Compare Everdell prices across 50+ stores and find the best deal. Developed by Dire Wolf. Published by Dire Wolf. Released on 7/28/2022. Available on PC, Mac. Genres: Casual, Indie, Strategy.

If your usual gaming circle won't sit down for a board game night, this digital adaptation of a celebrated worker-placement title solves that problem cleanly, with async multiplayer and solo challenges that hold up better than the AI does.

I'll be straight with you: Everdell is not the genre I live in. My usual Tuesday night involves checking net graphs and debating TTK charts. But I keep a soft spot for digital board game adaptations that actually work, and this one is worth your attention if you're the kind of player who wants something to fill the gaps between sessions. Dire Wolf has built a faithful port of the acclaimed tabletop game, and the fundamentals are solid. You're spending four seasons placing workers to gather resources (berries, twigs, resin, pebbles) and slotting up to 15 Construction and Critter cards into your personal tableau. Each card either generates resources, unlocks new abilities, or scores points, and the whole game lives or dies on how well you spot synergies between them. Players move through seasons at their own pace rather than in lock-step, which creates an interesting timing layer; rushing to Autumn early can give you an edge, but lingering in Summer to max out a combo line often pays better. It's a clean decision structure on every turn: place a worker, play a card, or advance your season. Complexity ramps naturally as your tableau grows. The visuals are genuinely excellent. Dire Wolf knows presentation, and the 2.5D board, animated worker figures, and illustrated card art carry the charm of the source material without compromise. The Meadow, a shared row of eight available cards you can draft directly, is well-rendered and gets a dedicated quick-view button that helps readability on PC. The built-in tutorial does a solid job getting newcomers up to speed, and the solo mode is where the digital version arguably earns its keep, with a set of Challenge scenarios that tweak the base setup and change objectives in ways that extend replay value well past a standard run against the AI. The async multiplayer with a three-day turn timer is a smart design call: miss a turn on a long weekend and the AI covers for you once before you get booted, which means online games with friends actually finish. That said, there are real friction points. The board cannot fit on a single screen, and while jump buttons and zoom exist, you are always scrolling to piece together a full picture of the board state. Scouting opponent cities means hovering over individual card avatars one at a time, which gets tedious as cities hit double digits. There is no undo button, and misclicks on worker placement have consequences, a frustration that surfaces in community feedback repeatedly. The standard AI is serviceable but reported as too easy for anyone who has internalized the card synergies. The base game's card pool also gets repetitive after enough sessions, and the tabletop expansions, while numerous, have had slow support in the digital version. Bottom line for the PC crowd: if you own a 1440p monitor and a mouse with any precision, the readability issues that plague mobile are mostly manageable at high resolution. Cross-platform play means the player pool is wider than Steam alone, which helps matchmaking. It is a good game and a competent port. It will not replace a live opponent across a real table, but it is the next best thing for a game that otherwise requires four people in the same room with an evening free. Fred, Scout Team

Everdell
CasualIndieStrategy

Everdell

Jul 28, 2022Dire Wolf
GamerScout Says

If your usual gaming circle won't sit down for a board game night, this digital adaptation of a celebrated worker-placement title solves that problem cleanly, with async multiplayer and solo challenges that hold up better than the AI does.

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About Everdell

I'll be straight with you: Everdell is not the genre I live in. My usual Tuesday night involves checking net graphs and debating TTK charts. But I keep a soft spot for digital board game adaptations that actually work, and this one is worth your attention if you're the kind of player who wants something to fill the gaps between sessions. Dire Wolf has built a faithful port of the acclaimed tabletop game, and the fundamentals are solid. You're spending four seasons placing workers to gather resources (berries, twigs, resin, pebbles) and slotting up to 15 Construction and Critter cards into your personal tableau. Each card either generates resources, unlocks new abilities, or scores points, and the whole game lives or dies on how well you spot synergies between them. Players move through seasons at their own pace rather than in lock-step, which creates an interesting timing layer; rushing to Autumn early can give you an edge, but lingering in Summer to max out a combo line often pays better. It's a clean decision structure on every turn: place a worker, play a card, or advance your season. Complexity ramps naturally as your tableau grows. The visuals are genuinely excellent. Dire Wolf knows presentation, and the 2.5D board, animated worker figures, and illustrated card art carry the charm of the source material without compromise. The Meadow, a shared row of eight available cards you can draft directly, is well-rendered and gets a dedicated quick-view button that helps readability on PC. The built-in tutorial does a solid job getting newcomers up to speed, and the solo mode is where the digital version arguably earns its keep, with a set of Challenge scenarios that tweak the base setup and change objectives in ways that extend replay value well past a standard run against the AI. The async multiplayer with a three-day turn timer is a smart design call: miss a turn on a long weekend and the AI covers for you once before you get booted, which means online games with friends actually finish. That said, there are real friction points. The board cannot fit on a single screen, and while jump buttons and zoom exist, you are always scrolling to piece together a full picture of the board state. Scouting opponent cities means hovering over individual card avatars one at a time, which gets tedious as cities hit double digits. There is no undo button, and misclicks on worker placement have consequences, a frustration that surfaces in community feedback repeatedly. The standard AI is serviceable but reported as too easy for anyone who has internalized the card synergies. The base game's card pool also gets repetitive after enough sessions, and the tabletop expansions, while numerous, have had slow support in the digital version. Bottom line for the PC crowd: if you own a 1440p monitor and a mouse with any precision, the readability issues that plague mobile are mostly manageable at high resolution. Cross-platform play means the player pool is wider than Steam alone, which helps matchmaking. It is a good game and a competent port. It will not replace a live opponent across a real table, but it is the next best thing for a game that otherwise requires four people in the same room with an evening free. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supporttier:aaaWorker PlacementTableau BuildingAsync MultiplayerSolo ChallengesCard SynergiesCross-Platform MultiplayerDigital Board GamePoint Salad Scoring

System Requirements

Minimum

OS
Windows 10 (64bit version only)
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Intel HD 2000 graphics or Vega 8 graphics
Processor
Intel Core i5-2400 or AMD Ryzen 3 2200G

Recommended

OS
Windows 10 (64bit version only)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
NVIDIA GeForce 8800 GT (512 MB) or ATI Radeon HD 4850 (512 MB) or better
Processor
Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better

Reviews & Ratings

No ratings available

Game Info

Developer
Dire Wolf
Publisher
Dire Wolf
Release Date
Jul 28, 2022

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