Compare Still Wakes the Deep: Siren's Rest prices across trusted key stores and find the best deal. Developed by The Chinese Room. Published by Secret Mode. Released on 6/18/2025. Available on PC. Genres: Action, Adventure, Indie.

A short, lightless swim where your ears do the navigating and the payoff only lands if the original rig meant something to you. Patient divers win, thrill-seekers stay topside.

My torch beam swept past a doorway I had already drifted by twice, and the only reason I caught it the third time was that the drone in my headphones shifted a quarter-tone. That is the loop, laid bare inside fifteen minutes. You are down in the cold with a lamp, a finite supply of air, and a wreck that does not label its exits, and the game quietly hands the job of navigation over to your ears instead of your eyes. This is The Chinese Room going back to the drowned Scottish rig from Still Wakes the Deep, except nothing is chasing you this time. You are a diver, sent to survey what the North Sea already finished eating, and the pace drops to match. Movement is slow and weighted, sightlines are measured in a few metres of murk, and progress comes from reading a space rather than solving it: a bent railing, a personal effect wedged somewhere nobody would have left it, the outline of a corridor you half remember from when it still had air in it. Released in June 2025, it is built as a coda rather than a second helping, and it behaves like one from the first minute to the last. If you want the audience in one line, it is people who finished the original and were not done grieving it. The soundwork is the argument for the entire thing. Steel complains somewhere in the middle distance, your own breathing keeps a rhythm you start timing your decisions against, and the score sits so low in the mix that you register it as pressure behind the eyes more than as music. On headphones with the surround option enabled it earns its reputation honestly, and I would put it near the top of anything released this year in that department. The art direction is doing quiet, expensive work alongside it. Silt hangs in the light cone. Kelp has found the handrails. Colour drains out of everything past about four metres until the palette is just green-black and whatever your torch is willing to rescue. This studio has always been stronger at melancholy than at menace, and underwater that instinct finally has the right room to sit in. The accessibility slate deserves a mention too, with captions, adjustable text size, camera comfort options, colour alternatives, per-channel volume and adjustable difficulty, which matters more than usual in a game where one bad contrast setting could hide the only route forward. Now the part the mixed Steam rating is pointing at, because it is pointing at something real. Interaction is thin. You swim, you illuminate, you handle a few objects, and there are long stretches where the only verb available to you is patience. The tension curve is deliberately flat, so anyone arriving off the back of the original expecting the thing in the dark to come back around will spend most of the runtime waiting for a payoff that lands as a feeling rather than as an event. The wreck also reuses geometry you have already walked, which is thematically lovely and practically repetitive once the murk has stripped the landmarks off it. And the closing beats assume you cared about the first game. Coming in cold, the ending will read as a beautifully lit shrug, and I understand every player who bounced off it for exactly that reason. I will defend a slow opening when the destination justifies it, and this one mostly does, provided you meet it on its own terms. Headphones on, lights off, no second screen, one uninterrupted sitting. Approach it as a full evening of entertainment and it will let you down. Approach it as a short, deliberate piece of mood-craft, a last look at a place its makers clearly could not stop thinking about, and it is one of the more quietly affecting small releases of the year. Know which of those two you are signing up for before you go under. Kai, Scout Team

Still Wakes the Deep: Siren's Rest

Still Wakes the Deep: Siren's Rest

Jun 18, 2025The Chinese RoomSecret Mode
GamerScout Says

A short, lightless swim where your ears do the navigating and the payoff only lands if the original rig meant something to you. Patient divers win, thrill-seekers stay topside.

PC
Best Price Available
€9.09-30%
at Fanatical
Lowest tracked: €9.09
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GamerScout Verdict

For patient horror fans who loved the rig and want one last quiet goodbye. Anyone chasing scares should skip it.

