Compare Sword Art Online Re: Hollow Fragment prices across 50+ stores and find the best deal. Developed by AQURIA Co., Ltd.. Published by BANDAI NAMCO Entertainment. Released on 8/20/2018. Available on PC. Genres: RPG.

A faux-MMO JRPG built entirely for SAO fans: if you haven't watched the anime, you'll be lost inside ten minutes. If you have, there's a surprisingly deep weapon-mastery grind waiting for you.

I'll be straight with you: I came into this one as someone who barely tolerates dating-sim mechanics in his shooters, so a JRPG that actively wires a relationship system into its combat progression was already asking a lot. The thing is, once I got past the initial wall of tutorials and static dialogue portraits, the underlying action RPG has more going on than I expected. The game splits into two distinct chunks. The first is the Aincrad floor-clearing campaign, covering floors 76 through 100, which is essentially a remaster of the older Infinity Moment title that never made it west. The second is the Hollow Area, a separate zone with steeper difficulty, Hollow Missions with live timers, and the story of Philia, an orange-cursor player stranded there. Both halves feed into the same character progression, and the Hollow Area in particular pushes you to actually learn the blacksmithing and weapon-mastery systems rather than auto-attacking your way through. Weapon categories include one-handed swords, dual blades, rapiers, axes, spears, katanas, and more, and each has its own independent mastery level and purchasable Sword Skills. The Original Sword Skill system lets you chain abilities together for a combo multiplier, and that is where the combat goes from button-mashing to something resembling a real skill floor. Timing your Burst Gauge resets, managing aggro switches, and chaining OSS strings into boss fights is the closest this game gets to demanding. What does not hold up: the dating sim layer is shallow and mandatory. Raising affinity with companions means sitting through looping dialogue prompts, gift-giving runs to the shopping district, and town-walking minigames that feel disconnected from everything else. It is baked into progression, not optional. Performance on PC is carried over from a Vita-origin codebase, and frame-rate dips in the busy hub area of Arc Sofia are documented and persistent. The environments tile aggressively; after a few floors of Aincrad labyrinths, corridor fatigue is real. Quests lean heavily on mob-kill collection loops, and the game does a poor job surfacing its own mechanics, dropping tutorial pages on you before giving you anything to practice them on. The good news: the Re version ships with a substantially improved English translation versus the infamous Vita release, includes all previously released DLC, and the content volume is serious. Finishing everything, including the Hollow Area and companion routes, can push 100-plus hours. Multiplayer co-op exists for the Hollow Area, supporting up to four players, which at least gives the grindier content a reason to involve other people. There are also multiple endings tied to which companion you build affinity with, so replay hooks exist if the combat loop stays fresh for you. Honestly, this is not a game for someone who wants a tight action RPG with clean netcode and a competitive mode. It is a content-dense anime tie-in that asks you to invest in its source material before it gives anything back. If you are a fan of the SAO series and want a long, moderately demanding grind through a version of Aincrad that the anime never showed you, it delivers on that specific brief. Everyone else is going to bounce off the first two hours hard. Fred, Scout Team

Sword Art Online Re: Hollow Fragment
RPG

Sword Art Online Re: Hollow Fragment

Aug 20, 2018AQURIA Co., Ltd.BANDAI NAMCO Entertainment
GamerScout Says

A faux-MMO JRPG built entirely for SAO fans: if you haven't watched the anime, you'll be lost inside ten minutes. If you have, there's a surprisingly deep weapon-mastery grind waiting for you.

PC
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About Sword Art Online Re: Hollow Fragment

I'll be straight with you: I came into this one as someone who barely tolerates dating-sim mechanics in his shooters, so a JRPG that actively wires a relationship system into its combat progression was already asking a lot. The thing is, once I got past the initial wall of tutorials and static dialogue portraits, the underlying action RPG has more going on than I expected. The game splits into two distinct chunks. The first is the Aincrad floor-clearing campaign, covering floors 76 through 100, which is essentially a remaster of the older Infinity Moment title that never made it west. The second is the Hollow Area, a separate zone with steeper difficulty, Hollow Missions with live timers, and the story of Philia, an orange-cursor player stranded there. Both halves feed into the same character progression, and the Hollow Area in particular pushes you to actually learn the blacksmithing and weapon-mastery systems rather than auto-attacking your way through. Weapon categories include one-handed swords, dual blades, rapiers, axes, spears, katanas, and more, and each has its own independent mastery level and purchasable Sword Skills. The Original Sword Skill system lets you chain abilities together for a combo multiplier, and that is where the combat goes from button-mashing to something resembling a real skill floor. Timing your Burst Gauge resets, managing aggro switches, and chaining OSS strings into boss fights is the closest this game gets to demanding. What does not hold up: the dating sim layer is shallow and mandatory. Raising affinity with companions means sitting through looping dialogue prompts, gift-giving runs to the shopping district, and town-walking minigames that feel disconnected from everything else. It is baked into progression, not optional. Performance on PC is carried over from a Vita-origin codebase, and frame-rate dips in the busy hub area of Arc Sofia are documented and persistent. The environments tile aggressively; after a few floors of Aincrad labyrinths, corridor fatigue is real. Quests lean heavily on mob-kill collection loops, and the game does a poor job surfacing its own mechanics, dropping tutorial pages on you before giving you anything to practice them on. The good news: the Re version ships with a substantially improved English translation versus the infamous Vita release, includes all previously released DLC, and the content volume is serious. Finishing everything, including the Hollow Area and companion routes, can push 100-plus hours. Multiplayer co-op exists for the Hollow Area, supporting up to four players, which at least gives the grindier content a reason to involve other people. There are also multiple endings tied to which companion you build affinity with, so replay hooks exist if the combat loop stays fresh for you. Honestly, this is not a game for someone who wants a tight action RPG with clean netcode and a competitive mode. It is a content-dense anime tie-in that asks you to invest in its source material before it gives anything back. If you are a fan of the SAO series and want a long, moderately demanding grind through a version of Aincrad that the anime never showed you, it delivers on that specific brief. Everyone else is going to bounce off the first two hours hard. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscloud-savestier:sub-5Anime Tie-inWeapon MasteryFaux-MMODating Sim ElementsCombo SystemContent-DenseHollow Area Co-opAlternate Timeline

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
GeForce GTX 460 / AMD Radeon HD 6870
Processor
Intel Core i3-2100, 3.1 GHz / AMD Phenom II X4 965, 3.2 GHz
Sound Card
DirectX compatible soundcard or onboard chipset

Reviews & Ratings

No ratings available

Game Info

Developer
AQURIA Co., Ltd.
Publisher
BANDAI NAMCO Entertainment
Release Date
Aug 20, 2018

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