Compare Wave of Darkness prices across 50+ stores and find the best deal. Developed by Dreamatrix. Published by Dreamatrix . Released on 11/5/2015. Available on PC. Genres: Action, Indie, RPG.

Ambitious open-world hack-and-slash with 70+ hours of dark fantasy, a fascinating spell-crafting system, and enough rough edges to make even patient RPG fans wince. Approach with clear eyes.

My first hours with Wave of Darkness felt like reading a handwritten novel in someone else's cramped script: the ambition is plain, the passion is real, and the friction is constant. Dreamatrix, a small Croatian studio, set out to build a sprawling open-world action RPG in the vein of classic hardcore hack-and-slash titles, and the world of Narr, loosely rooted in Slavonic mythology, does carry a genuinely gloomy atmosphere. The background audio hums with that dark-gritty register I find so rare in indie RPGs. If you close your eyes between the loading screens, there is a game here that someone cared about. On paper the feature list reads well. The classless character system lets you freely mix melee, ranged, and magic disciplines, blending over 35 abilities from across different schools without being locked to a starting choice. Stumble into swords and realize you want a Mage-Knight hybrid? No restart required. The spell crafting system goes further, letting you compose custom spells with distinct effects and even name them yourself, and geometric arcane ward visuals pulse around your character as buffs stack up, which is genuinely lovely to watch. The world is dotted with named regions: Macabon, Rafalaya Swamp, the Ruins of Jibya, Cresnesia, and others, each sheltering its own monster varieties, caves, and side quests. Over 25,000 usable items and more than 125 Steam achievements give the loot loop theoretical depth. Gods and shrines offer divine favor if you visit and worship, adding another layer to survival planning. On a good session this can feel like an underdog cult RPG waiting to be discovered. The reality, though, is harder to defend. Combat has no auto-attack function, so every sword swing requires a deliberate click, and moving your character to engage uses a separate control set from initiating the attack itself, an unintuitive split that reviewers consistently flagged. Enemy balance at the opening levels punishes newcomers sharply, with miss rates and incoming damage that feel miscalibrated rather than thoughtfully difficult. Quest guidance is vague almost by policy: NPCs rarely tell you where to go, map markers are imprecise, and the quest log offers little practical direction. Performance at launch was notably poor relative to the hardware it demanded, and some enemies exhibited post-death jank that broke immersion. The voice acting swings between serviceable and cringe-inducing depending on the scene. Steam user reception landed at mostly negative, and the community conversation now includes questions about whether development has effectively stopped. What I keep returning to is that Wave of Darkness is not a cynical product. Dreamatrix clearly wanted to build the open-world RPG they wished existed, and some of that conviction survives the roughness. If you are the kind of player who self-documents character builds, tolerates unmarked quest hunting as part of the experience, and finds the act of spell-naming strangely satisfying, there are real hours here. But the baseline friction is not the philosophical "hardcore" design the studio describes; it is the practical result of a small team whose execution did not yet match the scope of the vision. Anyone who wants their Diablo-adjacent fix delivered cleanly should look elsewhere. For the rest of you, the patient and the curious and the ones who root for the underdog even when the underdog stumbles, Narr is an odd, melancholy place that will not meet you halfway, and might not need to. Kai, Scout Team

Wave of Darkness
ActionIndieRPG

Wave of Darkness

Nov 5, 2015DreamatrixDreamatrix
GamerScout Says

Ambitious open-world hack-and-slash with 70+ hours of dark fantasy, a fascinating spell-crafting system, and enough rough edges to make even patient RPG fans wince. Approach with clear eyes.