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€9.09-30%
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StandardEurope (EU)Steam KeyKey
€9.74-25%
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€9.74-25%
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€12.99
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Price History

Lowest tracked
€9.0929 Aug 2026
Current best
€9.09
Lowest since we started tracking
Official stores
€8.36€8.85€9.33€9.8229 Aug30 Aug31 Aug
Tracking prices since 29 Aug 2026
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Screenshots & Media

About Still Wakes the Deep: Siren's Rest

My torch beam swept past a doorway I had already drifted by twice, and the only reason I caught it the third time was that the drone in my headphones shifted a quarter-tone. That is the loop, laid bare inside fifteen minutes. You are down in the cold with a lamp, a finite supply of air, and a wreck that does not label its exits, and the game quietly hands the job of navigation over to your ears instead of your eyes. This is The Chinese Room going back to the drowned Scottish rig from Still Wakes the Deep, except nothing is chasing you this time. You are a diver, sent to survey what the North Sea already finished eating, and the pace drops to match. Movement is slow and weighted, sightlines are measured in a few metres of murk, and progress comes from reading a space rather than solving it: a bent railing, a personal effect wedged somewhere nobody would have left it, the outline of a corridor you half remember from when it still had air in it. Released in June 2025, it is built as a coda rather than a second helping, and it behaves like one from the first minute to the last. If you want the audience in one line, it is people who finished the original and were not done grieving it. The soundwork is the argument for the entire thing. Steel complains somewhere in the middle distance, your own breathing keeps a rhythm you start timing your decisions against, and the score sits so low in the mix that you register it as pressure behind the eyes more than as music. On headphones with the surround option enabled it earns its reputation honestly, and I would put it near the top of anything released this year in that department. The art direction is doing quiet, expensive work alongside it. Silt hangs in the light cone. Kelp has found the handrails. Colour drains out of everything past about four metres until the palette is just green-black and whatever your torch is willing to rescue. This studio has always been stronger at melancholy than at menace, and underwater that instinct finally has the right room to sit in. The accessibility slate deserves a mention too, with captions, adjustable text size, camera comfort options, colour alternatives, per-channel volume and adjustable difficulty, which matters more than usual in a game where one bad contrast setting could hide the only route forward. Now the part the mixed Steam rating is pointing at, because it is pointing at something real. Interaction is thin. You swim, you illuminate, you handle a few objects, and there are long stretches where the only verb available to you is patience. The tension curve is deliberately flat, so anyone arriving off the back of the original expecting the thing in the dark to come back around will spend most of the runtime waiting for a payoff that lands as a feeling rather than as an event. The wreck also reuses geometry you have already walked, which is thematically lovely and practically repetitive once the murk has stripped the landmarks off it. And the closing beats assume you cared about the first game. Coming in cold, the ending will read as a beautifully lit shrug, and I understand every player who bounced off it for exactly that reason. I will defend a slow opening when the destination justifies it, and this one mostly does, provided you meet it on its own terms. Headphones on, lights off, no second screen, one uninterrupted sitting. Approach it as a full evening of entertainment and it will let you down. Approach it as a short, deliberate piece of mood-craft, a last look at a place its makers clearly could not stop thinking about, and it is one of the more quietly affecting small releases of the year. Know which of those two you are signing up for before you go under.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedUnderwater ExplorationEnvironmental StorytellingSound Design ShowcaseShort PlaythroughSlow BurnAtmospheric HorrorFirst-Person DivingAccessibility OptionsScottish SettingWreck DivingNo CombatSingle SittingOxygen ManagementTorchlight NavigationMelancholyStory CodaHeadphones RecommendedExploration FocusedSequel Companion Piece

System Requirements

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Reviews & Ratings

Steam
62%(939)

Game Info

Developer
The Chinese Room
Publisher
Secret Mode
Release Date
Jun 18, 2025

Features

Single-playerDownloadable ContentSteam AchievementsFull controller supportCaptions availableAdjustable Text SizeCamera ComfortColor Alternatives+10 more

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Frequently asked questions about Still Wakes the Deep: Siren's Rest

How much does Still Wakes the Deep: Siren's Rest cost?

As of 31 August 2026, the cheapest in-stock offer for Still Wakes the Deep: Siren's Rest is €9.09 at Fanatical, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Still Wakes the Deep: Siren's Rest cheapest?

The lowest in-stock price we track for Still Wakes the Deep: Siren's Rest is €9.09 at Fanatical (31 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Still Wakes the Deep: Siren's Rest available on?

Still Wakes the Deep: Siren's Rest is available on PC.

When was Still Wakes the Deep: Siren's Rest released?

Still Wakes the Deep: Siren's Rest was released on 18 June 2025.

Who developed Still Wakes the Deep: Siren's Rest?

Still Wakes the Deep: Siren's Rest was developed by The Chinese Room and published by Secret Mode.