Compare Spaceforce Rogue Universe HD prices across 50+ stores and find the best deal. Developed by Dreamatrix. Published by Dreamatrix. Released on 5/26/2015. Available on PC. Genres: RPG, Simulation.

A 2007 space-sim RPG re-released with HD resolution support, split 50/50 on Steam - worth knowing exactly what you're signing up for before that wallet opens.

I track decision depth the way some people track kill ratios, so when I loaded up Spaceforce Rogue Universe HD I went straight for the numbers: 10 selectable professions, 14 spacecraft, a faction alignment system at character creation that shapes your starting territory and your enemy list, a commodity trading loop across systems with variable prices, and a ship upgrade chain where you earn credits then funnel them back into hardware to earn more credits faster. On paper, that's a respectable framework for a budget space RPG. The reality, once you're actually sitting in the cockpit, is considerably messier. The game splits into two distinct modes and they feel like siblings who don't really like each other. Story mode puts you in the role of a fighter pilot hunting for a lost sister, but the narrative is thin enough that most reviewers have treated it as optional context rather than a reason to keep flying. Free mode is the stronger argument: pick a race, a profession with different shield and cargo stats, align with a faction, and go do the several thousand side quests the open galaxy provides. The mission variety is the honest problem here - there are roughly nine quest types, most of them combat-oriented, and the galaxy is large enough that repetition sets in well before you've seen everything. The ship upgrade loop and the satisfaction of finally fitting out a hull to your exact combat spec are real, but they're running on a narrow track. Combat is turn-and-burn dogfighting with a noticeable weight to it. Enemy shields and hull absorb punishment slowly, which makes individual fights feel earned but also long. The game runs better with a joystick than mouse-and-keyboard, and the difficulty on the default medium setting is legitimately harsh for newcomers. Drop it to easy if you want to learn the systems rather than fight the controls at the same time. What the HD re-release actually delivers is stable 1080p output and smooth performance on older hardware - the underlying geometry is still from 2007, cutscenes look appropriately dated, but in-flight the backgrounds and cockpit reflections hold up better than you'd expect. The tutorial situation is the part that genuinely frustrates me as someone who reads every tooltip voluntarily. There isn't one. You are dropped into the opening mission with no objective markers and controls accessible only by quitting to the main menu. That is not a steep learning curve, that is a missing on-ramp. The save system compounds this: progress is stored to a profile rather than named slots, so experimenting with settings can quietly erase hours of work. Community documentation exists, but you should plan to read it before you start rather than after you're confused. Steam user reviews sit at a 50/50 split across 34 reviews, which is the correct signal: this game rewards patient, genre-literate players who want a self-contained space RPG loop and punishes anyone who expects the onboarding standards of anything released in the last decade. Diego, Scout Team

Spaceforce Rogue Universe HD
RPGSimulation

Spaceforce Rogue Universe HD

May 26, 2015Dreamatrix
GamerScout Says

A 2007 space-sim RPG re-released with HD resolution support, split 50/50 on Steam - worth knowing exactly what you're signing up for before that wallet opens.

PC
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About Spaceforce Rogue Universe HD

I track decision depth the way some people track kill ratios, so when I loaded up Spaceforce Rogue Universe HD I went straight for the numbers: 10 selectable professions, 14 spacecraft, a faction alignment system at character creation that shapes your starting territory and your enemy list, a commodity trading loop across systems with variable prices, and a ship upgrade chain where you earn credits then funnel them back into hardware to earn more credits faster. On paper, that's a respectable framework for a budget space RPG. The reality, once you're actually sitting in the cockpit, is considerably messier. The game splits into two distinct modes and they feel like siblings who don't really like each other. Story mode puts you in the role of a fighter pilot hunting for a lost sister, but the narrative is thin enough that most reviewers have treated it as optional context rather than a reason to keep flying. Free mode is the stronger argument: pick a race, a profession with different shield and cargo stats, align with a faction, and go do the several thousand side quests the open galaxy provides. The mission variety is the honest problem here - there are roughly nine quest types, most of them combat-oriented, and the galaxy is large enough that repetition sets in well before you've seen everything. The ship upgrade loop and the satisfaction of finally fitting out a hull to your exact combat spec are real, but they're running on a narrow track. Combat is turn-and-burn dogfighting with a noticeable weight to it. Enemy shields and hull absorb punishment slowly, which makes individual fights feel earned but also long. The game runs better with a joystick than mouse-and-keyboard, and the difficulty on the default medium setting is legitimately harsh for newcomers. Drop it to easy if you want to learn the systems rather than fight the controls at the same time. What the HD re-release actually delivers is stable 1080p output and smooth performance on older hardware - the underlying geometry is still from 2007, cutscenes look appropriately dated, but in-flight the backgrounds and cockpit reflections hold up better than you'd expect. The tutorial situation is the part that genuinely frustrates me as someone who reads every tooltip voluntarily. There isn't one. You are dropped into the opening mission with no objective markers and controls accessible only by quitting to the main menu. That is not a steep learning curve, that is a missing on-ramp. The save system compounds this: progress is stored to a profile rather than named slots, so experimenting with settings can quietly erase hours of work. Community documentation exists, but you should plan to read it before you start rather than after you're confused. Steam user reviews sit at a 50/50 split across 34 reviews, which is the correct signal: this game rewards patient, genre-literate players who want a self-contained space RPG loop and punishes anyone who expects the onboarding standards of anything released in the last decade. Diego, Scout Team

Tags

singleplayertrading-cardstier:indieSpace SimOpen WorldFaction AlignmentShip CustomizationMission-BasedTrade RoutesJoystick RecommendedNo TutorialRetro HD

Steam Deck & Linux

ProtonDB Silver

Playable on Linux with some workarounds. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP / Windows Vista / Windows 7/ Windows 8
Memory
768 Mb MB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
DirectX 9 Compatible Graphics Card (Radeon 9500, GeForce 5800)
Processor
2.0 GHz Pentium 4 or AMD equivalent

Recommended

OS
Windows XP / Windows Vista / Windows 7/ Windows 8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
DirectX 9 Compatible Graphics Card (Radeon x800, GeForce 6800)
Processor
2.6 GHz Pentium 4 or AMD equivalent

Community Discussion

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Game Info

Developer
Dreamatrix
Publisher
Dreamatrix
Release Date
May 26, 2015

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Frequently asked questions about Spaceforce Rogue Universe HD

Where can I buy Spaceforce Rogue Universe HD cheapest?

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What platforms is Spaceforce Rogue Universe HD available on?

Spaceforce Rogue Universe HD is available on PC.

When was Spaceforce Rogue Universe HD released?

Spaceforce Rogue Universe HD was released on 26 May 2015.

Who developed Spaceforce Rogue Universe HD?

Spaceforce Rogue Universe HD was developed by Dreamatrix.