PC
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About Wave of Darkness

My first hours with Wave of Darkness felt like reading a handwritten novel in someone else's cramped script: the ambition is plain, the passion is real, and the friction is constant. Dreamatrix, a small Croatian studio, set out to build a sprawling open-world action RPG in the vein of classic hardcore hack-and-slash titles, and the world of Narr, loosely rooted in Slavonic mythology, does carry a genuinely gloomy atmosphere. The background audio hums with that dark-gritty register I find so rare in indie RPGs. If you close your eyes between the loading screens, there is a game here that someone cared about. On paper the feature list reads well. The classless character system lets you freely mix melee, ranged, and magic disciplines, blending over 35 abilities from across different schools without being locked to a starting choice. Stumble into swords and realize you want a Mage-Knight hybrid? No restart required. The spell crafting system goes further, letting you compose custom spells with distinct effects and even name them yourself, and geometric arcane ward visuals pulse around your character as buffs stack up, which is genuinely lovely to watch. The world is dotted with named regions: Macabon, Rafalaya Swamp, the Ruins of Jibya, Cresnesia, and others, each sheltering its own monster varieties, caves, and side quests. Over 25,000 usable items and more than 125 Steam achievements give the loot loop theoretical depth. Gods and shrines offer divine favor if you visit and worship, adding another layer to survival planning. On a good session this can feel like an underdog cult RPG waiting to be discovered. The reality, though, is harder to defend. Combat has no auto-attack function, so every sword swing requires a deliberate click, and moving your character to engage uses a separate control set from initiating the attack itself, an unintuitive split that reviewers consistently flagged. Enemy balance at the opening levels punishes newcomers sharply, with miss rates and incoming damage that feel miscalibrated rather than thoughtfully difficult. Quest guidance is vague almost by policy: NPCs rarely tell you where to go, map markers are imprecise, and the quest log offers little practical direction. Performance at launch was notably poor relative to the hardware it demanded, and some enemies exhibited post-death jank that broke immersion. The voice acting swings between serviceable and cringe-inducing depending on the scene. Steam user reception landed at mostly negative, and the community conversation now includes questions about whether development has effectively stopped. What I keep returning to is that Wave of Darkness is not a cynical product. Dreamatrix clearly wanted to build the open-world RPG they wished existed, and some of that conviction survives the roughness. If you are the kind of player who self-documents character builds, tolerates unmarked quest hunting as part of the experience, and finds the act of spell-naming strangely satisfying, there are real hours here. But the baseline friction is not the philosophical "hardcore" design the studio describes; it is the practical result of a small team whose execution did not yet match the scope of the vision. Anyone who wants their Diablo-adjacent fix delivered cleanly should look elsewhere. For the rest of you, the patient and the curious and the ones who root for the underdog even when the underdog stumbles, Narr is an odd, melancholy place that will not meet you halfway, and might not need to. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Classless ProgressionSpell CraftingOpen World ExplorationSlavonic MythologyDark Fantasy AtmosphereHardcore DifficultyLoot HeavyMostly Negative Reception

System Requirements

Minimum

OS
WinXP 64-bit / Win Vista 64-bit / Win7 64-bit / Win 8 64-bit
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
7 GB available space
Graphics
512 Mb RAM, supporting Pixel Shader 3.0 (Nvidia GeForce 8800 or ATI Radeon HD3850)
Processor
Intel Core 2 Duo 2.2 Ghz or AMD Athlon 64 X2 5000+

Recommended

OS
WinXP 64-bit / Win Vista 64-bit / Win7 64-bit / Win 8 64-bit
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
7 GB available space
Graphics
1 Gb RAM, supporting Pixel Shader 3.0 (Nvidia GeForce GTX260 or ATI Radeon HD4850)
Processor
Intel Core 2 Quad or AMD Phenom X4

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Game Info

Developer
Dreamatrix
Publisher
Dreamatrix
Release Date
Nov 5, 2015

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2026-06-072.39(lowest)

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Wave of Darkness is available on PC.

When was Wave of Darkness released?

Wave of Darkness was released on 5 November 2015.

Who developed Wave of Darkness?

Wave of Darkness was developed by Dreamatrix and published by Dreamatrix .