Compare Sagrada prices across 50+ stores and find the best deal. Developed by Dire Wolf. Published by Dire Wolf. Released on 3/31/2020. Available on PC, Mac. Genres: Casual, Indie, Strategy.

A puzzle-brained dice drafting game that will make you stare at a 4x5 grid longer than you planned. Best suited for board game fans who want something genuinely thinky without a 3-hour time commitment.

I'll be straight with you: this is not my usual corner of the map. No respawn timers, no movement tech, no TTK spreadsheets. But Dire Wolf's digital port of Sagrada is a tightly designed puzzle game that even a shooter-head can respect, because the core decision loop has real teeth underneath a calm surface. Here is what you are actually doing: each round a shared pool of dice gets rolled, and you draft from that pool one at a time to fill a personal 4x5 grid window. The catch is that no two adjacent dice can share a color or a number. Your grid also has pre-printed color and value restrictions baked into individual squares, so every pick is constrained in at least two directions simultaneously. Three public patron objectives score at game end for things like columns with all distinct colors or rows with no repeated numbers, and each player also holds a private objective tied to a specific color. Favor tokens let you spend into three randomized tool cards per session, tools like the Lathekin (move two placed dice) or the Flux Remover (swap a drafted die for a completely new one from the bag), which add just enough flex to prevent the game from feeling purely reactive to the dice gods. The digital version handles all the fiddly adjacency checking and end-game scoring automatically, which removes the tabletop version's biggest friction point. The UI highlights valid placements the moment you pick a die, which is the right call for new players and keeps rounds moving. There are three distinct solo modes (standard AI match, a high-score solo mode, and a progressive campaign with themed objectives), plus online multiplayer with both live and asynchronous options, and local pass-and-play. Cross-platform play is supported, so PC and mobile players share the same pool. The campaign in particular is worth mentioning: it layers progressively tighter objectives that will start punishing lazy drafting fairly quickly. Where it strains is familiar to anyone who has thought hard about dice-based designs. A bad run in the shared pool during rounds seven through nine can torpedo a carefully built position, and there is not much you can do about it outside of tool-card mitigation. Player interaction is also light by design. You can draft-deny an opponent who is obviously chasing a specific color, but the overlap between your window needs and their window needs is usually low enough that hate-drafting costs you more than it costs them. Experienced players will also notice that the window pattern variety, while solid, can start cycling on a longer save. The digital version has not received the board game's expansions as of this writing, so what you get is the base game experience, nothing more. On the question of platform: the Steam version looks noticeably sharper than mobile, and it is the easiest place to get a consistent group together without juggling app ecosystems. If you are buying this specifically to play solo or in short async bursts, mobile is arguably the better fit for the price. On PC, it earns its place as a palate cleanser between sessions of whatever ranked shooter is currently eating your life. Fred, Scout Team

Sagrada
CasualIndieStrategy

Sagrada

Mar 31, 2020Dire Wolf
GamerScout Says

A puzzle-brained dice drafting game that will make you stare at a 4x5 grid longer than you planned. Best suited for board game fans who want something genuinely thinky without a 3-hour time commitment.

PCMac
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About Sagrada

I'll be straight with you: this is not my usual corner of the map. No respawn timers, no movement tech, no TTK spreadsheets. But Dire Wolf's digital port of Sagrada is a tightly designed puzzle game that even a shooter-head can respect, because the core decision loop has real teeth underneath a calm surface. Here is what you are actually doing: each round a shared pool of dice gets rolled, and you draft from that pool one at a time to fill a personal 4x5 grid window. The catch is that no two adjacent dice can share a color or a number. Your grid also has pre-printed color and value restrictions baked into individual squares, so every pick is constrained in at least two directions simultaneously. Three public patron objectives score at game end for things like columns with all distinct colors or rows with no repeated numbers, and each player also holds a private objective tied to a specific color. Favor tokens let you spend into three randomized tool cards per session, tools like the Lathekin (move two placed dice) or the Flux Remover (swap a drafted die for a completely new one from the bag), which add just enough flex to prevent the game from feeling purely reactive to the dice gods. The digital version handles all the fiddly adjacency checking and end-game scoring automatically, which removes the tabletop version's biggest friction point. The UI highlights valid placements the moment you pick a die, which is the right call for new players and keeps rounds moving. There are three distinct solo modes (standard AI match, a high-score solo mode, and a progressive campaign with themed objectives), plus online multiplayer with both live and asynchronous options, and local pass-and-play. Cross-platform play is supported, so PC and mobile players share the same pool. The campaign in particular is worth mentioning: it layers progressively tighter objectives that will start punishing lazy drafting fairly quickly. Where it strains is familiar to anyone who has thought hard about dice-based designs. A bad run in the shared pool during rounds seven through nine can torpedo a carefully built position, and there is not much you can do about it outside of tool-card mitigation. Player interaction is also light by design. You can draft-deny an opponent who is obviously chasing a specific color, but the overlap between your window needs and their window needs is usually low enough that hate-drafting costs you more than it costs them. Experienced players will also notice that the window pattern variety, while solid, can start cycling on a longer save. The digital version has not received the board game's expansions as of this writing, so what you get is the base game experience, nothing more. On the question of platform: the Steam version looks noticeably sharper than mobile, and it is the easiest place to get a consistent group together without juggling app ecosystems. If you are buying this specifically to play solo or in short async bursts, mobile is arguably the better fit for the price. On PC, it earns its place as a palate cleanser between sessions of whatever ranked shooter is currently eating your life. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvptier:sub-5Digital Board GameDice DraftingAsynchronous MultiplayerCross-Platform PlayCampaign ModeDaily ChallengePass and PlaySpatial PuzzleDraft Denial

System Requirements

Minimum

OS
Windows 7, Windows 8.1, Windows 10 (64bit version only)
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Graphics card with DX11 or OpenGL 3.x capabilities
Processor
Intel Pentium D or AMD Athlon 64 X2

Recommended

OS
Windows 10 (64bit version only)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Graphics card with DX11 or OpenGL 3.x capabilities
Processor
Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better

Reviews & Ratings

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Game Info

Developer
Dire Wolf
Publisher
Dire Wolf
Release Date
Mar 31, 2020

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