Compare Soulsland 3: Spider Invasion prices across 50+ stores and find the best deal. Developed by Tero Lunkka. Published by Tero Lunkka. Released on 7/12/2023. Available on PC. Genres: Action, Adventure, Indie.

Lord Barbarus returns for a third soul-saving run, this time against a giant spider army across 8 themed levels. Honest, rough, budget-tier action from a one-person studio that keeps cranking them out.

I have a soft spot for the kind of solo developer who just keeps building worlds, iteration after iteration, regardless of critical noise. Tero Lunkka is that kind of developer. Soulsland 3: Spider Invasion is the third entry in a medieval action-adventure series built entirely by one person in Unreal Engine, and it carries all the texture of a handmade thing: earnest, unpolished, occasionally frustrating, and oddly easy to respect on its own terms. The setup is straightforward. Hero warrior Lord Barbarus is back, and this time a giant spider and its army of small spiders and armed grunts have been bottling up souls across 8 distinct themed levels. Village, ruins, desert, castle, underwater, old town and more. Each level tasks you with hunting down the giant spider boss, killing it to make a blocking gate disappear, then freeing the captured souls. It is a boss-rush structure wearing light RPG clothing. You cycle through five weapon types with varying damage stats, lean on health potions to recover mid-fight, and track enemy health directly on screen so there is at least some tactical feedback in the scrapping. Where the seams show is everywhere you might expect from a micro-budget solo release. Controls cannot be rebound for mouse and keyboard or controller, and the camera sensitivity has been described by those who reviewed it as genuinely over-sensitive. There is no tutorial, so you are dropped in and left to work things out. Textures in several levels look unfinished, with blurred geometry and broken surfaces that feel like placeholder assets that shipped anyway. There is also a level-restart button with no confirmation prompt, which is the kind of small-but-maddening oversight that solo devs often miss. Controller users face an additional friction point: health potions cannot be used with a gamepad at all. And yet. The game has a small pool of Steam user reviews, and at the time of writing they sit at a 100 percent positive rating across that sample. That number should be taken with appropriate salt given how few reviews exist, but it does suggest that the people who buy Soulsland 3 know what they are buying. This is a game for bundle collectors, achievement hunters, and people who find something genuinely charming about a one-person operation releasing medieval action games in good faith. If you walk in expecting production values anywhere close to mainstream action RPGs, you will be disappointed within five minutes. If you walk in as someone who likes to see what a solo creator can do with Unreal and a spiders-versus-swordsman premise, there is a low-stakes, short-session kind of fun available here. Kai, Scout Team

Soulsland 3: Spider Invasion
ActionAdventureIndie

Soulsland 3: Spider Invasion

Jul 12, 2023Tero Lunkka
GamerScout Says

Lord Barbarus returns for a third soul-saving run, this time against a giant spider army across 8 themed levels. Honest, rough, budget-tier action from a one-person studio that keeps cranking them out.

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About Soulsland 3: Spider Invasion

I have a soft spot for the kind of solo developer who just keeps building worlds, iteration after iteration, regardless of critical noise. Tero Lunkka is that kind of developer. Soulsland 3: Spider Invasion is the third entry in a medieval action-adventure series built entirely by one person in Unreal Engine, and it carries all the texture of a handmade thing: earnest, unpolished, occasionally frustrating, and oddly easy to respect on its own terms. The setup is straightforward. Hero warrior Lord Barbarus is back, and this time a giant spider and its army of small spiders and armed grunts have been bottling up souls across 8 distinct themed levels. Village, ruins, desert, castle, underwater, old town and more. Each level tasks you with hunting down the giant spider boss, killing it to make a blocking gate disappear, then freeing the captured souls. It is a boss-rush structure wearing light RPG clothing. You cycle through five weapon types with varying damage stats, lean on health potions to recover mid-fight, and track enemy health directly on screen so there is at least some tactical feedback in the scrapping. Where the seams show is everywhere you might expect from a micro-budget solo release. Controls cannot be rebound for mouse and keyboard or controller, and the camera sensitivity has been described by those who reviewed it as genuinely over-sensitive. There is no tutorial, so you are dropped in and left to work things out. Textures in several levels look unfinished, with blurred geometry and broken surfaces that feel like placeholder assets that shipped anyway. There is also a level-restart button with no confirmation prompt, which is the kind of small-but-maddening oversight that solo devs often miss. Controller users face an additional friction point: health potions cannot be used with a gamepad at all. And yet. The game has a small pool of Steam user reviews, and at the time of writing they sit at a 100 percent positive rating across that sample. That number should be taken with appropriate salt given how few reviews exist, but it does suggest that the people who buy Soulsland 3 know what they are buying. This is a game for bundle collectors, achievement hunters, and people who find something genuinely charming about a one-person operation releasing medieval action games in good faith. If you walk in expecting production values anywhere close to mainstream action RPGs, you will be disappointed within five minutes. If you walk in as someone who likes to see what a solo creator can do with Unreal and a spiders-versus-swordsman premise, there is a low-stakes, short-session kind of fun available here. Kai, Scout Team

Tags

singleplayerachievementstier:indieBoss RushMedieval FantasySolo DeveloperBudget IndieShort PlaythroughAchievement HuntingThird-Person CombatUnreal Engine Indie

System Requirements

Minimum

OS
windows 8
Memory
4 GB RAM
DirectX
Version 9.0
Storage
5 GB available space
Graphics
nvidia 1000 series
Processor
i 5
Sound Card
Direct x9
Additional Notes
-

Recommended

OS
Windows 8.1
Memory
6 GB RAM
DirectX
Version 9.0
Storage
5 GB available space
Graphics
nvidia 2000 series
Processor
i5
Sound Card
Direct x9
Additional Notes
-

Reviews & Ratings

No ratings available

Game Info

Developer
Tero Lunkka
Publisher
Tero Lunkka
Release Date
Jul 12, 2023

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