
Sword Art Online Re: Hollow Fragment
A faux-MMO JRPG built entirely for SAO fans: if you haven't watched the anime, you'll be lost inside ten minutes. If you have, there's a surprisingly deep weapon-mastery grind waiting for you.
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About Sword Art Online Re: Hollow Fragment
I'll be straight with you: I came into this one as someone who barely tolerates dating-sim mechanics in his shooters, so a JRPG that actively wires a relationship system into its combat progression was already asking a lot. The thing is, once I got past the initial wall of tutorials and static dialogue portraits, the underlying action RPG has more going on than I expected. The game splits into two distinct chunks. The first is the Aincrad floor-clearing campaign, covering floors 76 through 100, which is essentially a remaster of the older Infinity Moment title that never made it west. The second is the Hollow Area, a separate zone with steeper difficulty, Hollow Missions with live timers, and the story of Philia, an orange-cursor player stranded there. Both halves feed into the same character progression, and the Hollow Area in particular pushes you to actually learn the blacksmithing and weapon-mastery systems rather than auto-attacking your way through. Weapon categories include one-handed swords, dual blades, rapiers, axes, spears, katanas, and more, and each has its own independent mastery level and purchasable Sword Skills. The Original Sword Skill system lets you chain abilities together for a combo multiplier, and that is where the combat goes from button-mashing to something resembling a real skill floor. Timing your Burst Gauge resets, managing aggro switches, and chaining OSS strings into boss fights is the closest this game gets to demanding. What does not hold up: the dating sim layer is shallow and mandatory. Raising affinity with companions means sitting through looping dialogue prompts, gift-giving runs to the shopping district, and town-walking minigames that feel disconnected from everything else. It is baked into progression, not optional. Performance on PC is carried over from a Vita-origin codebase, and frame-rate dips in the busy hub area of Arc Sofia are documented and persistent. The environments tile aggressively; after a few floors of Aincrad labyrinths, corridor fatigue is real. Quests lean heavily on mob-kill collection loops, and the game does a poor job surfacing its own mechanics, dropping tutorial pages on you before giving you anything to practice them on. The good news: the Re version ships with a substantially improved English translation versus the infamous Vita release, includes all previously released DLC, and the content volume is serious. Finishing everything, including the Hollow Area and companion routes, can push 100-plus hours. Multiplayer co-op exists for the Hollow Area, supporting up to four players, which at least gives the grindier content a reason to involve other people. There are also multiple endings tied to which companion you build affinity with, so replay hooks exist if the combat loop stays fresh for you. Honestly, this is not a game for someone who wants a tight action RPG with clean netcode and a competitive mode. It is a content-dense anime tie-in that asks you to invest in its source material before it gives anything back. If you are a fan of the SAO series and want a long, moderately demanding grind through a version of Aincrad that the anime never showed you, it delivers on that specific brief. Everyone else is going to bounce off the first two hours hard. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 64-bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 30 GB available space
- Graphics
- GeForce GTX 460 / AMD Radeon HD 6870
- Processor
- Intel Core i3-2100, 3.1 GHz / AMD Phenom II X4 965, 3.2 GHz
- Sound Card
- DirectX compatible soundcard or onboard chipset
Reviews & Ratings
No ratings available
Game Info
- Developer
- AQURIA Co., Ltd.
- Publisher
- BANDAI NAMCO Entertainment
- Release Date
- Aug 20, 2018