Compare Sea Dogs: To Each His Own - Pirate Open World RPG prices across trusted key stores and find the best deal. Developed by Akella. Released on 12/6/2012. Available on PC. Genres: RPG.

If you have ever wanted a pirate RPG that actually lets you live the full Caribbean life, sail, brawl, trade, and scheme, this rough-around-the-edges open-worlder will hook you for dozens of hours before it infuriates you.

I went into this expecting something like Sid Meier's Pirates with an RPG skin. What I got was considerably more ambitious and considerably more punishing. Sea Dogs: To Each His Own puts you in the boots of Charles de Maure, a young French nobleman arriving in the 1654 Caribbean to help his brother, and within a few hours the game has already demanded you know the difference between a Navigation skill check and a Cannons build, manage your officer crew stats, and survive sea encounters that hit hard before you have any business surviving them. The RPG skeleton is genuinely deep for a game from a small Russian studio. Seven core stats feed into a skill tree that shapes your entire playstyle. You can push toward a bloodthirsty pirate who boards ships and loots them bare, or lean into trade and diplomacy and mostly avoid direct combat. Officers you recruit level up alongside you, and there is a crafting and alchemy system that adds another layer of resource management on top of the sailing and questing. Story missions branch, and multiple endings exist, giving the game real replay value if you can stomach a second run. The Caribbean world itself, with its island jungles to explore on foot in third-person, pirate nests, lighthouses, governors' mansions, and hidden beaches, has genuine atmosphere that the dated engine cannot fully kill. The friction, though, is real and relentless. The early game is a wall. Random encounters on the world map are constant, and many missions require finding a specific ship while half the sea is already hunting you. Land combat in melee pile-ups drags painfully, especially once your bounty climbs and every step through a settlement turns into a gang fight. The music disappoints. The engine is old, visually and mechanically, and the tutorial only started to improve in later patches. Veterans of the series report that things genuinely open up around the 100-hour mark once Navigation and Cannons skills reach useful levels, which tells you everything about the patience this game demands from newcomers. Post-launch patches have done meaningful work: trading has been rebalanced, the crafting system was made more accessible without requiring the Alchemy perk to get started, critical shot mechanics were refined, and quest markers improved. The developers have signaled continued work including a substantial overhaul and gamepad support. The modding community at PiratesAhoy is also active, with quality-of-life mods that smooth the early experience considerably. If you are willing to use them, the onboarding pain drops significantly. The honest pitch: this is the deepest pirate open-world RPG available on PC right now for players who want naval combat, land exploration, trading, RPG progression, and branching story all in one package. It is not polished, it is not forgiving, and it will not hold your hand. But for a specific kind of player, the one who actually wants to feel like they earned their ship and their reputation in the Caribbean, nothing else scratches this itch quite the same way. Alex, Scout Team

Sea Dogs: To Each His Own - Pirate Open World RPG

Sea Dogs: To Each His Own - Pirate Open World RPG

Dec 6, 2012AkellaUnknown
GamerScout Says

If you have ever wanted a pirate RPG that actually lets you live the full Caribbean life, sail, brawl, trade, and scheme, this rough-around-the-edges open-worlder will hook you for dozens of hours before it infuriates you.

PC
Best Price Available
€1.91-87%
at YuPlay
Lowest tracked: €1.91
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GamerScout Verdict

Best for patient RPG fans who want the most mechanically complete pirate sandbox on PC and don't mind earning every win the hard way.

