Compare Deus Ex: Mankind Divided prices across trusted key stores and find the best deal. Developed by Eidos Montreal. Published by Eidos Interactive Corp.. Released on 8/23/2016. Available on PC, Mac, Linux, Xbox. Genres: Action, RPG. Metacritic score: 83/100.

The best immersive-sim mechanics of its generation wrapped around a story that stops mid-sentence. Worth every hour if you can live with an ending that never arrives.

I've replayed the Golem City infiltration mission three times and I still find new routes through it. That alone tells you most of what you need to know about Deus Ex: Mankind Divided. Eidos Montreal built one of the tightest, most spatially intelligent level designs in the action-RPG space, and if you are the kind of player who gets dopamine from ghosting a room full of armed guards without triggering a single alert, this game will eat your week without apology. What you are actually dealing with here is an immersive sim in the classic sense: part stealth game, part conversation puzzle, part build-crafting exercise. Adam Jensen returns from Human Revolution with a roster of augmentations that have been expanded with experimental abilities, including the Icarus Dash, remote drone hacking, and TESLA, which lets you chain-stun multiple opponents. The catch is a clever resource tension: activating experimental augs risks destabilizing Jensen's whole system unless you deliberately power down standard ones first, which forces real build decisions rather than the usual "unlock everything by hour twelve" problem. Weapons are customizable across multiple ammo types, and the CASIE social augmentation adds a psychological profiling layer to the conversation-based boss encounters, letting you read NPCs and steer dialogue toward favorable outcomes if you have invested in that direction. Three playstyles, combat, stealth, and social, are each genuinely viable, and the Prague hub rewards obsessive explorers who read every terminal and crawl every vent. The worldbuilding is the part that held up best over the years. The mechanical apartheid framing, augmented humans branded as second-class citizens in a city that treats them with open contempt, gives every interaction a layer of friction that feels earned rather than decorative. Side missions are where the writing is sharpest, and some of them are better than anything in the main plot. The numbered quest log is a minor curse because you will miss side missions just by not talking to the right nameless pedestrian at the right moment, and that stings when the optional content is frequently the most interesting work in the game. Here is the honest problem: the main story ends like a sentence that runs out of pag. The pacing is uneven, the central conspiracy never resolves, and the final act feels like an intermission for a third game that, as of right now, appears unlikely to exist. Critics and players alike flagged this in 2016 and nothing has changed since. The Breach mode, a score-attack challenge layer divorced from the main campaign, is a serviceable distraction but a tonally odd one, and its microtransaction hooks aged poorly. If you need narrative closure, Mankind Divided will frustrate you on a structural level, not just moment-to-moment. For RPG players who prioritize systems and world-density over story resolution, though, this is close to a reference point. The build variety holds up past the credits, ghost runs feel genuinely different from combat builds, and Prague is dense enough that a second playthrough surfaces things the first one missed entirely. Play Human Revolution first if you have not; the story context matters and the tonal through-line is worth experiencing in order. Then come to Prague and take your time with it. Monika, Scout Team

Deus Ex: Mankind Divided

Deus Ex: Mankind Divided

Aug 23, 2016Eidos MontrealEidos Interactive Corp.
GamerScout Says

The best immersive-sim mechanics of its generation wrapped around a story that stops mid-sentence. Worth every hour if you can live with an ending that never arrives.

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Steam Deck PlayableProtonDB Gold
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About Deus Ex: Mankind Divided

