Compare The Christmas Gifts prices across 50+ stores and find the best deal. Developed by Anamik Majumdar. Published by Anamik Majumdar. Released on 10/5/2018. Available on PC, Linux. Genres: Action, Adventure, Casual, Indie.

A one-person retro side-scroller built for a lazy holiday afternoon, not a weekend marathon. Twelve levels, three bosses, two firing modes, and a known game-breaking ammo bug that the community flagged years ago.

I have a soft spot for the kind of game that one person assembles entirely by hand, pixel by pixel, and quietly uploads to Steam. Anamik Majumdar handled the graphics, the pixel artwork, the level design, and the programming on The Christmas Gifts himself, outsourcing only the music. That kind of handcraft deserves a fair look before you decide whether it belongs in your library. The setup is unapologetically simple: a boy named Kim has had his Christmas presents stolen by rogue creatures who locked them inside magical chests. To open a chest you collect red and blue balls scattered across each of the game's twelve side-scrolling levels, and you fight through waves of enemies using one of two firing modes. Three boss encounters punctuate the run. The whole thing plays like a mid-nineties shareware platformer that somehow got a Steam page in 2018, which is either charming or grating depending on how tolerant you are of rough controls and basic level geometry. The colorful, cartoony pixel art has genuine personality, and the festive backdrop gives it a seasonal warmth that makes it an easy pick-up during December. The difficulty curve is the honest stumbling block. The game markets itself as hard to master, and the trap-heavy level design can genuinely test patience. More critically, a community-reported bug means that if you exhaust your ammunition in certain sections and the game checkpoints you there, the level becomes literally impossible to finish without a restart. That is a meaningful flaw in a game this short. The developer acknowledged community feedback, but as of the last available information no comprehensive patch appears to have resolved it entirely. Keep a habit of conserving shots and you can largely avoid the issue, but you should know it exists before you sink into a level. For players who grew up on old-school platformers and want something that takes maybe an hour or two to complete, this scratches a very specific itch. It is not trying to be Shovel Knight. It is one developer making something festive and functional, and on that modest promise it more or less delivers. If your tolerance for rough edges is low, or you need polished platforming feel, the limitations here will frustrate faster than the bosses will. But if you can meet a small solo project where it lives, there is a genuine little holiday loop in here worth a quiet playthrough. Kai, Scout Team

The Christmas Gifts
ActionAdventureCasualIndie

The Christmas Gifts

Oct 5, 2018Anamik Majumdar
GamerScout Says

A one-person retro side-scroller built for a lazy holiday afternoon, not a weekend marathon. Twelve levels, three bosses, two firing modes, and a known game-breaking ammo bug that the community flagged years ago.

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About The Christmas Gifts

I have a soft spot for the kind of game that one person assembles entirely by hand, pixel by pixel, and quietly uploads to Steam. Anamik Majumdar handled the graphics, the pixel artwork, the level design, and the programming on The Christmas Gifts himself, outsourcing only the music. That kind of handcraft deserves a fair look before you decide whether it belongs in your library. The setup is unapologetically simple: a boy named Kim has had his Christmas presents stolen by rogue creatures who locked them inside magical chests. To open a chest you collect red and blue balls scattered across each of the game's twelve side-scrolling levels, and you fight through waves of enemies using one of two firing modes. Three boss encounters punctuate the run. The whole thing plays like a mid-nineties shareware platformer that somehow got a Steam page in 2018, which is either charming or grating depending on how tolerant you are of rough controls and basic level geometry. The colorful, cartoony pixel art has genuine personality, and the festive backdrop gives it a seasonal warmth that makes it an easy pick-up during December. The difficulty curve is the honest stumbling block. The game markets itself as hard to master, and the trap-heavy level design can genuinely test patience. More critically, a community-reported bug means that if you exhaust your ammunition in certain sections and the game checkpoints you there, the level becomes literally impossible to finish without a restart. That is a meaningful flaw in a game this short. The developer acknowledged community feedback, but as of the last available information no comprehensive patch appears to have resolved it entirely. Keep a habit of conserving shots and you can largely avoid the issue, but you should know it exists before you sink into a level. For players who grew up on old-school platformers and want something that takes maybe an hour or two to complete, this scratches a very specific itch. It is not trying to be Shovel Knight. It is one developer making something festive and functional, and on that modest promise it more or less delivers. If your tolerance for rough edges is low, or you need polished platforming feel, the limitations here will frustrate faster than the bosses will. But if you can meet a small solo project where it lives, there is a genuine little holiday loop in here worth a quiet playthrough. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Christmas-ThemedSolo DeveloperAmmo ManagementTrap-HeavyBoss RushShort PlaytimeRetro ArcadeHoliday Seasonal

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
30 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recommended

OS
Windows 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
30 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz+
Sound Card
Any Compatible Sound Card

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Game Info

Developer
Anamik Majumdar
Publisher
Anamik Majumdar
Release Date
Oct 5, 2018

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What platforms is The Christmas Gifts available on?

The Christmas Gifts is available on PC, Linux.

When was The Christmas Gifts released?

The Christmas Gifts was released on 5 October 2018.

Who developed The Christmas Gifts?

The Christmas Gifts was developed by Anamik Majumdar.