Compare Super Trench Attack 2 prices across 50+ stores and find the best deal. Developed by Retro Army Limited. Published by paulstephendavis. Released on 11/6/2015. Available on PC. Genres: Indie, Strategy.

A low-budget turn-based squad survival that pivots hard away from the original's twin-stick shooting - mixed Steam reviews and a two-hour median playtime tell you most of what you need to know before clicking buy.

My spreadsheet instincts lit up the moment I read 'procedural levels, 2000 random events, four recruitable classes' - that pitch sounds like a budget X-COM cousin with some personality. The reality of Super Trench Attack 2 is more complicated. This is a survival turn-based squad game where you command Lieutenant Ada Frost and a small fireteam trying to break back through enemy lines across desert, swamp, icy peaks, and muddy trenches. Each run pulls from a randomised event pool, which means no two playthroughs are mechanically identical. That's the hook. The class system is genuinely the most interesting design layer here. Scouts led by Ada carry three pistol shots on primary and a rifle on secondary, with the best movement range on the board. The Heavy class brings a shotgun and burst-fire machine gun but pays for that firepower with sluggish repositioning. Snipers trade movement for the occasional one-shot kill. A fourth CO slot rounds out the roster, and the 'weapon pack' upgrade system lets you push each unit in distinct directions. On paper, that's a reasonable skeleton for squad decision-making. In practice, the gap between theory and execution is where the frustration lives. The interface is rough. Community guides - including one written by the developer - openly acknowledge the poor UI and suggest treating it as something you simply learn to work around. That's a design problem, not a skill requirement. The economy loop of managing gold and food between procedural stages does create low-stakes tension, and side diversions like a blackjack minigame add flavour, but they don't have the mechanical weight to fill the gap when the main combat feels underdeveloped. Players report hitting walls around the fourth map specifically - not from strategic depth but from the kind of difficulty spikes that suggest unfinished balancing rather than intentional design pressure. Here's the honest comparison you should keep in mind: the original Super Trench Attack sits at 90% positive on Steam across over a thousand reviews. This sequel carries a mixed 60% from a far smaller sample. They are genuinely different games - the first is an action-comedy twitch shooter, the second attempts a turn-based survival pivot. If you loved the original's tone, do not assume this continues it. If you're specifically hunting a compact turn-based survival with procedural runs and zero price risk (it sits in the sub-5 tier), the randomised event variety and class loadout system give it marginal value for the genre-curious. But go in knowing the average player clocks out under two hours, and the rough edges are structural rather than cosmetic. Diego, Scout Team

Super Trench Attack 2
IndieStrategy

Super Trench Attack 2

Nov 6, 2015Retro Army Limitedpaulstephendavis
GamerScout Says

A low-budget turn-based squad survival that pivots hard away from the original's twin-stick shooting - mixed Steam reviews and a two-hour median playtime tell you most of what you need to know before clicking buy.

PC
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About Super Trench Attack 2

My spreadsheet instincts lit up the moment I read 'procedural levels, 2000 random events, four recruitable classes' - that pitch sounds like a budget X-COM cousin with some personality. The reality of Super Trench Attack 2 is more complicated. This is a survival turn-based squad game where you command Lieutenant Ada Frost and a small fireteam trying to break back through enemy lines across desert, swamp, icy peaks, and muddy trenches. Each run pulls from a randomised event pool, which means no two playthroughs are mechanically identical. That's the hook. The class system is genuinely the most interesting design layer here. Scouts led by Ada carry three pistol shots on primary and a rifle on secondary, with the best movement range on the board. The Heavy class brings a shotgun and burst-fire machine gun but pays for that firepower with sluggish repositioning. Snipers trade movement for the occasional one-shot kill. A fourth CO slot rounds out the roster, and the 'weapon pack' upgrade system lets you push each unit in distinct directions. On paper, that's a reasonable skeleton for squad decision-making. In practice, the gap between theory and execution is where the frustration lives. The interface is rough. Community guides - including one written by the developer - openly acknowledge the poor UI and suggest treating it as something you simply learn to work around. That's a design problem, not a skill requirement. The economy loop of managing gold and food between procedural stages does create low-stakes tension, and side diversions like a blackjack minigame add flavour, but they don't have the mechanical weight to fill the gap when the main combat feels underdeveloped. Players report hitting walls around the fourth map specifically - not from strategic depth but from the kind of difficulty spikes that suggest unfinished balancing rather than intentional design pressure. Here's the honest comparison you should keep in mind: the original Super Trench Attack sits at 90% positive on Steam across over a thousand reviews. This sequel carries a mixed 60% from a far smaller sample. They are genuinely different games - the first is an action-comedy twitch shooter, the second attempts a turn-based survival pivot. If you loved the original's tone, do not assume this continues it. If you're specifically hunting a compact turn-based survival with procedural runs and zero price risk (it sits in the sub-5 tier), the randomised event variety and class loadout system give it marginal value for the genre-curious. But go in knowing the average player clocks out under two hours, and the rough edges are structural rather than cosmetic. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Turn-Based SquadProcedural LevelsSurvival Resource ManagementFemale ProtagonistRoguelite-LightShort Run Length

System Requirements

Minimum

OS
Xp, Vista, 7, 8
Memory
1 GB RAM
Storage
65 MB available space
Graphics
512MB
Processor
1.6GHz
Additional Notes
Minimum resolution : 1280x720

Recommended

OS
Xp, Vista, 7, 8
Memory
1 GB RAM
Storage
65 MB available space
Graphics
512MB
Processor
2.0GHz
Additional Notes
Minimum resolution : 1280x720

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Game Info

Developer
Retro Army Limited
Publisher
paulstephendavis
Release Date
Nov 6, 2015

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Price History

2026-06-081.12(lowest)

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What platforms is Super Trench Attack 2 available on?

Super Trench Attack 2 is available on PC.

When was Super Trench Attack 2 released?

Super Trench Attack 2 was released on 6 November 2015.

Who developed Super Trench Attack 2?

Super Trench Attack 2 was developed by Retro Army Limited and published by paulstephendavis.