Compare A Game Of Thrones - A Feast For Crows prices across 50+ stores and find the best deal. Developed by Dire Wolf. Published by Twin Sails Interactive. Released on 4/13/2022. Available on PC, Mac. Genres: Strategy.

A DLC-sized rule shake-up for the base board game that adds House Arryn and swaps territory dominance for a point-scoring objective race, but only 40% of Steam reviewers thought it was worth the price.

My instinct coming into this one was cautious: it is a DLC for a digital board game adaptation, not a standalone title, and the Steam reception is rough enough that you need the full picture before clicking anything. This is not a shooter, which makes me an unusual voice to put on it, but the question the Scout Team is answering is the same one I ask about every game: is your time and money going somewhere it actually earns a return. The short answer here is complicated. A Feast for Crows is a scenario expansion for A Game of Thrones: The Board Game - Digital Edition, developed by Dire Wolf. It does not add a new map or a campaign. What it does is restructure the win condition completely: instead of controlling seven strongholds and castles across Westeros, you are now racing to reach ten points through secret objective cards and unique House objective cards specific to each faction. The player who hits that threshold first wins, which means the game ends faster and the pacing feels less like a marathon siege and more like a focused sprint. Supply is also recalculated at the end of every round rather than only on Westeros card events, which tightens logistics pressure noticeably. The headliner is House Arryn, a brand new playable faction set in the Vale, bringing characters like Littlefinger and Bronze Yohn Royce into the four-player lineup alongside repositioned versions of the Lannisters, Starks, and Baratheon from the fourth book's alternate setup. The problem, and it is a real one, is that only 40% of the Steam user reviews on this DLC are positive. That is a mixed-at-best signal, and with only fifteen total reviews the sample is thin. But the recurring sentiment in the base game community is that the objective card system introduces hidden information in a way the base game was never designed for, which can make diplomacy feel less meaningful. When you do not know what your opponent is secretly trying to accomplish, the negotiation layer that makes the base game genuinely compelling gets murkier. Whether that feels like depth or noise depends entirely on your group. If your regular four-player crew is already deep in the base game and wants a faster format, this scenario has a real case. If you are picking this up with strangers in an async online lobby, the secret objective layer tends to fall flat. The other thing you need to know before anything else: this requires the base game to run. It is DLC, full stop. There is no solo scenario attached, no new campaign challenge, and no standalone mode. Cross-platform async multiplayer carries over from the base game, which is the one genuine convenience win. The Arryn faction is well-constructed and distinct from the other houses, which at least gives experienced players a new strategic angle to work through. If you are already in the base game and your group is tired of the standard win condition, this is a cheap enough pickup to try the format change. If you are new to the digital board game entirely, get the base game right first and treat this as optional later. Fred, Scout Team

A Game Of Thrones - A Feast For Crows
Strategy

A Game Of Thrones - A Feast For Crows

Apr 13, 2022Dire WolfTwin Sails Interactive
GamerScout Says

A DLC-sized rule shake-up for the base board game that adds House Arryn and swaps territory dominance for a point-scoring objective race, but only 40% of Steam reviewers thought it was worth the price.

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About A Game Of Thrones - A Feast For Crows

My instinct coming into this one was cautious: it is a DLC for a digital board game adaptation, not a standalone title, and the Steam reception is rough enough that you need the full picture before clicking anything. This is not a shooter, which makes me an unusual voice to put on it, but the question the Scout Team is answering is the same one I ask about every game: is your time and money going somewhere it actually earns a return. The short answer here is complicated. A Feast for Crows is a scenario expansion for A Game of Thrones: The Board Game - Digital Edition, developed by Dire Wolf. It does not add a new map or a campaign. What it does is restructure the win condition completely: instead of controlling seven strongholds and castles across Westeros, you are now racing to reach ten points through secret objective cards and unique House objective cards specific to each faction. The player who hits that threshold first wins, which means the game ends faster and the pacing feels less like a marathon siege and more like a focused sprint. Supply is also recalculated at the end of every round rather than only on Westeros card events, which tightens logistics pressure noticeably. The headliner is House Arryn, a brand new playable faction set in the Vale, bringing characters like Littlefinger and Bronze Yohn Royce into the four-player lineup alongside repositioned versions of the Lannisters, Starks, and Baratheon from the fourth book's alternate setup. The problem, and it is a real one, is that only 40% of the Steam user reviews on this DLC are positive. That is a mixed-at-best signal, and with only fifteen total reviews the sample is thin. But the recurring sentiment in the base game community is that the objective card system introduces hidden information in a way the base game was never designed for, which can make diplomacy feel less meaningful. When you do not know what your opponent is secretly trying to accomplish, the negotiation layer that makes the base game genuinely compelling gets murkier. Whether that feels like depth or noise depends entirely on your group. If your regular four-player crew is already deep in the base game and wants a faster format, this scenario has a real case. If you are picking this up with strangers in an async online lobby, the secret objective layer tends to fall flat. The other thing you need to know before anything else: this requires the base game to run. It is DLC, full stop. There is no solo scenario attached, no new campaign challenge, and no standalone mode. Cross-platform async multiplayer carries over from the base game, which is the one genuine convenience win. The Arryn faction is well-constructed and distinct from the other houses, which at least gives experienced players a new strategic angle to work through. If you are already in the base game and your group is tired of the standard win condition, this is a cheap enough pickup to try the format change. If you are new to the digital board game entirely, get the base game right first and treat this as optional later. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementstier:sub-5Digital Board GameDLC ScenarioSecret ObjectivesAsymmetric FactionsAsync MultiplayerTurn-Based Tactics4-Player Only

System Requirements

Minimum

OS
Windows 7, Windows 8.1, Windows 10 (64bit version only)
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Graphics card with DX11 or OpenGL 3.x capabilities
Processor
Intel Pentium D or AMD Athlon 64 X2

Recommended

OS
Windows 10 (64bit version only)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Graphics card with DX11 or OpenGL 3.x capabilities
Processor
Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better

Reviews & Ratings

No ratings available

Game Info

Developer
Dire Wolf
Publisher
Twin Sails Interactive
Release Date
Apr 13, 2022

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