Street Fighter V - Season 3 Character Pass (DLC)
Six fighters for a game you must already own, and two of them (G and Falke) play like nothing else on the roster. Worth it if Street Fighter V is still installed, dead weight if it isn't.
GamerScout Verdict
Worth it if Street Fighter V is still in your rotation and you want six real playstyles, not cosmetics. Skip if you've moved on.
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About Street Fighter V - Season 3 Character Pass (DLC)
Six new fighters, and at least two of them play like nothing else Capcom has put in a Street Fighter game. Before anything else: this is an add-on that requires Street Fighter V to run. Owning the pass without the base game gets you nothing at all, no standalone mode, no training dummy, nothing. With the base game installed, it drops Sakura, Blanka, Falke, Cody, G and Sagat into your roster as each one unlocks, along with the season's premium costumes. That is the whole transaction. Everything else is a question of whether those six names mean anything to the way you actually play. Concretely, here is what you get. Sakura returns with a reworked pressure game and a shoto toolkit that rewards players who like tight close-range strings. Blanka brings the electricity and the rolling attacks, plus a doll gimmick that turns his neutral into a trap-laying puzzle. Cody, the Final Fight brawler grown into Metro City's mayor, fights dirty with knives and thrown rocks, and he is the closest thing in the pack to a straightforward pick-up-and-go option. Sagat is Sagat: long limbs, Tiger Shots, Tiger Uppercut, the space-control archetype that has defined the series since the beginning. Then the two interesting ones. Falke fights with a bo staff charged with Psycho Power, giving her a mid-range poke game that does not map neatly onto anybody already on the roster. G, the self-appointed President of the World, runs a charge system that upgrades his own moves mid-match, so playing him properly means managing a resource nobody else has to think about. The only question that matters if you already own the base game: is the pass better than buying piecemeal? It depends entirely on how you play. Street Fighter V lets you earn Fight Money through normal play and unlock characters one at a time, which means the pass is selling you time and immediate access rather than exclusive content. If you play a couple of matches a week and only ever want to learn one new character, grinding the currency for that single fighter is the smarter call. If you are the type who labs everybody, needs the full roster to understand matchups, or plays locally with friends who will inevitably pick the newest thing on the select screen, the pass earns its keep by removing the grind entirely. Ranked players get a second argument: you cannot properly learn a matchup you have never had to fight, and having the characters installed means training mode can at least show you the shapes of what is coming. Skip it if you drifted away from Street Fighter V and are only half-considering a return. Six characters will not repair a lapsed relationship with a fighting game. What brings people back is other people to play against, and that is a matchmaking and community question, not a roster one. Skip it if you buy fighting game add-ons mainly for cosmetics, because the costumes here are a side dish and the actual product is six movesets with six learning curves. And skip it if you have already moved to the newer entry in the series and only boot up V for nostalgia runs against the CPU. This is content for an active player, not an archive purchase. Season 3 landed after Street Fighter V had been patched into a considerably better game than the one that launched, and the characters reflect that. They are more experimental, more distinct, less concerned with neatly filling archetype gaps. G alone is worth the curiosity if you enjoy fighters that bend their own rules, and Falke is the kind of odd mid-range character that quietly makes you rethink your spacing habits. Just be honest about which version of yourself is buying this: the one who plays every week, or the one who intends to.

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System Requirements
Minimum
- Processor
- Intel Core i3-4160 @ 3.60GHz
- Memory
- 6 GB RAM
- Graphics
- NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or better
- DirectX
- Version 11
- Network
- Broadband Internet connection S…
Recommended
- Processor
- Intel Core i5-4690K @3.50GHz or AMD FX-9370
- Memory
- 8 GB RAM
- Graphics
- NVIDIA® GeForce® GTX 960 or AMD Radeon R7 370
- DirectX
- Version 11 Networ…
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Game Info
- Developer
- CAPCOM CO., LTD
- Publisher
- Unknown
- Release Date
- TBA