
Save daddy trump 2: The Final Triumph
A gloriously rough one-dev action RPG with an absurdist political premise, 12 sword-and-bow levels, and the kind of charm that only a solo Finnish developer working in Unreal Engine can accidentally produce.
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About Save daddy trump 2: The Final Triumph
I respect the audacity it takes to ship a sequel to a meme action RPG with a straight face and zero marketing budget. Tero Lunkka has done exactly that with this follow-up, and the result is one of those curiosities that sits in a weird, sincere space between irony and genuine craft. You play Kiki Trump, daughter of the kidnapped Daddy Trump, working through 12 differently themed maps to reach and kill the villain Corrupt, who leads the armed forces of a fictional country called Peaceland. The plot is delivered with the earnestness of someone who believes in the premise completely, which gives the whole thing an odd, endearing atmosphere that straight parody rarely achieves. The core loop is third-person melee and ranged combat. Kiki handles swords and a bow, and so do her enemies. Each of the 12 levels ends with a boss fight - the only kill required to clear the stage - and hidden money piles are scattered throughout, tied to Steam achievements for completionists who want a reason to re-explore. The equipment system lets you swap and collect different weapon types as you progress, which is a modest but functional layer of gear progression for a game at this price point. Combat is not deep. Enemy AI is basic. The Unreal Engine presentation is colorful and minimalist in a way that reads less as artistic choice and more as resource constraint, but it does give the game a strange, flat-lit visual signature that I found oddly pleasant. The honest question for anyone browsing this page is: what kind of game am I actually buying? The answer is a short, low-budget solo-dev action game built around a political meme that has largely faded from the cultural moment that spawned it. It is not technically polished. Controller support is not confirmed. There are documented launch issues for some hardware configurations in the community forum. The Steam community is tiny and mostly quiet. What it does have is a genuinely positive player reception - roughly 87 percent of the people who bought it left a thumbs up, which for a game this rough and this specific says something real about what the audience found there. That audience is small and self-selecting, but they seem to have gotten what they came for. Who is this for? Collectors of micro-budget indie curiosities. People who find charm in the gap between ambition and execution. Anyone who played the first Save Daddy Trump and wanted more levels and a sword-focused combat overhaul. If you are expecting a tight action game with responsive controls and enemy variety, this will disappoint you inside ten minutes. If you find the whole enterprise funny and a little touching in its handmade roughness, there is a short, breezy afternoon of content here that costs almost nothing and asks very little of you. The sign-off on every level - boss dead, Daddy saved, Peaceland briefly at peace - lands with a specific low-fi satisfaction that I did not expect to feel. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- windows 8
- Memory
- 3 GB RAM
- DirectX
- Version 9.0
- Storage
- 9 GB available space
- Graphics
- NVidia GeForce 800 series
- Processor
- i5
- Sound Card
- Direct x9
Recommended
- OS
- Windows 8.1
- Memory
- 8 GB RAM
- DirectX
- Version 9.0
- Storage
- 9 GB available space
- Graphics
- NVIDIA GeForce 900 series
- Processor
- i7
- Sound Card
- Direct x9
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Game Info
- Developer
- Tero Lunkka
- Publisher
- Tero Lunkka
- Release Date
- Jan 5, 2021







