Compare Agents of Mayhem Day One Edition Key prices across 50+ stores and find the best deal. Developed by Deep Silver Volition. Published by Deep Silver. Released on 8/15/2017. Available on PC. Genres: Action. Metacritic score: 68/100.

A bombastic single-player superhero brawler set in Seoul where you swap between a roster of wisecracking agents mid-mission. Fun in bursts, shallow over time.

Agents of Mayhem is a third-person action game from Deep Silver Volition, the studio behind Saints Row, and that DNA is absolutely visible. You play as MAYHEM, a globe-saving agency staffed by a rotating cast of super-agents, each with their own weapons, active abilities, and passive quirks. The enemy faction is LEGION, a cartoonishly evil organization with a mysterious boss called the Morningstar pulling strings from the shadows. The setup is pure Saturday-morning-cartoon energy, and if you can meet the game on those terms, there is real fun to be had here. The headline mechanic is agent-swapping. You build a squad of three characters and can switch between them in real time during combat, chaining cooldowns and abilities across the roster. Early on this feels clever - swap to Hardtack for close-range shotgun pressure, flip to Fortune for drone harassment, then burn Rama's toxic bow to finish a wave. Each agent plays meaningfully differently, and the game has a decent number to unlock and experiment with. The problem is that the open-world city of Seoul, while visually distinctive and more interesting than a generic American metropolis, does not give the combat system enough variety to stay fresh. The mission structure repeats itself faster than the game seems to realize, and the underground LEGION vault levels blur together after a few hours. Progression exists in several layers - agent levels, a global MAYHEM level, gadget upgrades, and core passive upgrades that apply across the squad. It sounds meaty on paper, but in practice most of the interesting power spikes come early. By the midgame you are grinding incremental stat bumps more than discovering genuinely new tools. The writing leans hard into irreverence and fourth-wall nudging, which works for some agents (Joule and Rama have real personality) and lands flat for others. Whether the humor clicks is probably the single biggest factor in whether you will enjoy the back half. There is no multiplayer here - this is a strictly solo experience. For a game with a cast this large and a combat system built around squad composition, that absence is felt. The core loop would benefit enormously from a co-op mode that was apparently planned but never shipped. What you get instead is a game that is genuinely enjoyable in two-hour sessions, slightly repetitive in four-hour ones, and starting to show seams if you push into the double digits without a real investment in the characters. If you liked Saints Row IV or III and want something in that approximate register - loud, colorful, mechanically comfortable rather than challenging - Agents of Mayhem scratches a specific itch that very few other games do. Go in expecting a focused single-player brawler with a fun swap mechanic and a strong visual identity, not a deep open-world RPG, and you will likely get your money's worth out of it. Metacritic landed it at 68, which feels about right. There is a genuinely good game buried in here; it just needed another pass on mission variety and a harder look at pacing. Alex, Scout Team

Agents of Mayhem Day One Edition Key
Action

Agents of Mayhem Day One Edition Key

Aug 15, 2017Deep Silver VolitionDeep Silver
GamerScout Says

A bombastic single-player superhero brawler set in Seoul where you swap between a roster of wisecracking agents mid-mission. Fun in bursts, shallow over time.

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About Agents of Mayhem Day One Edition Key

Agents of Mayhem is a third-person action game from Deep Silver Volition, the studio behind Saints Row, and that DNA is absolutely visible. You play as MAYHEM, a globe-saving agency staffed by a rotating cast of super-agents, each with their own weapons, active abilities, and passive quirks. The enemy faction is LEGION, a cartoonishly evil organization with a mysterious boss called the Morningstar pulling strings from the shadows. The setup is pure Saturday-morning-cartoon energy, and if you can meet the game on those terms, there is real fun to be had here. The headline mechanic is agent-swapping. You build a squad of three characters and can switch between them in real time during combat, chaining cooldowns and abilities across the roster. Early on this feels clever - swap to Hardtack for close-range shotgun pressure, flip to Fortune for drone harassment, then burn Rama's toxic bow to finish a wave. Each agent plays meaningfully differently, and the game has a decent number to unlock and experiment with. The problem is that the open-world city of Seoul, while visually distinctive and more interesting than a generic American metropolis, does not give the combat system enough variety to stay fresh. The mission structure repeats itself faster than the game seems to realize, and the underground LEGION vault levels blur together after a few hours. Progression exists in several layers - agent levels, a global MAYHEM level, gadget upgrades, and core passive upgrades that apply across the squad. It sounds meaty on paper, but in practice most of the interesting power spikes come early. By the midgame you are grinding incremental stat bumps more than discovering genuinely new tools. The writing leans hard into irreverence and fourth-wall nudging, which works for some agents (Joule and Rama have real personality) and lands flat for others. Whether the humor clicks is probably the single biggest factor in whether you will enjoy the back half. There is no multiplayer here - this is a strictly solo experience. For a game with a cast this large and a combat system built around squad composition, that absence is felt. The core loop would benefit enormously from a co-op mode that was apparently planned but never shipped. What you get instead is a game that is genuinely enjoyable in two-hour sessions, slightly repetitive in four-hour ones, and starting to show seams if you push into the double digits without a real investment in the characters. If you liked Saints Row IV or III and want something in that approximate register - loud, colorful, mechanically comfortable rather than challenging - Agents of Mayhem scratches a specific itch that very few other games do. Go in expecting a focused single-player brawler with a fun swap mechanic and a strong visual identity, not a deep open-world RPG, and you will likely get your money's worth out of it. Metacritic landed it at 68, which feels about right. There is a genuinely good game buried in here; it just needed another pass on mission variety and a harder look at pacing. Alex, Scout Team

Tags

steamAgent Swap MechanicThird-Person ShooterSuperheroOpen World BrawlerSquad BuildingSingle-Player OnlySaturday Morning ToneAbility Cooldown Combat

System Requirements

System requirements for Agents of Mayhem Day One Edition Key aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
68

Game Info

Developer
Deep Silver Volition
Publisher
Deep Silver
Release Date
Aug 15, 2017

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableSteam CloudRemote Play on TVFamily Sharing

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