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€1.91-87%
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€4.39
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€10.48
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€14.99
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Price History

Lowest tracked
€1.9123 Aug 2026
Current best
€1.91
Lowest since we started tracking
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€1.86€2.04€2.23€2.418 Aug14 Aug20 Aug25 Aug31 Aug
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Screenshots & Media

About Sea Dogs: To Each His Own - Pirate Open World RPG

I went into this expecting something like Sid Meier's Pirates with an RPG skin. What I got was considerably more ambitious and considerably more punishing. Sea Dogs: To Each His Own puts you in the boots of Charles de Maure, a young French nobleman arriving in the 1654 Caribbean to help his brother, and within a few hours the game has already demanded you know the difference between a Navigation skill check and a Cannons build, manage your officer crew stats, and survive sea encounters that hit hard before you have any business surviving them. The RPG skeleton is genuinely deep for a game from a small Russian studio. Seven core stats feed into a skill tree that shapes your entire playstyle. You can push toward a bloodthirsty pirate who boards ships and loots them bare, or lean into trade and diplomacy and mostly avoid direct combat. Officers you recruit level up alongside you, and there is a crafting and alchemy system that adds another layer of resource management on top of the sailing and questing. Story missions branch, and multiple endings exist, giving the game real replay value if you can stomach a second run. The Caribbean world itself, with its island jungles to explore on foot in third-person, pirate nests, lighthouses, governors' mansions, and hidden beaches, has genuine atmosphere that the dated engine cannot fully kill. The friction, though, is real and relentless. The early game is a wall. Random encounters on the world map are constant, and many missions require finding a specific ship while half the sea is already hunting you. Land combat in melee pile-ups drags painfully, especially once your bounty climbs and every step through a settlement turns into a gang fight. The music disappoints. The engine is old, visually and mechanically, and the tutorial only started to improve in later patches. Veterans of the series report that things genuinely open up around the 100-hour mark once Navigation and Cannons skills reach useful levels, which tells you everything about the patience this game demands from newcomers. Post-launch patches have done meaningful work: trading has been rebalanced, the crafting system was made more accessible without requiring the Alchemy perk to get started, critical shot mechanics were refined, and quest markers improved. The developers have signaled continued work including a substantial overhaul and gamepad support. The modding community at PiratesAhoy is also active, with quality-of-life mods that smooth the early experience considerably. If you are willing to use them, the onboarding pain drops significantly. The honest pitch: this is the deepest pirate open-world RPG available on PC right now for players who want naval combat, land exploration, trading, RPG progression, and branching story all in one package. It is not polished, it is not forgiving, and it will not hold your hand. But for a specific kind of player, the one who actually wants to feel like they earned their ship and their reputation in the Caribbean, nothing else scratches this itch quite the same way.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-matchneeds-eneba-scrapeNaval CombatBranching StoryOfficer ManagementCaribbean SettingAlchemy CraftingSandbox PiracyMultiple EndingsThird-Person ExplorationChallenging Progression

System Requirements

Minimum

OS
XP
Processor
Intel Pentium IV or AMD Athlon 2.0 GHz
Memory
1024 MB RAM
Graphics
128 mb video card DirectX®:9.0 Hard Drive:12 GB HD space Additional: V-Sync must be enabled

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Reviews & Ratings

Steam
74%(2,361)

Game Info

Developer
Akella
Publisher
Unknown
Release Date
Dec 6, 2012

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

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Frequently asked questions about Sea Dogs: To Each His Own - Pirate Open World RPG

How much does Sea Dogs: To Each His Own - Pirate Open World RPG cost?

As of 31 August 2026, the cheapest in-stock offer for Sea Dogs: To Each His Own - Pirate Open World RPG is €1.91 at YuPlay, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sea Dogs: To Each His Own - Pirate Open World RPG cheapest?

The lowest in-stock price we track for Sea Dogs: To Each His Own - Pirate Open World RPG is €1.91 at YuPlay (31 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sea Dogs: To Each His Own - Pirate Open World RPG available on?

Sea Dogs: To Each His Own - Pirate Open World RPG is available on PC.

When was Sea Dogs: To Each His Own - Pirate Open World RPG released?

Sea Dogs: To Each His Own - Pirate Open World RPG was released on 6 December 2012.

Who developed Sea Dogs: To Each His Own - Pirate Open World RPG?

Sea Dogs: To Each His Own - Pirate Open World RPG was developed by Akella.