Compare Disciples III: Reincarnation prices across 50+ stores and find the best deal. Developed by Akella. Published by Kalypso Media Digital. Released on 2/14/2014. Available on PC. Genres: RPG, Strategy.

A turn-based fantasy strategy-RPG hybrid that bundles Disciples III: Renaissance and its Resurrection expansion, with a revised battle engine and updated visuals. Niche, flawed, and surprisingly deep for patient fans of the series.

Disciples III: Reincarnation is a turn-based strategy game with heavy RPG layering, set in the same dark fantasy world the series built its reputation on through the early 2000s. It packages the original Disciples III: Renaissance campaign alongside the Resurrection expansion under one release, and adds a revised battle engine plus graphical updates on top of what came before. On paper that sounds like a solid collection. In practice, it is a game that rewards patience and punishes anyone who expects a polished experience from the jump. The core loop sits somewhere between Heroes of Might and Magic and a classic CRPG. You move your leader units across a hex-based overworld, capture resource nodes, recruit followers, and send armies into turn-based tactical battles. Each of the three playable factions - the Empire, the Legions of the Damned, and the Undead Hordes - has distinct unit trees, and leveling your units matters in a way that actually stings when you lose one. There is real attachment to a high-level fighter you have nursed across a campaign. That progression loop is the game's strongest argument for your time. The battle engine revision is the headline change Reincarnation pitches over the original Disciples III releases, and it does fix some of the clunkier encounter pacing from Renaissance. Positioning and formation choices carry more weight. Spellcasting feels less arbitrary. But the UI still has rough edges that suggest the budget ran out before the polish phase, and the AI makes decisions in the late campaign that range from passive to baffling. If you go in expecting the tactical sharpness of a modern strategy title, you will be disappointed. If you go in expecting a janky, atmospheric, occasionally rewarding throwback to an era when dark fantasy strategy games were more common, Reincarnation starts to make a case for itself. The writing is functional rather than ambitious. Disciples III was never Planescape: Torment, and Reincarnation does not change that. The lore has genuine personality - the world has a grim, almost Eastern European fairy-tale quality that distinguishes it from generic high fantasy - but the actual quest text and character dialogue rarely rise above serviceable. Choices in the campaign are mostly strategic rather than narrative, which means the RPG label applies more to the unit-building and progression systems than to any branching story payoff. If you are here for meaningful decisions that ripple through a script, look elsewhere. If you are here for a slow-burn hex-crawl where your necromancer gradually becomes terrifying, there is something to enjoy. With Mixed reviews on Steam sitting around 72 percent positive, the community is roughly split between series veterans who find this the definitive way to play Disciples III and newcomers who bounce off the dated interface and inconsistent difficulty spikes. The lack of a Metacritic rating reflects how far under the critical radar this release landed. It is not a hidden gem in the way that phrase usually gets abused. It is more of a faded curio - worthwhile for dedicated fans of the Disciples lineage or strategy-RPG completionists willing to tolerate rough edges, not the right entry point for anyone discovering the franchise cold. Monika, Scout Team

Disciples III: Reincarnation
RPGStrategy

Disciples III: Reincarnation

Feb 14, 2014AkellaKalypso Media Digital
GamerScout Says

A turn-based fantasy strategy-RPG hybrid that bundles Disciples III: Renaissance and its Resurrection expansion, with a revised battle engine and updated visuals. Niche, flawed, and surprisingly deep for patient fans of the series.

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About Disciples III: Reincarnation

Disciples III: Reincarnation is a turn-based strategy game with heavy RPG layering, set in the same dark fantasy world the series built its reputation on through the early 2000s. It packages the original Disciples III: Renaissance campaign alongside the Resurrection expansion under one release, and adds a revised battle engine plus graphical updates on top of what came before. On paper that sounds like a solid collection. In practice, it is a game that rewards patience and punishes anyone who expects a polished experience from the jump. The core loop sits somewhere between Heroes of Might and Magic and a classic CRPG. You move your leader units across a hex-based overworld, capture resource nodes, recruit followers, and send armies into turn-based tactical battles. Each of the three playable factions - the Empire, the Legions of the Damned, and the Undead Hordes - has distinct unit trees, and leveling your units matters in a way that actually stings when you lose one. There is real attachment to a high-level fighter you have nursed across a campaign. That progression loop is the game's strongest argument for your time. The battle engine revision is the headline change Reincarnation pitches over the original Disciples III releases, and it does fix some of the clunkier encounter pacing from Renaissance. Positioning and formation choices carry more weight. Spellcasting feels less arbitrary. But the UI still has rough edges that suggest the budget ran out before the polish phase, and the AI makes decisions in the late campaign that range from passive to baffling. If you go in expecting the tactical sharpness of a modern strategy title, you will be disappointed. If you go in expecting a janky, atmospheric, occasionally rewarding throwback to an era when dark fantasy strategy games were more common, Reincarnation starts to make a case for itself. The writing is functional rather than ambitious. Disciples III was never Planescape: Torment, and Reincarnation does not change that. The lore has genuine personality - the world has a grim, almost Eastern European fairy-tale quality that distinguishes it from generic high fantasy - but the actual quest text and character dialogue rarely rise above serviceable. Choices in the campaign are mostly strategic rather than narrative, which means the RPG label applies more to the unit-building and progression systems than to any branching story payoff. If you are here for meaningful decisions that ripple through a script, look elsewhere. If you are here for a slow-burn hex-crawl where your necromancer gradually becomes terrifying, there is something to enjoy. With Mixed reviews on Steam sitting around 72 percent positive, the community is roughly split between series veterans who find this the definitive way to play Disciples III and newcomers who bounce off the dated interface and inconsistent difficulty spikes. The lack of a Metacritic rating reflects how far under the critical radar this release landed. It is not a hidden gem in the way that phrase usually gets abused. It is more of a faded curio - worthwhile for dedicated fans of the Disciples lineage or strategy-RPG completionists willing to tolerate rough edges, not the right entry point for anyone discovering the franchise cold. Monika, Scout Team

Tags

steamHex-Based TacticsDark FantasyUnit ProgressionOverworld ExplorationFaction VarietyCampaign BundleClassic Strategy-RPGSlow-Burn Gameplay

System Requirements

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Reviews & Ratings

Steam
72%(1,837)

Game Info

Developer
Akella
Publisher
Kalypso Media Digital
Release Date
Feb 14, 2014

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