Sword Art Online Last Recollection
A SAO action-RPG that delivers flashy anime combat and fan service but stumbles on pacing, repetition, and a story that demands you've done your franchise homework.
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About Sword Art Online Last Recollection
Sword Art Online Last Recollection is an action-RPG developed by AQURIA and published by BANDAI NAMCO, set in the Underworld arc that fans of the Alicization storyline will recognize immediately. You control Kirito and a rotating cast of party members across large open fields, chaining light attacks, skill arts, and burst moves in real-time combat that looks genuinely spectacular when the animations sync up. The party system lets you swap between characters mid-fight, each with their own weapon type and skill set, so there is some surface-level build thinking involved. If you are already invested in this corner of the SAO universe, the fan service lands hard - returning characters, voiced cutscenes, and story moments that hit exactly the beats the anime hit. The problem is that everything beyond the combat spectacle starts to show cracks pretty quickly. The open zones look impressive at first glance but fill up with repetitive fetch objectives and enemy encounters that recycle the same small pool of enemy types well past the point where it stays interesting. The story assumes you have watched the Alicization arc in full, and it does almost nothing to bring newcomers up to speed. If you are dropping in cold, expect to spend real time piecing together who half the cast are and why you should care. The narrative does have genuine emotional moments for invested fans, but it earns them on borrowed interest from the anime rather than doing the work itself inside the game. Build variety is modest. Different characters lean into different combat roles - some are frontline damage dealers, others work better with ranged or support-adjacent skills - but the depth does not really scale past hour 20 or so. There is no meaningful complexity to push against in the late game, and the upgrade systems feel more like checklists than actual character expression. For a game with RPG in its genre tag, the character customization is thin. The mixed Steam review score reflects a playerbase that is genuinely split between SAO faithful who find enough here to justify the time and everyone else who runs out of reasons to keep going. Last Recollection is the definition of a franchise game: built for a specific audience, tolerated by everyone outside it. If you bounced off previous SAO titles like Hollow Realization or Fatal Bullet, nothing here will change your mind. If you loved them, this is more of that - prettier, a little more polished in the moment-to-moment combat, but not meaningfully evolved. The writing does not reward re-reads. The choices do not matter in any structural sense. It is a linear story delivery vehicle with action-game window dressing, and it is honest about that without ever trying to be more. Monika, Scout Team
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Game Info
- Developer
- AQURIA Co., Ltd.
- Publisher
- BANDAI NAMCO Entertainment
- Release Date
- Oct 5, 2023