit world component with environmental traps including spikes, fire, and lava, which nudges the experience slightly closer to old-school obstacle navigation than pure atmosphere. The honest limitation here is runtime. This is roughly a thirty-minute experience. For a certain kind of player, that is perfectly fine - a short, lo-fi ghost story to fill a lunch break, the kind of thing that carries the handmade spirit of early RPG Maker horror games. The pixel art sits in retro territory that feels deliberate rather than polished, and the atmospheric tags players have attached to it - dark, supernatural, old school - suggest it lands that specific vibe for its audience. Where it struggles is in depth: there is no meaningful tension escalation, no inventory complexity, and the encounter design is rudimentary. If you came to be genuinely frightened or mechanically challenged, this is not the game to deliver that. What it actually represents is an entry point into a very specific kind of microbudget indie horror that Majumdar has been quietly building across a large catalog of similar titles. Taken as a curio or a bundle inclusion, it has a certain earnest charm. Taken as a standalone premium horror experience, expectations need to be grounded carefully. The soul of the project is sincere - the craftsmanship of a developer who clearly loves making these little ghost stories - but sincerity alone does not extend thirty minutes into a full evening. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Walking Sim HorrorSolo DevMicro-RuntimeSpirit WorldTrap NavigationOld-School PixelParanormal Investigation

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recommended

OS
Windows 7, 8/8.1, 10
Memory
6 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz or higher
Sound Card
Any Compatible Sound Card

Reviews & Ratings

No ratings available

Game Info

Developer
Anamik Majumdar
Publisher
Anamik Majumdar
Release Date
Sep 15, 2023

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