Compare Death's Hangover prices across 50+ stores and find the best deal. Developed by Retro Army Limited. Published by paulstephendavis. Released on 1/20/2017. Available on PC. Genres: Action, Casual, Indie.

Arkanoid got drunk, died, and came back wrong. If crude horror comedy and nearly 100 rooms of bat-and-ball chaos sounds like your kind of bad time, this one punches above its budget.

I'll be straight with you: I came to Death's Hangover expecting maybe twenty minutes before I moved on, and I ended up working through multiple floors of Dracula's castle before I checked the clock. That's not a glowing endorsement exactly, but it is a real one. This is Retro Army Limited's spin on the Breakout and Arkanoid formula, and while the core is familiar, the execution has enough going on to keep it from feeling like a Steam shovelware clone. The setup is deliberately stupid in a way that actually works. Death has a hangover. Bastard Dracula has stolen souls. Two dead idiots named Andy and Bob are sent to fix it. Andy wields a mattress as a paddle, Bob is the spiked ball. That's your premise, and the game commits to it fully. The humor leans hard on lowbrow territory, poop jokes included, and there is no voice acting so every gag lands via text boxes. Some of it hits, some of it doesn't, but the sarcastic running commentary from Death himself earns a few genuine smirks. Players who bounced off Retro Army's previous work on Super Trench Attack for tone reasons should know the vibe is identical here. Where the game gets interesting is in how it stretches the Breakout formula. The goal is not just clearing blocks. You are smashing doors to escape castle rooms, freeing captive souls, and killing enough enemies to trigger exits. Environmental hazards change the physics of each run: cobwebs slow the ball, breakable side walls create insta-kill gaps if the ball punches through, and some zones redirect the ball with running water. Late-game bosses even flip the dynamic entirely from Breakout to Pong-style deflection, which keeps the second half from feeling like repetition. Power-ups include the standard multi-ball and sticky glue catches, but also bombs, spike-coating for the paddle, stackable effects, and the absurd fart ball that lives up to its name. There is also a ball speed control mechanic, letting you dash or slow the ball on demand, which adds a tactical layer that pure reflex-based Breakout games typically skip. A "Cheat Death" minigame triggers on failure and gives you a spin for an extra life, which fits the tone and softens the game's occasionally punishing moments. The input options are worth a quick note: mouse, keyboard, and controller all work, and you can tune sensitivity for each. For a genre where paddle precision matters, that flexibility is appreciated. The mouse is the fastest option for tight reactive saves, and the sensitivity scaling actually behaves sensibly rather than feeling like an afterthought. The two-player local co-op mode, labeled as "2ply mode," and the built-in level editor add legitimate replay value on top of the eighteen different endings and multiple branching routes through the castle. A full run is roughly an hour, but multiple playthroughs are needed to collect all souls and access all areas. The weaknesses are real. The humor will grate on anyone without patience for juvenile jokes. The cutscenes and adventure-mode transition rooms cannot be skipped, which will annoy anyone who just wants arcade action. The chiptune soundtrack gets repetitive during longer sessions. And a single run's runtime is short enough that the value proposition depends heavily on price point. Steam users have rated it Very Positive over hundreds of reviews, which is a reasonable indicator that the package delivers on what it promises, as long as you know what you are buying. Fred, Scout Team

Death's Hangover
ActionCasualIndie

Death's Hangover

Jan 20, 2017Retro Army Limitedpaulstephendavis
GamerScout Says

Arkanoid got drunk, died, and came back wrong. If crude horror comedy and nearly 100 rooms of bat-and-ball chaos sounds like your kind of bad time, this one punches above its budget.

PC
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Screenshots & Media

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About Death's Hangover

I'll be straight with you: I came to Death's Hangover expecting maybe twenty minutes before I moved on, and I ended up working through multiple floors of Dracula's castle before I checked the clock. That's not a glowing endorsement exactly, but it is a real one. This is Retro Army Limited's spin on the Breakout and Arkanoid formula, and while the core is familiar, the execution has enough going on to keep it from feeling like a Steam shovelware clone. The setup is deliberately stupid in a way that actually works. Death has a hangover. Bastard Dracula has stolen souls. Two dead idiots named Andy and Bob are sent to fix it. Andy wields a mattress as a paddle, Bob is the spiked ball. That's your premise, and the game commits to it fully. The humor leans hard on lowbrow territory, poop jokes included, and there is no voice acting so every gag lands via text boxes. Some of it hits, some of it doesn't, but the sarcastic running commentary from Death himself earns a few genuine smirks. Players who bounced off Retro Army's previous work on Super Trench Attack for tone reasons should know the vibe is identical here. Where the game gets interesting is in how it stretches the Breakout formula. The goal is not just clearing blocks. You are smashing doors to escape castle rooms, freeing captive souls, and killing enough enemies to trigger exits. Environmental hazards change the physics of each run: cobwebs slow the ball, breakable side walls create insta-kill gaps if the ball punches through, and some zones redirect the ball with running water. Late-game bosses even flip the dynamic entirely from Breakout to Pong-style deflection, which keeps the second half from feeling like repetition. Power-ups include the standard multi-ball and sticky glue catches, but also bombs, spike-coating for the paddle, stackable effects, and the absurd fart ball that lives up to its name. There is also a ball speed control mechanic, letting you dash or slow the ball on demand, which adds a tactical layer that pure reflex-based Breakout games typically skip. A "Cheat Death" minigame triggers on failure and gives you a spin for an extra life, which fits the tone and softens the game's occasionally punishing moments. The input options are worth a quick note: mouse, keyboard, and controller all work, and you can tune sensitivity for each. For a genre where paddle precision matters, that flexibility is appreciated. The mouse is the fastest option for tight reactive saves, and the sensitivity scaling actually behaves sensibly rather than feeling like an afterthought. The two-player local co-op mode, labeled as "2ply mode," and the built-in level editor add legitimate replay value on top of the eighteen different endings and multiple branching routes through the castle. A full run is roughly an hour, but multiple playthroughs are needed to collect all souls and access all areas. The weaknesses are real. The humor will grate on anyone without patience for juvenile jokes. The cutscenes and adventure-mode transition rooms cannot be skipped, which will annoy anyone who just wants arcade action. The chiptune soundtrack gets repetitive during longer sessions. And a single run's runtime is short enough that the value proposition depends heavily on price point. Steam users have rated it Very Positive over hundreds of reviews, which is a reasonable indicator that the package delivers on what it promises, as long as you know what you are buying. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Brick-BreakerArcade PrecisionLocal Co-op CouchHorror ComedyLevel EditorMultiple EndingsBoss FightsPaddle ControlsRetro Arcade

System Requirements

Minimum

OS
Windows XP or above
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
218 MB available space
Graphics
64mb graphics card
Processor
2.0GHZ
Additional Notes
Minimum resolution required is 1280x720

Recommended

OS
Windows Vista or above
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
218 MB available space
Graphics
64mb graphics card
Processor
2.0GHZ Duo core
Additional Notes
Minimum resolution required is 1280x720

Reviews & Ratings

No ratings available

Game Info

Developer
Retro Army Limited
Publisher
paulstephendavis
Release Date
Jan 20, 2017

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