Compare Legends of Dawn Reborn prices across 50+ stores and find the best deal. Developed by Dreamatrix. Published by Dreamatrix. Released on 10/20/2015. Available on PC. Genres: Action, Adventure, Indie, RPG.

A salvage job built on a foundation critics called unfixable - Dreamatrix's open-world RPG Reborn deserves an honest look, but go in with clear eyes and low expectations.

I wanted to root for this one. Dreamatrix is a small Croatian studio that bet everything on an ambitious open-world RPG, got burned badly with the original Legends of Dawn, and tried again with Reborn - a full engine rebuild using the improved Dreamatrix 2.0 technology developed alongside their follow-up title Wave of Darkness. That kind of stubborn second attempt deserves attention. The problem is that the goodwill runs out faster than the world of Narr opens up. On paper, the ambition is real. The seamless open world streams in without loading screens, which remains a genuinely impressive technical feature for a studio of this size. The continent of Narr is enormous - dungeons, fortresses, docks, mausoleums, gravity-defying magical regions where hills float like balloons. There is a rune-based crafting system that lets you assemble spells from components you find in the world, a skill-use progression system where spells level up the more you cast them, and a freeform character build that lets you blend swordplay and magic without locking you into a class. Armorsmithing, jewelcrafting, cooking, blessed and cursed item variants - the systems list reads like a mid-2000s CRPG aspiring to compete with Gothic or Morrowind. That comparison flatters Reborn, but it does help calibrate what kind of game you are looking at. The community reception, however, is almost as rough as it was for the original. Steam reviews sit solidly in the Mostly Negative range, and the criticisms are consistent: collision detection problems that trap players in geometry within the first few minutes of play, sparse quest guidance, and a general sense that the polish layer never quite arrived. The broader history here matters - the original Legends of Dawn was panned by every major critic who reviewed it, and while Reborn genuinely represents an engineering step forward with the rebuilt engine and expanded inventory system (inventory can scale from 14 slots to over 1,000 with bags found in the world), the underlying content and moment-to-moment feel carry that lineage. For a specific kind of player - someone who finds archaeology in broken games meditative, who can read jank as texture rather than failure - there are hours of content buried here. The rune-spell generator is more interesting than its rough presentation suggests. The world genuinely has scale. But for anyone expecting a functional action RPG with readable UI, reliable geometry, and quest design that communicates its intentions, Reborn will frustrate before it rewards. The studio never stopped patching it, and that loyalty to the project counts for something. It just never quite got the title to the finish line that the ambition warranted. Kai, Scout Team

Legends of Dawn Reborn
ActionAdventureIndieRPG

Legends of Dawn Reborn

Oct 20, 2015Dreamatrix
GamerScout Says

A salvage job built on a foundation critics called unfixable - Dreamatrix's open-world RPG Reborn deserves an honest look, but go in with clear eyes and low expectations.

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About Legends of Dawn Reborn

I wanted to root for this one. Dreamatrix is a small Croatian studio that bet everything on an ambitious open-world RPG, got burned badly with the original Legends of Dawn, and tried again with Reborn - a full engine rebuild using the improved Dreamatrix 2.0 technology developed alongside their follow-up title Wave of Darkness. That kind of stubborn second attempt deserves attention. The problem is that the goodwill runs out faster than the world of Narr opens up. On paper, the ambition is real. The seamless open world streams in without loading screens, which remains a genuinely impressive technical feature for a studio of this size. The continent of Narr is enormous - dungeons, fortresses, docks, mausoleums, gravity-defying magical regions where hills float like balloons. There is a rune-based crafting system that lets you assemble spells from components you find in the world, a skill-use progression system where spells level up the more you cast them, and a freeform character build that lets you blend swordplay and magic without locking you into a class. Armorsmithing, jewelcrafting, cooking, blessed and cursed item variants - the systems list reads like a mid-2000s CRPG aspiring to compete with Gothic or Morrowind. That comparison flatters Reborn, but it does help calibrate what kind of game you are looking at. The community reception, however, is almost as rough as it was for the original. Steam reviews sit solidly in the Mostly Negative range, and the criticisms are consistent: collision detection problems that trap players in geometry within the first few minutes of play, sparse quest guidance, and a general sense that the polish layer never quite arrived. The broader history here matters - the original Legends of Dawn was panned by every major critic who reviewed it, and while Reborn genuinely represents an engineering step forward with the rebuilt engine and expanded inventory system (inventory can scale from 14 slots to over 1,000 with bags found in the world), the underlying content and moment-to-moment feel carry that lineage. For a specific kind of player - someone who finds archaeology in broken games meditative, who can read jank as texture rather than failure - there are hours of content buried here. The rune-spell generator is more interesting than its rough presentation suggests. The world genuinely has scale. But for anyone expecting a functional action RPG with readable UI, reliable geometry, and quest design that communicates its intentions, Reborn will frustrate before it rewards. The studio never stopped patching it, and that loyalty to the project counts for something. It just never quite got the title to the finish line that the ambition warranted. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:aaaOpen World No Loading ScreensRune CraftingFreeform BuildSpell LevelingArmorsmithingCursed ItemsLoot HeavySequel Prequel LoreGeometry IssuesJank Tolerance Required

System Requirements

Minimum

OS
Win 10-64 bits/Win 8-64 bits/Win 7-64 bits//Win Vista-64 bits
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
8500 MB available space
Graphics
512 Mb RAM, supporting Pixel Shader 3.0 (Nvidia GeForce 8800 or ATI Radeon HD3850)
Processor
Intel Core 2 Duo 2.2 Ghz or AMD Athlon 64 X2 5000+
Sound Card
DirectSound compatible sound card
Additional Notes
Game uses resources streaming to avoid loading screens therefore SSD or fast HD is highly recommended

Recommended

OS
Win 10-64 bits/Win 8-64 bits/Win 7-64 bits//Win Vista-64 bits
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
8500 MB available space
Graphics
1 Gb RAM, supporting Pixel Shader 3.0 (Nvidia GeForce GTX260 or ATI Radeon HD4850)
Processor
Intel Core 2 Quad or AMD Phenom X4
Sound Card
DirectSound compatible sound card
Additional Notes
Game uses resources streaming to avoid loading screens therefore SSD or fast HD is highly recommended

Reviews & Ratings

No ratings available

Game Info

Developer
Dreamatrix
Publisher
Dreamatrix
Release Date
Oct 20, 2015

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