Compare Ruined King: A League of Legends Story™ prices across 50+ stores and find the best deal. Developed by Airship Syndicate. Published by Riot Forge. Released on 11/16/2021. Available on PC, Xbox. Genres: Indie, RPG. Metacritic score: 80/100.

Skip the MOBA, keep the champions: Airship Syndicate turns Bilgewater's cast into a genuinely sharp turn-based RPG that earns its 30-hour runtime.

I went in with zero League of Legends hours on record and came out the other side genuinely impressed by what Airship Syndicate built around a licensed IP. That almost never happens. Ruined King is a turn-based RPG set in the pirate city of Bilgewater and the fog-choked Shadow Isles, following a party of six champions - Miss Fortune, Illaoi, Braum, Yasuo, Ahri, and Pyke - as they stumble into an alliance against the creeping Black Mist and its Ruined King, Viego. You never need to have touched League to follow the plot, though lore veterans will find the character work quietly rewarding. The thing that keeps you in the fights is the Lane Initiative System. Every battle runs on a visible timeline divided into three lanes: speed, balanced, and power. Abilities slot into different positions on that bar, so the real decision isn't just "which skill" but "which lane, and when." Wildcard modifiers periodically appear on the timeline, threatening poison mists or offering healing windows, and careful lane planning lets you dodge the former and catch the latter. It's the kind of system where a good turn feels genuinely earned rather than lucky. Each champion's kit is also built around a League-derived passive mechanic - Yasuo charges up Steel Tempest with basic attacks, Miss Fortune builds Strut stacks that push her speed if she avoids damage, Ahri uses Essence Theft to heal while attacking - and learning how those mechanics chain together across a three-champion active party is quietly one of the better combat puzzles this genre has offered in a while. The art direction, shaped by comic artist Joe Madureira, is the other obvious highlight. Bilgewater reads as a living, waterlogged port town rather than a corridor sequence, and the Shadow Isles carries a heavy, grey atmosphere that actually shifts the game's mood when you cross into it. Cutscenes are rendered in a comic-panel style that fits the source material without feeling like a budget workaround. Voice acting uses the full League cast and it shows - nobody phones it in. Where Ruined King stumbles is in its writing and late-game pacing. The dialogue leans blunt, and some party members never quite develop past their archetype. The story's central conceit - all these mismatched champions have personal reasons to converge on the same threat - strains credibility early on, and combat fatigue can accumulate during the back third as encounter variety thins out. At around 25-30 hours the game wraps without overstaying, which is the right instinct, but a few more dungeon modifiers in the final stretch would have helped. A story mode difficulty option exists for players who want to prioritize the narrative over the tactical layer, which is a thoughtful inclusion. For turn-based RPG players who have bounced off the League universe because the MOBA never interested them, this is exactly the entry point Riot probably hoped to build. It does not ask for MOBA literacy and it does not feel like a cash-in. It feels like a small studio that genuinely loves the genre, given a rich setting and enough time to do something careful with it. Kai, Scout Team

Ruined King: A League of Legends Story™
IndieRPG

Ruined King: A League of Legends Story™

Nov 16, 2021Airship SyndicateRiot Forge
GamerScout Says

Skip the MOBA, keep the champions: Airship Syndicate turns Bilgewater's cast into a genuinely sharp turn-based RPG that earns its 30-hour runtime.

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About Ruined King: A League of Legends Story™

I went in with zero League of Legends hours on record and came out the other side genuinely impressed by what Airship Syndicate built around a licensed IP. That almost never happens. Ruined King is a turn-based RPG set in the pirate city of Bilgewater and the fog-choked Shadow Isles, following a party of six champions - Miss Fortune, Illaoi, Braum, Yasuo, Ahri, and Pyke - as they stumble into an alliance against the creeping Black Mist and its Ruined King, Viego. You never need to have touched League to follow the plot, though lore veterans will find the character work quietly rewarding. The thing that keeps you in the fights is the Lane Initiative System. Every battle runs on a visible timeline divided into three lanes: speed, balanced, and power. Abilities slot into different positions on that bar, so the real decision isn't just "which skill" but "which lane, and when." Wildcard modifiers periodically appear on the timeline, threatening poison mists or offering healing windows, and careful lane planning lets you dodge the former and catch the latter. It's the kind of system where a good turn feels genuinely earned rather than lucky. Each champion's kit is also built around a League-derived passive mechanic - Yasuo charges up Steel Tempest with basic attacks, Miss Fortune builds Strut stacks that push her speed if she avoids damage, Ahri uses Essence Theft to heal while attacking - and learning how those mechanics chain together across a three-champion active party is quietly one of the better combat puzzles this genre has offered in a while. The art direction, shaped by comic artist Joe Madureira, is the other obvious highlight. Bilgewater reads as a living, waterlogged port town rather than a corridor sequence, and the Shadow Isles carries a heavy, grey atmosphere that actually shifts the game's mood when you cross into it. Cutscenes are rendered in a comic-panel style that fits the source material without feeling like a budget workaround. Voice acting uses the full League cast and it shows - nobody phones it in. Where Ruined King stumbles is in its writing and late-game pacing. The dialogue leans blunt, and some party members never quite develop past their archetype. The story's central conceit - all these mismatched champions have personal reasons to converge on the same threat - strains credibility early on, and combat fatigue can accumulate during the back third as encounter variety thins out. At around 25-30 hours the game wraps without overstaying, which is the right instinct, but a few more dungeon modifiers in the final stretch would have helped. A story mode difficulty option exists for players who want to prioritize the narrative over the tactical layer, which is a thoughtful inclusion. For turn-based RPG players who have bounced off the League universe because the MOBA never interested them, this is exactly the entry point Riot probably hoped to build. It does not ask for MOBA literacy and it does not feel like a cash-in. It feels like a small studio that genuinely loves the genre, given a rich setting and enough time to do something careful with it. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaLane Initiative SystemParty CompositionChampion AbilitiesNo MOBA Knowledge RequiredIsometric ExplorationComic-Style CutscenesMultiple Difficulty ModesLore-Rich Setting

System Requirements

Minimum

OS
Windows 10, 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Radeon Vega 8 / Intel Iris Plus / Geforce GTX 650 / Radeon HD 7770 (2GB VRAM Required)
Processor
Intel Core i5-2300, AMD A8-5600k
Additional Notes
Recommended for 1080p, 30FPS on Medium Settings

Recommended

OS
Windows 10, 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Geforce GTX 660Ti, Radeon HD 7950
Processor
Intel Core i3-6100, AMD FX-8120
Additional Notes
Recommended for 1440p, 60FPS on High Settings

Reviews & Ratings

Metacritic
80

Game Info

Developer
Airship Syndicate
Publisher
Riot Forge
Release Date
Nov 16, 2021

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