Compare Capcom Fighting Collection 2 prices across trusted key stores and find the best deal. Developed by CAPCOM CO., LTD. Published by Capcom. Released on 5/15/2025. Available on Xbox, PC. Genres: Action, Fighting, Co-op.

Eight Capcom fighters from a golden era, finally back on modern hardware with rollback netcode - Power Stone and Capcom vs. SNK 2 alone justify the ticket price for most players.

My first reaction when this collection launched was relief. Power Stone has been locked to Dreamcast hardware and a years-old PSP compilation for over two decades, and Capcom vs. SNK 2 hasn't had a legitimate modern port since the GameCube era. Capcom Fighting Collection 2 fixes both of those problems at once, wrapping eight fighters from the late 1990s and early 2000s into a single package with rollback netcode, training modes, and ranked/casual/lobby online play across every title. That's a genuine service to the genre, not just a nostalgia cash-in. The lineup splits cleanly into two halves. On the 2D side you get the two Capcom vs. SNK entries - Millennium Fight 2000 Pro and the sequel Mark of the Millennium 2001 - alongside Street Fighter Alpha 3 Upper and the divisive Capcom Fighting Evolution. Capcom vs. SNK 2 is the main event: a 44-character crossover roster built on a Groove system that lets you borrow sub-mechanics from other Capcom and SNK titles, including the Street Fighter 3 parry system and KOF-style charge moves. Three-on-three team structure, ratio-based team building, and a soundtrack that holds up without any assistance make it the standout reason to own this package. Alpha 3 Upper brings a roster expansion over its original arcade release, and a post-launch update added even more characters from the PSP version through EX Settings. The 3D side covers Power Stone 1 and 2, Project Justice, and Plasma Sword: Nightmare of Bilstein. Power Stone 2 is the party game highlight - a four-player arena brawler where the environment shifts mid-fight, items spawn constantly, and collecting three gems triggers a temporary power transformation. Project Justice leans into school-club-themed special moves and a story mode with branching paths, which gives it more solo replay value than its niche reputation suggests. The technical wrapper is solid. Every title gets training mode with hitbox display, input visualization, and difficulty toggles. The Ver. 2K25 arranged soundtrack for Capcom vs. SNK 2, Power Stone 2, and Project Justice is genuinely good work. The gallery pulls together over 700 pieces of artwork and more than 300 audio tracks. There is one shared save state across the whole collection, which is a known limitation that some players find frustrating, but otherwise the presentation is clean and the online runs well. The lack of crossplay between platforms is a real gap worth flagging if your friend group is split across Xbox and PlayStation. The weak link is Capcom Fighting Evolution, a game assembled from recycled sprites and characters lifted unchanged from Street Fighter II, Alpha, Third Strike, and Darkstalkers. It functions as a curiosity and nothing more - the community has always treated it as a failure, and nothing about this port changes that assessment. Its inclusion where something like Rival Schools or Star Gladiator could have been feels like a gap in judgment rather than a feature. A secondary criticism from more competitive players is that the CvS2 EO mode - the one with simplified one-button specials - defaulting to ranked play creates matchmaking friction at higher levels. Capcom has been responsive with post-launch patches, but that tension persists. Take those two issues as given and the rest of the package is hard to argue with. If you want the deepest 2D crossover fighter Capcom ever made, a four-player chaos machine that was ahead of its time, and several genuinely under-played 3D fighters from the Dreamcast era, all with proper online infrastructure for the first time, this covers a lot of ground. Alex, Scout Team

Capcom Fighting Collection 2

Capcom Fighting Collection 2

May 15, 2025CAPCOM CO., LTDCapcom
GamerScout Says

Eight Capcom fighters from a golden era, finally back on modern hardware with rollback netcode - Power Stone and Capcom vs. SNK 2 alone justify the ticket price for most players.

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GamerScout Verdict

Essential for anyone who missed the Dreamcast era - Capcom vs. SNK 2 and Power Stone 2 alone carry the weight of the whole package.

