Compare Saints Row IV prices across trusted key stores and find the best deal. Developed by Deep Silver Volition. Published by Koch Media. Released on 8/19/2013. Available on PC. Genres: Action, Adventure. Metacritic score: 86/100.

Forget the third-person shooter trappings - once you're sprinting faster than traffic and flinging aliens with your mind, Saints Row IV becomes one of the most gleefully unhinged power fantasies ever put on PC.

I've put time into a lot of open-world games that promise freedom and then quietly fence you in. Saints Row IV does the opposite: within the first couple of hours it hands you super sprint and super jump, and from that moment the city of Steelport stops being a backdrop and becomes a playground you genuinely want to move through. Running up the side of a skyscraper, gliding across the map, then ground-stomping a cluster of alien soldiers into the pavement - that loop never gets old, and it's the core reason this game still has 88% positive Steam reviews from over 77,000 players more than a decade after release. The setup is pure Volition absurdism: you are the President of the United States, Earth gets invaded by the alien warlord Zinyak, and you spend most of the campaign fighting back inside a Matrix-style virtual simulation of Steelport. That framing lets the writing go absolutely everywhere. Story missions shift genres mid-chapter - one minute you're doing a Metal Gear Solid stealth parody, the next you're a sprite in a 2D side-scrolling beat-em-up, and then you're fighting a kaiju-scale energy drink can. The satirical writing is sharp enough that the jokes land even when the scenarios are completely ludicrous. Offensive powers unlock progressively: you start with ice blasts and super strength, then earn fire blasts, telekinesis, a seismic stomp, and an elemental buff that coats your weapons in status effects. Scavenging data clusters to upgrade those powers has the same addictive pull as Crackdown's orb system. Two-player co-op campaign is there if you want company for the chaos. There are real trade-offs worth knowing about. The superpowers effectively retire the vehicle system - after a few hours you are categorically faster than any car, and driving becomes something you do only when a mission forces it. Players who loved customising rides in earlier Saints Row entries will miss that. Side missions repeat their templates more than they should, and the always-dark simulation sky gets monotonous over long sessions. The map itself is recycled from Saints Row: The Third, which some critics flagged at launch and which is still a fair point. When missions strip your powers away to set up a genre parody, the underlying third-person shooting feels workmanlike rather than exceptional - functional, not thrilling. Who is this for? Anyone who wants a power fantasy that doesn't take itself seriously for even one second. If you bounced off Saints Row: The Third's tone, IV goes harder on every axis and won't convert you. But if you liked III, or if you've ever wanted to play a superhero sandbox with writing that's actually funny rather than just loud, this is the version of that game that gets the movement mechanics right. The Metacritic score of 86 reflects a game that genuinely delivers on its premise, rough edges included. Alex, Scout Team

Saints Row IV

Saints Row IV

Aug 19, 2013Deep Silver VolitionKoch Media
GamerScout Says

Forget the third-person shooter trappings - once you're sprinting faster than traffic and flinging aliens with your mind, Saints Row IV becomes one of the most gleefully unhinged power fantasies ever put on PC.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.97

GamerScout Verdict

Best for players who want a chaotic superhero sandbox with genuine laughs - skip if you need tight combat or miss the car culture of earlier entries.

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Price History

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€2.9715 Jun 2026
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Screenshots & Media

About Saints Row IV

I've put time into a lot of open-world games that promise freedom and then quietly fence you in. Saints Row IV does the opposite: within the first couple of hours it hands you super sprint and super jump, and from that moment the city of Steelport stops being a backdrop and becomes a playground you genuinely want to move through. Running up the side of a skyscraper, gliding across the map, then ground-stomping a cluster of alien soldiers into the pavement - that loop never gets old, and it's the core reason this game still has 88% positive Steam reviews from over 77,000 players more than a decade after release. The setup is pure Volition absurdism: you are the President of the United States, Earth gets invaded by the alien warlord Zinyak, and you spend most of the campaign fighting back inside a Matrix-style virtual simulation of Steelport. That framing lets the writing go absolutely everywhere. Story missions shift genres mid-chapter - one minute you're doing a Metal Gear Solid stealth parody, the next you're a sprite in a 2D side-scrolling beat-em-up, and then you're fighting a kaiju-scale energy drink can. The satirical writing is sharp enough that the jokes land even when the scenarios are completely ludicrous. Offensive powers unlock progressively: you start with ice blasts and super strength, then earn fire blasts, telekinesis, a seismic stomp, and an elemental buff that coats your weapons in status effects. Scavenging data clusters to upgrade those powers has the same addictive pull as Crackdown's orb system. Two-player co-op campaign is there if you want company for the chaos. There are real trade-offs worth knowing about. The superpowers effectively retire the vehicle system - after a few hours you are categorically faster than any car, and driving becomes something you do only when a mission forces it. Players who loved customising rides in earlier Saints Row entries will miss that. Side missions repeat their templates more than they should, and the always-dark simulation sky gets monotonous over long sessions. The map itself is recycled from Saints Row: The Third, which some critics flagged at launch and which is still a fair point. When missions strip your powers away to set up a genre parody, the underlying third-person shooting feels workmanlike rather than exceptional - functional, not thrilling. Who is this for? Anyone who wants a power fantasy that doesn't take itself seriously for even one second. If you bounced off Saints Row: The Third's tone, IV goes harder on every axis and won't convert you. But if you liked III, or if you've ever wanted to play a superhero sandbox with writing that's actually funny rather than just loud, this is the version of that game that gets the movement mechanics right. The Metacritic score of 86 reflects a game that genuinely delivers on its premise, rough edges included.

Alex
Alex · Scout Team

Catch-all

Tags

steamSuperhero PowersParodyOpen World SandboxThird-Person ShooterCampaign Co-opPower FantasySatirical WritingAlien InvasionMatrix-Style SimulationCluster CollectiblesElemental Blast PowersGenre Parody MissionsTwo-Player Co-op CampaignMovement-First DesignAbsurdist WritingWeapon Customization

System Requirements

Minimum

Processor
Intel Core 2 Quad Q6600 | AMD Athlon II x3
Memory
4 GB RAM
Graphics
NVIDIA GTX 260 | AMD Radeon HD 5800 series
DirectX
Version 10

Recommended

Processor
Intel i3 2100T | AMD Phenom II x4 or higher
Memory
4 GB RAM
Graphics
NVIDIA GTX 560 | AMD Radeon HD 6800 series or higher
DirectX
Version 11
Storage
10 GB av…

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Reviews & Ratings

Metacritic
86
Steam
88%(77,457)

Game Info

Developer
Deep Silver Volition
Publisher
Koch Media
Release Date
Aug 19, 2013

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Frequently asked questions about Saints Row IV

How much does Saints Row IV cost?

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What platforms is Saints Row IV available on?

Saints Row IV is available on PC.

When was Saints Row IV released?

Saints Row IV was released on 19 August 2013.

Who developed Saints Row IV?

Saints Row IV was developed by Deep Silver Volition and published by Koch Media.

Is Saints Row IV worth buying?

Saints Row IV holds a Metacritic score of 86/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.