Compare Shadow of the Tomb Raider Definitive Edition Extra Content (DLC) prices across 50+ stores and find the best deal. Developed by Eidos Montreal. Published by Square Enix. Released on 11/5/2019. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Single Player, Third Person, Adventure.

The complete post-launch content drop for Shadow of the Tomb Raider: seven challenge tombs, every DLC weapon, outfit, and skill, all in one package. Requires the base game.

This is pure catch-up content for anyone who owns Shadow of the Tomb Raider but skipped the season pass. It bundles every piece of post-launch paid content Eidos Montreal released across the game's seven-month DLC roadmap - no new story chapters, no base-game overhaul, just the full suite of additions that Definitive Edition owners got at launch. The headline draw is the seven challenge tombs. Each one runs roughly an hour and ties into a short side story featuring a character from the base game's world, which gives the puzzle-solving a narrative hook rather than just dropping you into an empty room. The environments vary enough to feel distinct - lava-filled shafts, flooded chambers, jungle ruins - and the puzzles lean into the same traversal logic as the main game, though community consensus is that several of them are actually tougher than anything in the base campaign. Some tombs also support local or online co-op, with a second player stepping in as one of Lara's companions, and that mode genuinely changes the feel of the puzzles in a good way. On top of the standard run, each tomb has Time Attack and Score Attack variants with their own leaderboards, which adds replay value if you like chasing rankings. The gear side of the package is less transformative but still useful. Each DLC pack pairs a weapon and outfit with a new skill - highlights include the silenced Umbrage 3-80 rifle alongside the Brocken outfit for stealth-focused builds, the Oathtaker's bow for armored-enemy encounters, and the Grip of Fear climbing axe that raises the knockdown chance on hits. The White Breath skill (hallucinogenic cloud on fear arrows) and the Grenadier skill (grenade crafting) are both worth having if you want to experiment outside the base skill tree. One heads-up: installing all the DLC hands you the weapons and outfits immediately, so if you want to earn them as tomb completion rewards you may need to manage what's active in your install settings. The honest caveat is that this content was designed as monthly drip-feed additions, and playing all seven tombs back to back in one sitting exposes the repetitive structure. The puzzle formula - grab ledges, trigger switches, manipulate physics objects - was already a point of fatigue for some players by the time the base game shipped, and the DLC doesn't meaningfully evolve it. It is, however, more of the thing that most players agreed was Shadow of the Tomb Raider's strongest element, and the co-op option gives even familiar puzzle types a fresh angle. If you finished the base game hungry for more Lara, more tombs, and a fuller gear roster, this fills that gap cleanly. If the main campaign's puzzles left you cold, nothing here will change your mind. Alex, Scout Team

Shadow of the Tomb Raider Definitive Edition Extra Content (DLC)
ActionSingle PlayerThird PersonAdventure

Shadow of the Tomb Raider Definitive Edition Extra Content (DLC)

Nov 5, 2019Eidos MontrealSquare Enix
GamerScout Says

The complete post-launch content drop for Shadow of the Tomb Raider: seven challenge tombs, every DLC weapon, outfit, and skill, all in one package. Requires the base game.

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About Shadow of the Tomb Raider Definitive Edition Extra Content (DLC)

This is pure catch-up content for anyone who owns Shadow of the Tomb Raider but skipped the season pass. It bundles every piece of post-launch paid content Eidos Montreal released across the game's seven-month DLC roadmap - no new story chapters, no base-game overhaul, just the full suite of additions that Definitive Edition owners got at launch. The headline draw is the seven challenge tombs. Each one runs roughly an hour and ties into a short side story featuring a character from the base game's world, which gives the puzzle-solving a narrative hook rather than just dropping you into an empty room. The environments vary enough to feel distinct - lava-filled shafts, flooded chambers, jungle ruins - and the puzzles lean into the same traversal logic as the main game, though community consensus is that several of them are actually tougher than anything in the base campaign. Some tombs also support local or online co-op, with a second player stepping in as one of Lara's companions, and that mode genuinely changes the feel of the puzzles in a good way. On top of the standard run, each tomb has Time Attack and Score Attack variants with their own leaderboards, which adds replay value if you like chasing rankings. The gear side of the package is less transformative but still useful. Each DLC pack pairs a weapon and outfit with a new skill - highlights include the silenced Umbrage 3-80 rifle alongside the Brocken outfit for stealth-focused builds, the Oathtaker's bow for armored-enemy encounters, and the Grip of Fear climbing axe that raises the knockdown chance on hits. The White Breath skill (hallucinogenic cloud on fear arrows) and the Grenadier skill (grenade crafting) are both worth having if you want to experiment outside the base skill tree. One heads-up: installing all the DLC hands you the weapons and outfits immediately, so if you want to earn them as tomb completion rewards you may need to manage what's active in your install settings. The honest caveat is that this content was designed as monthly drip-feed additions, and playing all seven tombs back to back in one sitting exposes the repetitive structure. The puzzle formula - grab ledges, trigger switches, manipulate physics objects - was already a point of fatigue for some players by the time the base game shipped, and the DLC doesn't meaningfully evolve it. It is, however, more of the thing that most players agreed was Shadow of the Tomb Raider's strongest element, and the co-op option gives even familiar puzzle types a fresh angle. If you finished the base game hungry for more Lara, more tombs, and a fuller gear roster, this fills that gap cleanly. If the main campaign's puzzles left you cold, nothing here will change your mind. Alex, Scout Team

Tags

xboxDLC Content PackCo-op TombsTime AttackScore AttackGear UnlockStealth BuildPuzzle-Heavy

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Game Info

Developer
Eidos Montreal
Publisher
Square Enix
Release Date
Nov 5, 2019

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