I've replayed the Golem City infiltration mission three times and I still find new routes through it. That alone tells you most of what you need to know about Deus Ex: Mankind Divided. Eidos Montreal built one of the tightest, most spatially intelligent level designs in the action-RPG space, and if you are the kind of player who gets dopamine from ghosting a room full of armed guards without triggering a single alert, this game will eat your week without apology. What you are actually dealing with here is an immersive sim in the classic sense: part stealth game, part conversation puzzle, part build-crafting exercise. Adam Jensen returns from Human Revolution with a roster of augmentations that have been expanded with experimental abilities, including the Icarus Dash, remote drone hacking, and TESLA, which lets you chain-stun multiple opponents. The catch is a clever resource tension: activating experimental augs risks destabilizing Jensen's whole system unless you deliberately power down standard ones first, which forces real build decisions rather than the usual "unlock everything by hour twelve" problem. Weapons are customizable across multiple ammo types, and the CASIE social augmentation adds a psychological profiling layer to the conversation-based boss encounters, letting you read NPCs and steer dialogue toward favorable outcomes if you have invested in that direction. Three playstyles, combat, stealth, and social, are each genuinely viable, and the Prague hub rewards obsessive explorers who read every terminal and crawl every vent. The worldbuilding is the part that held up best over the years. The mechanical apartheid framing, augmented humans branded as second-class citizens in a city that treats them with open contempt, gives every interaction a layer of friction that feels earned rather than decorative. Side missions are where the writing is sharpest, and some of them are better than anything in the main plot. The numbered quest log is a minor curse because you will miss side missions just by not talking to the right nameless pedestrian at the right moment, and that stings when the optional content is frequently the most interesting work in the game. Here is the honest problem: the main story ends like a sentence that runs out of pag. The pacing is uneven, the central conspiracy never resolves, and the final act feels like an intermission for a third game that, as of right now, appears unlikely to exist. Critics and players alike flagged this in 2016 and nothing has changed since. The Breach mode, a score-attack challenge layer divorced from the main campaign, is a serviceable distraction but a tonally odd one, and its microtransaction hooks aged poorly. If you need narrative closure, Mankind Divided will frustrate you on a structural level, not just moment-to-moment. For RPG players who prioritize systems and world-density over story resolution, though, this is close to a reference point. The build variety holds up past the credits, ghost runs feel genuinely different from combat builds, and Prague is dense enough that a second playthrough surfaces things the first one missed entirely. Play Human Revolution first if you have not; the story context matters and the tonal through-line is worth experiencing in order. Then come to Prague and take your time with it.

Monika
Monika · Scout Team

RPGs

Tags

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSubtitle OptionsSurround SoundSteam CloudFamily SharingsteamCyberpunkAugmentation BuildsGhost RunMultiple SolutionsConspiracy ThrillerImmersive SimPrague Open WorldDialogue ChoicesSocial Boss FightsPacifist RunPraxis CustomizationHub World ExplorationConversation MechanicsNon-Lethal PlaythroughSequel-Bait Ending

System Requirements

Minimum

Processor
Intel Core i3-2100 or AMD equivalent
Memory
8 GB RAM
Graphics
AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)
Storage
45 GB available spa…

Recommended

OS
Windows 10 64-bit
Processor
Intel Core i7-3770K or AMD FX 8350 Wraith
Memory
16 GB RAM
Graphics
AMD Radeon RX 480 - 1920 x 1080 or NVIDIA GTX 970 - 1920 x 1080
Storage
55 GB available space Add…

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Reviews & Ratings

Metacritic
83
Steam
76%(41,837)

Game Info

Developer
Eidos Montreal
Publisher
Eidos Interactive Corp.
Release Date
Aug 23, 2016
Age Rating
PEGI 18

Game Modes

singleplayer

Languages

Audio (6)
EnglishFrenchItalianGermanSpanish - SpainPortuguese - Brazil
Subtitles (8)
EnglishFrenchItalianGermanSpanish - SpainPolish+2 more

Features

AchievementsController SupportCloud Saves

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What platforms is Deus Ex: Mankind Divided available on?

Deus Ex: Mankind Divided is available on PC, Mac, Linux, Xbox.

When was Deus Ex: Mankind Divided released?

Deus Ex: Mankind Divided was released on 23 August 2016.

Who developed Deus Ex: Mankind Divided?

Deus Ex: Mankind Divided was developed by Eidos Montreal and published by Eidos Interactive Corp..

Is Deus Ex: Mankind Divided worth buying?

Deus Ex: Mankind Divided holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.