Compare Styx: Blades of Greed prices across trusted key stores and find the best deal. Developed by Cyanide Studio. Published by Nacon. Released on 2/19/2026. Available on PC. Genres: Action, Adventure.

Pure stealth, no compromises: Blades of Greed is the game for players who want to feel like the smartest criminal in the room, not the most powerful fighter.

I went in as a Styx newcomer, and within the first hour the game made its terms perfectly clear: get spotted, get dead. That framing is not a gimmick. Blades of Greed is uncompromisingly stealth-first in a way that most modern action-adventures have long since abandoned. Styx is fragile, enemies hit hard, and direct combat is a last resort that the game actively punishes. The moment you accept that and start thinking like the tiny green criminal mastermind the game wants you to be, something clicks. The biggest structural shift for returning fans is the move to three large, semi-open maps across the Iserian Continent: The Wall, a towering viaduct city with staggering vertical depth; Turquoise Dawn, a lush orcish expanse built around monolithic trees and fortified strongholds; and the ruins of Akenash, revisiting the elven capital destroyed in the original game. All three are genuinely impressive to look at, and they reward lateral thinking over brute force. Traversal unlocks arrive in Metroidvania fashion, so a grappling hook opens upper routes you eyeballed earlier, a glider lets you ride wind columns across wide gaps, and climbing claws let you scale sheer walls. The verticality is the standout design choice here: staying high, reading patrol routes from above, and dropping silently is more satisfying than almost anything a straight action game offers right now. The Quartz ability toolkit is where the creative depth lives. You can go invisible, spawn a clone decoy, trigger Time Shift to freeze guards long enough to slip past a bad situation, or use Mind Control to possess a soldier and walk him off a ledge. A talent tree lets you lean into your preferred approach, whether that is ghost-running without kills, setting up environmental traps like dropping chandeliers on armored brutes, or poisoning food and grog sacks when you want something slower and crueler. RPG-lite mechanics handle crafting for weapons and potions before each infiltration. None of this is handed to you, though: the game expects patience and attention, and it does not bend to meet impatient players halfway. The rough edges are real and worth flagging. Enemy AI is uneven, occasionally blind through cover and occasionally unnervingly sharp through thin walls. The story is thin connective tissue at best, and voice performances outside of Styx himself feel misdirected. On PC specifically at launch, performance inconsistencies and rare but save-threatening crashes were reported by multiple reviewers. Cyanide has been patching steadily, with post-launch updates addressing softlocks, clone ability bugs, and mission progression blockers, so the technical picture has improved since day one. Still, going in with a habit of frequent manual saves remains genuinely sound advice rather than just caution. Who is this for? Stealth-first players who want a game that trusts them to figure things out, who liked the older Splinter Cell or Thief model where getting caught is not a recoverable action-sequence but an actual failure state. Series newcomers can follow the plot without prior lore, even if some context helps. Anyone expecting power-fantasy stealth or forgiving action combat will bounce off hard and fast. For everyone else, the vertical level design and the sheer variety of ways to take apart a guarded location make Blades of Greed one of the more rewarding pure stealth experiences in recent years, janky edges and all. Alex, Scout Team

Styx: Blades of Greed

Styx: Blades of Greed

Feb 19, 2026Cyanide StudioNacon
GamerScout Says

Pure stealth, no compromises: Blades of Greed is the game for players who want to feel like the smartest criminal in the room, not the most powerful fighter.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for stealth purists who want vertical sandboxes and zero combat safety nets, but check patch notes before buying on PC.

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About Styx: Blades of Greed

I went in as a Styx newcomer, and within the first hour the game made its terms perfectly clear: get spotted, get dead. That framing is not a gimmick. Blades of Greed is uncompromisingly stealth-first in a way that most modern action-adventures have long since abandoned. Styx is fragile, enemies hit hard, and direct combat is a last resort that the game actively punishes. The moment you accept that and start thinking like the tiny green criminal mastermind the game wants you to be, something clicks. The biggest structural shift for returning fans is the move to three large, semi-open maps across the Iserian Continent: The Wall, a towering viaduct city with staggering vertical depth; Turquoise Dawn, a lush orcish expanse built around monolithic trees and fortified strongholds; and the ruins of Akenash, revisiting the elven capital destroyed in the original game. All three are genuinely impressive to look at, and they reward lateral thinking over brute force. Traversal unlocks arrive in Metroidvania fashion, so a grappling hook opens upper routes you eyeballed earlier, a glider lets you ride wind columns across wide gaps, and climbing claws let you scale sheer walls. The verticality is the standout design choice here: staying high, reading patrol routes from above, and dropping silently is more satisfying than almost anything a straight action game offers right now. The Quartz ability toolkit is where the creative depth lives. You can go invisible, spawn a clone decoy, trigger Time Shift to freeze guards long enough to slip past a bad situation, or use Mind Control to possess a soldier and walk him off a ledge. A talent tree lets you lean into your preferred approach, whether that is ghost-running without kills, setting up environmental traps like dropping chandeliers on armored brutes, or poisoning food and grog sacks when you want something slower and crueler. RPG-lite mechanics handle crafting for weapons and potions before each infiltration. None of this is handed to you, though: the game expects patience and attention, and it does not bend to meet impatient players halfway. The rough edges are real and worth flagging. Enemy AI is uneven, occasionally blind through cover and occasionally unnervingly sharp through thin walls. The story is thin connective tissue at best, and voice performances outside of Styx himself feel misdirected. On PC specifically at launch, performance inconsistencies and rare but save-threatening crashes were reported by multiple reviewers. Cyanide has been patching steadily, with post-launch updates addressing softlocks, clone ability bugs, and mission progression blockers, so the technical picture has improved since day one. Still, going in with a habit of frequent manual saves remains genuinely sound advice rather than just caution. Who is this for? Stealth-first players who want a game that trusts them to figure things out, who liked the older Splinter Cell or Thief model where getting caught is not a recoverable action-sequence but an actual failure state. Series newcomers can follow the plot without prior lore, even if some context helps. Anyone expecting power-fantasy stealth or forgiving action combat will bounce off hard and fast. For everyone else, the vertical level design and the sheer variety of ways to take apart a guarded location make Blades of Greed one of the more rewarding pure stealth experiences in recent years, janky edges and all.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedPure StealthVertical Level DesignMetroidvania ProgressionAbility UnlocksDark Fantasy HeistTalent TreeEnvironmental KillsGoblin ProtagonistPatch-Supported Launch

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i7-8700K or AMD Ryzen 5 1600X
Memory
12 GB RAM
Graphics
NVIDIA GeForce GTX 1060, 6 GB or AMD Radeon RX 590, 8 GB or In…

Recommended

OS
Windows 11
Processor
Intel Core i5-12600K or AMD Ryzen 7 5800X
Memory
16 GB RAM
Graphics
NVIDIA GeForce RTX 3070, 8GB or AMD Radeon RX 6800, 16 GB…

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Game Info

Developer
Cyanide Studio
Publisher
Nacon
Release Date
Feb 19, 2026

Features

Single-playerSteam AchievementsFull controller supportCamera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyGamepad Recommended+7 more

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What platforms is Styx: Blades of Greed available on?

Styx: Blades of Greed is available on PC.

When was Styx: Blades of Greed released?

Styx: Blades of Greed was released on 19 February 2026.

Who developed Styx: Blades of Greed?

Styx: Blades of Greed was developed by Cyanide Studio and published by Nacon.