Compare Tekken 7 - Season Pass (DLC) prices across trusted key stores and find the best deal. Developed by BANDAI NAMCO Studios Inc.. Published by BANDAI NAMCO Entertainment. Released on 6/1/2017. Available on PC, Xbox. Genres: Action, Sports. Metacritic score: 82/100.

Tekken 7's Season Pass stacks extra fighters and costumes onto an already deep 3D brawler. More roster, more execution tests, more reasons to stay in training mode.

Tekken 7 is a 3D tag-less fighting game built around the Mishima family feud, and it represents the most mechanically refined entry the series had seen at launch. The core loop is about spacing, wall carry, and punishing whiffs with launchers into damaging juggle combos. Rage Art and Rage Drive mechanics add a late-round comeback layer that keeps every round alive until the final hit. The Season Pass extends that foundation by adding new playable characters, each with distinct move sets that shift the meta and force players to re-learn matchup knowledge from scratch. That is genuinely valuable in a competitive fighter. Now, Diego usually covers grand strategy, so let me be upfront: this is about as far from a Paradox title as you can get. There are no tech trees, no resource curves, no AI governors to micromanage. What there is, though, is a different kind of depth. Every character in the Season Pass roster brings a decision tree of frame data and movement options that rivals the complexity of any mid-game diplomacy web. Learning when to sidestep, when to low-crush, when to commit to a heat-seeker mid versus a safe poke, that is your build order here. The Season Pass characters tend to push into new playstyle territory, giving veterans a reason to reset their muscle memory and start optimizing again. What works well is the quality of the added content relative to the base game's production level. Tekken 7 runs on Unreal Engine 4 and holds up visually, and the new fighters slot in without feeling like afterthoughts. Online ranked play remains the proving ground, and more roster options means more matchup variety to grind through. The modding scene on PC is also active, which extends the life of the purchase considerably beyond what the DLC alone provides. What does not work as well: the tutorial and practice tools in the base game are functional but not generous. If you are new to 3D fighters, the Season Pass characters are not where you start. Some of the added fighters have execution barriers that assume competency with Tekken's core mechanics. Newcomers should put serious time into the base roster before touching DLC characters, or they will bounce off the complexity fast. The story mode, meanwhile, is contained in the base game and the Season Pass is purely competitive content, so single-player value is limited beyond the training room. For players already invested in Tekken 7's competitive ecosystem, the Season Pass is a straightforward extension of the thing you already like. Each new character reshapes tier discussions, opens new combo routes, and gives the lab something to work on for months. For anyone on the fence about the base game, sort that out first, log real hours in ranked, and then circle back to this. Diego, Scout Team

Tekken 7 - Season Pass (DLC)

Tekken 7 - Season Pass (DLC)

Jun 1, 2017BANDAI NAMCO Studios Inc.BANDAI NAMCO Entertainment
GamerScout Says

Tekken 7's Season Pass stacks extra fighters and costumes onto an already deep 3D brawler. More roster, more execution tests, more reasons to stay in training mode.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €6.37

GamerScout Verdict

Solid value for Tekken 7 regulars hungry for new matchups, but skip it until you have real hours in the base roster.

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Price History

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About Tekken 7 - Season Pass (DLC)

Tekken 7 is a 3D tag-less fighting game built around the Mishima family feud, and it represents the most mechanically refined entry the series had seen at launch. The core loop is about spacing, wall carry, and punishing whiffs with launchers into damaging juggle combos. Rage Art and Rage Drive mechanics add a late-round comeback layer that keeps every round alive until the final hit. The Season Pass extends that foundation by adding new playable characters, each with distinct move sets that shift the meta and force players to re-learn matchup knowledge from scratch. That is genuinely valuable in a competitive fighter. Now, Diego usually covers grand strategy, so let me be upfront: this is about as far from a Paradox title as you can get. There are no tech trees, no resource curves, no AI governors to micromanage. What there is, though, is a different kind of depth. Every character in the Season Pass roster brings a decision tree of frame data and movement options that rivals the complexity of any mid-game diplomacy web. Learning when to sidestep, when to low-crush, when to commit to a heat-seeker mid versus a safe poke, that is your build order here. The Season Pass characters tend to push into new playstyle territory, giving veterans a reason to reset their muscle memory and start optimizing again. What works well is the quality of the added content relative to the base game's production level. Tekken 7 runs on Unreal Engine 4 and holds up visually, and the new fighters slot in without feeling like afterthoughts. Online ranked play remains the proving ground, and more roster options means more matchup variety to grind through. The modding scene on PC is also active, which extends the life of the purchase considerably beyond what the DLC alone provides. What does not work as well: the tutorial and practice tools in the base game are functional but not generous. If you are new to 3D fighters, the Season Pass characters are not where you start. Some of the added fighters have execution barriers that assume competency with Tekken's core mechanics. Newcomers should put serious time into the base roster before touching DLC characters, or they will bounce off the complexity fast. The story mode, meanwhile, is contained in the base game and the Season Pass is purely competitive content, so single-player value is limited beyond the training room. For players already invested in Tekken 7's competitive ecosystem, the Season Pass is a straightforward extension of the thing you already like. Each new character reshapes tier discussions, opens new combo routes, and gives the lab something to work on for months. For anyone on the fence about the base game, sort that out first, log real hours in ranked, and then circle back to this.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamSeason PassDLC RosterFrame Data DepthCompetitive Fighter3D FightingLab MonsterMatchup VarietyPC Mod SupportxboxGuest CharactersLocal VersusRanked OnlineFighting Game MetaCharacter Variety

System Requirements

Minimum

Processor
Intel Core i3-4160 @ 3.60GHz or equivalent
Memory
6 GB RAM
Graphics
NVIDIA GeForce GTX 660 2GB, GTX 75…

Recommended

Processor
Intel Core i5-4690 3.5 GHz or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060 equivale…

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Reviews & Ratings

Metacritic
82
Steam
83%(94,728)

Game Info

Developer
BANDAI NAMCO Studios Inc.
Publisher
BANDAI NAMCO Entertainment
Release Date
Jun 1, 2017

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Frequently asked questions about Tekken 7 - Season Pass (DLC)

How much does Tekken 7 - Season Pass (DLC) cost?

Tekken 7 - Season Pass (DLC) pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Tekken 7 - Season Pass (DLC) available on?

Tekken 7 - Season Pass (DLC) is available on PC, Xbox.

When was Tekken 7 - Season Pass (DLC) released?

Tekken 7 - Season Pass (DLC) was released on 1 June 2017.

Who developed Tekken 7 - Season Pass (DLC)?

Tekken 7 - Season Pass (DLC) was developed by BANDAI NAMCO Studios Inc. and published by BANDAI NAMCO Entertainment.

Is Tekken 7 - Season Pass (DLC) worth buying?

Tekken 7 - Season Pass (DLC) holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.