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About Capcom Fighting Collection 2

My first reaction when this collection launched was relief. Power Stone has been locked to Dreamcast hardware and a years-old PSP compilation for over two decades, and Capcom vs. SNK 2 hasn't had a legitimate modern port since the GameCube era. Capcom Fighting Collection 2 fixes both of those problems at once, wrapping eight fighters from the late 1990s and early 2000s into a single package with rollback netcode, training modes, and ranked/casual/lobby online play across every title. That's a genuine service to the genre, not just a nostalgia cash-in. The lineup splits cleanly into two halves. On the 2D side you get the two Capcom vs. SNK entries - Millennium Fight 2000 Pro and the sequel Mark of the Millennium 2001 - alongside Street Fighter Alpha 3 Upper and the divisive Capcom Fighting Evolution. Capcom vs. SNK 2 is the main event: a 44-character crossover roster built on a Groove system that lets you borrow sub-mechanics from other Capcom and SNK titles, including the Street Fighter 3 parry system and KOF-style charge moves. Three-on-three team structure, ratio-based team building, and a soundtrack that holds up without any assistance make it the standout reason to own this package. Alpha 3 Upper brings a roster expansion over its original arcade release, and a post-launch update added even more characters from the PSP version through EX Settings. The 3D side covers Power Stone 1 and 2, Project Justice, and Plasma Sword: Nightmare of Bilstein. Power Stone 2 is the party game highlight - a four-player arena brawler where the environment shifts mid-fight, items spawn constantly, and collecting three gems triggers a temporary power transformation. Project Justice leans into school-club-themed special moves and a story mode with branching paths, which gives it more solo replay value than its niche reputation suggests. The technical wrapper is solid. Every title gets training mode with hitbox display, input visualization, and difficulty toggles. The Ver. 2K25 arranged soundtrack for Capcom vs. SNK 2, Power Stone 2, and Project Justice is genuinely good work. The gallery pulls together over 700 pieces of artwork and more than 300 audio tracks. There is one shared save state across the whole collection, which is a known limitation that some players find frustrating, but otherwise the presentation is clean and the online runs well. The lack of crossplay between platforms is a real gap worth flagging if your friend group is split across Xbox and PlayStation. The weak link is Capcom Fighting Evolution, a game assembled from recycled sprites and characters lifted unchanged from Street Fighter II, Alpha, Third Strike, and Darkstalkers. It functions as a curiosity and nothing more - the community has always treated it as a failure, and nothing about this port changes that assessment. Its inclusion where something like Rival Schools or Star Gladiator could have been feels like a gap in judgment rather than a feature. A secondary criticism from more competitive players is that the CvS2 EO mode - the one with simplified one-button specials - defaulting to ranked play creates matchmaking friction at higher levels. Capcom has been responsive with post-launch patches, but that tension persists. Take those two issues as given and the rest of the package is hard to argue with. If you want the deepest 2D crossover fighter Capcom ever made, a four-player chaos machine that was ahead of its time, and several genuinely under-played 3D fighters from the Dreamcast era, all with proper online infrastructure for the first time, this covers a lot of ground.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinRollback NetcodeArena FighterDreamcast EraCrossover RosterGroove SystemParty BrawlerArcade PreservationTraining Mode Depth4-Player Local

System Requirements

Minimum

OS
Windows10 (64-BIT Required) / Windows11 (64-BIT Required)
Processor
IntelⓇ Core™ i5-4460, AMD FX-8300
Memory
4 GB RAM
Graphics
NVIDIA®: GeForce® GTX 760 with 2GB V…

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Game Info

Developer
CAPCOM CO., LTD
Publisher
Capcom
Release Date
May 15, 2025

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Frequently asked questions about Capcom Fighting Collection 2

How much does Capcom Fighting Collection 2 cost?

Capcom Fighting Collection 2 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Capcom Fighting Collection 2 available on?

Capcom Fighting Collection 2 is available on Xbox, PC.

When was Capcom Fighting Collection 2 released?

Capcom Fighting Collection 2 was released on 15 May 2025.

Who developed Capcom Fighting Collection 2?

Capcom Fighting Collection 2 was developed by CAPCOM CO., LTD and published by Capcom.