Compare A Game Of Thrones - A Dance With Dragons prices across trusted key stores and find the best deal. Developed by Dire Wolf. Published by Twin Sails Interactive. Released on 4/7/2021. Available on PC, Mac. Genres: Strategy.

Six-round chaos for veterans of the base game: Dance with Dragons strips away your comfort zone and forces every house into immediate, ugly conflict from turn one.

I have spent enough time with the base game of A Game of Thrones: The Board Game Digital Edition to know what a comfortable opening looks like - hold your territory, read the room, make a quiet pact with your neighbour, break it by round five. Dance with Dragons rips that playbook up. This expansion DLC, developed by Dire Wolf and published by Twin Sails Interactive, slaps a completely reworked six-player starting setup on the map and compresses the whole war into six rounds instead of the standard ten. Confrontation is not something you can delay here. The Baratheons are already breathing down the Starks' necks in the North, the Lannisters are sitting fat in King's Landing but with the Tyrells pressing from the south, and the Greyjoys have spread inland and along the coast simultaneously. Everyone is already in someone's face before the first order token hits the board. The mechanical core of the base game stays intact, and it is worth understanding what that means. This is a simultaneous secret-order game: every round you assign march, support, raid, consolidate, or defend orders face-down to each of your regions, then everyone flips at once. There are no dice. Ties in battle are broken by playing a house card, which burns a character from your hand permanently - characters like Jon Snow for the Baratheons or the mourning-Tywin Lannisters, all freshly drawn from the book-era lore Dance with Dragons introduces. That card management layer gets brutal when you only have six rounds to work with, because there is no time to rebuild a depleted hand or wait out a bad position. The three influence tracks - Iron Throne, Fiefdom, and King's Court - still govern tie-breaking outside combat, combat itself, and the Messenger Raven ability respectively, and the bidding wars for those tracks feel even more high-stakes when every power token counts under the shorter format. The value question is genuinely awkward. The DLC delivers 42 new faction house cards across all six houses and the alternate starting positions - that is the full content list, and critics have rightly pointed out that another strategy title might have shipped this as a free scenario update. What you are paying for is a genuine gameplay shakeup rather than new rules: long-game defensive strategies simply do not work in six rounds, and players who have found a comfort zone with a particular house will need to rebuild their tactics from scratch under the new board state. The lack of added challenge scenarios is a miss, especially since the base game's challenge mode is one of its stronger solo features. On the technical side, the digital implementation has its rough edges. The UI is functional rather than polished, the AI in solo play has no fast-forward option that keeps the pacing tight, and some minor bugs in the base game have carried over. Matchmaking for pickup online games has historically been thin, which means the six-player mode - the only format this DLC is built for - depends heavily on you bringing a full lobby of actual humans. If you can fill that lobby, the chaos of a compressed Dance with Dragons session with five people you can voice chat with is genuinely the best argument for this DLC's existence. Bottom line: this is squarely an expansion for players who are already comfortable with the base game's order system and want a harder, faster, more aggressive version of the same fight. New players should not start here. Casual fans of the show looking for something approachable should not start here either. But if you have played the base game enough that the standard ten-round arc has started to feel predictable, the new house card pool and the compressed starting tension do deliver a meaningfully different game. Fred, Scout Team

A Game Of Thrones - A Dance With Dragons

A Game Of Thrones - A Dance With Dragons

Apr 7, 2021Dire WolfTwin Sails Interactive
GamerScout Says

Six-round chaos for veterans of the base game: Dance with Dragons strips away your comfort zone and forces every house into immediate, ugly conflict from turn one.

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GamerScout Verdict

Worth it only if you already own the base game and your regular lobby is bored of the standard ten-round format.

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About A Game Of Thrones - A Dance With Dragons

I have spent enough time with the base game of A Game of Thrones: The Board Game Digital Edition to know what a comfortable opening looks like - hold your territory, read the room, make a quiet pact with your neighbour, break it by round five. Dance with Dragons rips that playbook up. This expansion DLC, developed by Dire Wolf and published by Twin Sails Interactive, slaps a completely reworked six-player starting setup on the map and compresses the whole war into six rounds instead of the standard ten. Confrontation is not something you can delay here. The Baratheons are already breathing down the Starks' necks in the North, the Lannisters are sitting fat in King's Landing but with the Tyrells pressing from the south, and the Greyjoys have spread inland and along the coast simultaneously. Everyone is already in someone's face before the first order token hits the board. The mechanical core of the base game stays intact, and it is worth understanding what that means. This is a simultaneous secret-order game: every round you assign march, support, raid, consolidate, or defend orders face-down to each of your regions, then everyone flips at once. There are no dice. Ties in battle are broken by playing a house card, which burns a character from your hand permanently - characters like Jon Snow for the Baratheons or the mourning-Tywin Lannisters, all freshly drawn from the book-era lore Dance with Dragons introduces. That card management layer gets brutal when you only have six rounds to work with, because there is no time to rebuild a depleted hand or wait out a bad position. The three influence tracks - Iron Throne, Fiefdom, and King's Court - still govern tie-breaking outside combat, combat itself, and the Messenger Raven ability respectively, and the bidding wars for those tracks feel even more high-stakes when every power token counts under the shorter format. The value question is genuinely awkward. The DLC delivers 42 new faction house cards across all six houses and the alternate starting positions - that is the full content list, and critics have rightly pointed out that another strategy title might have shipped this as a free scenario update. What you are paying for is a genuine gameplay shakeup rather than new rules: long-game defensive strategies simply do not work in six rounds, and players who have found a comfort zone with a particular house will need to rebuild their tactics from scratch under the new board state. The lack of added challenge scenarios is a miss, especially since the base game's challenge mode is one of its stronger solo features. On the technical side, the digital implementation has its rough edges. The UI is functional rather than polished, the AI in solo play has no fast-forward option that keeps the pacing tight, and some minor bugs in the base game have carried over. Matchmaking for pickup online games has historically been thin, which means the six-player mode - the only format this DLC is built for - depends heavily on you bringing a full lobby of actual humans. If you can fill that lobby, the chaos of a compressed Dance with Dragons session with five people you can voice chat with is genuinely the best argument for this DLC's existence. Bottom line: this is squarely an expansion for players who are already comfortable with the base game's order system and want a harder, faster, more aggressive version of the same fight. New players should not start here. Casual fans of the show looking for something approachable should not start here either. But if you have played the base game enough that the standard ten-round arc has started to feel predictable, the new house card pool and the compressed starting tension do deliver a meaningfully different game.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpachievementstier:sub-5Digital Board GameExpert ModeAsymmetric HousesCompressed FormatSocial DeductionSecret Orders6-Player OnlyHouse Cards

System Requirements

Minimum

OS
Windows 7, Windows 8.1, Windows 10 (64bit version only)
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Graphics card with DX11 or OpenGL 3.x capabilities
Processor
Intel Pentium D or AMD Athlon 64 X2

Recommended

OS
Windows 10 (64bit version only)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Graphics card with DX11 or OpenGL 3.x capabilities
Processor
Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better

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Game Info

Developer
Dire Wolf
Publisher
Twin Sails Interactive
Release Date
Apr 7, 2021

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A Game Of Thrones - A Dance With Dragons is available on PC, Mac.

When was A Game Of Thrones - A Dance With Dragons released?

A Game Of Thrones - A Dance With Dragons was released on 7 April 2021.

Who developed A Game Of Thrones - A Dance With Dragons?

A Game Of Thrones - A Dance With Dragons was developed by Dire Wolf and published by Twin Sails Interactive.