
Dungeon Marathon
Pac-Man with dungeon aesthetics and a wicked apple-poisoning twist - Retro Army's no-combat runner is charming, threadbare, and priced accordingly.
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About Dungeon Marathon
I have a soft spot for the tiny one-person studios that land on Steam with no fanfare and a slightly broken English description, and Retro Army is exactly that kind of shop. Dungeon Marathon is their pacifist answer to the dungeon crawl: four characters - Warrior, Valkyrie, Wizard, and Dwarf - sprinting through 42 levels of pixel corridors with absolutely zero combat. No sword swings, no spells aimed at enemies, just legs. The core loop is closer to Pac-Man than to any dungeon RPG, except the maze bites back through a constantly depleting health bar that drains faster when you sprint. The tension is surprisingly genuine for something this simple. Collecting apples keeps you alive - but here is the twist the game quietly smuggles in: the apples are poisoned. Eat enough of them and a separate poison meter creeps toward 100%, at which point you are just as dead as if you had stood still. The detox potion that saves you costs 1000 gold, which requires you to be good at the very apple-eating loop that is killing you. That recursive little economy is the most interesting design idea in the game, and it carries more weight than the rest of the package combined. The problems are real and worth knowing. The camera is the most cited complaint from the small community that bothered to write about it: it scrolls slowly enough that your character regularly sits at the edge of the screen, making forward visibility a constant frustration rather than an occasional one. Whether that was an intentional pressure mechanic or just a technical oversight is genuinely unclear, but the effect is that levels feel harder to read than they should. Boss levels and a scrolling stage break up the 42-room run, and power-ups add some texture, but the moment-to-moment gameplay is thin enough that repetition lands fast. Community sentiment settling around an average playtime well under an hour tells its own story. Retro Army's signature wry humor shows up in the framing - these four heroes think a dungeon is a gym, tricked into running it by a mysterious old woman, and the game leans into that absurdity with cheerful commitment. If you already follow the studio's other work (Super Trench Attack, Death's Hangover), you know exactly what the handcraft level looks like: rough, earnest, occasionally endearing. This one sits at the lower end of their output in terms of depth, but the apple-poison loop and the silly premise scratch the same itch as a late-night flash game you can actually finish. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Storage
- 82 MB available space
- Graphics
- 64MB INTEGRATED
- Processor
- 1.6GHZ
- Additional Notes
- Old 4:3 resolutions are not supported
Recommended
- OS
- Windows Vista or later
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Storage
- 82 MB available space
- Graphics
- 64MB INTEGRATED
- Processor
- 2.0GHZ
- Additional Notes
- Old 4:3 resolutions are not supported
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Retro Army Limited
- Publisher
- paulstephendavis
- Release Date
- Oct 3, 2017



