Compare Battle Chasers: Nightwar prices across 50+ stores and find the best deal. Developed by Airship Syndicate. Published by THQ Nordic. Released on 10/3/2017. Available on PC, Mac, Linux, Xbox, Nintendo Switch. Genres: Indie, RPG. Metacritic score: 78/100.

Hand-painted comic book art, a surprisingly deep overcharge-and-burst battle system, and 35-plus hours of dungeon crawling, just budget extra patience for the grind walls.

I came to Nightwar knowing nothing about the late-90s Joe Madureira comic it draws from, and within an hour the art alone had me hooked. Airship Syndicate, a team built from former Vigil Games veterans, built something that looks genuinely painterly: characters run across hand-painted backgrounds that read more like illustration than game assets, and the snappy combat animations give the whole thing a kinetic, almost printed-page energy. The six-person roster covers the expected archetypes, Garrison the brooding swordsman, Calibretto the gentle war golem, Knolan the wisecracking old mage, Gully the gauntlet-wielding young girl hunting for her father, rogue Red Monika, and Alumon the demon-hunting templar, and you pick three for your active party at any time. That flexibility matters more than it first appears. The combat is where Nightwar earns real attention. Basic attacks generate Overcharge, a secondary resource that sits alongside mana and can substitute for it when you run dry. Layered on top are mana-costing Abilities and Burst moves that fill a separate gauge over the course of a fight. Because mana-heavy Abilities also push your character down the haste-based turn order, you end up making genuine tactical decisions every round: burn Overcharge now, delay your next turn for a big hit, or hold for a Battle Burst when the gauge is full. It sounds fiddly in a summary but clicks naturally at the table. Dungeons are procedurally shuffled on each visit, difficulty is adjustable per-dungeon run for better experience and loot returns, and there are eight of them to work through, plus fishing, monster hunts, crafting with an ingredient-overloading system, and a reasonably stocked hub village called Harm's Way. Here is where honest advocacy requires some caveats. The story is thin. Nightwar drops you into a mid-series narrative that assumes comfort with the comic's world, and character relationships stay surface-level throughout, vignettes at the inn hint at depth that never fully arrives. The bigger practical problem is the difficulty tuning: the game throws a steep spike between each major dungeon, and since only the three characters in your active roster earn experience, locking on a favourite trio early means benched characters fall badly behind if you want to experiment later. Reviewers across the board flagged mandatory grind runs in the back half, and they were right. Add historically reported crash bugs (more common on console at launch, generally better on PC) and some players will put it down before the combat system fully opens up. For the right player, none of that is disqualifying. If your comfort zone includes early Final Fantasy pacing, Diablo-adjacent isometric dungeon crawling, and the patience to let a slow mid-game payoff mature into something satisfying, Nightwar rewards the investment. The soundtrack holds up, eerie, full, genuinely atmospheric in the quieter dungeon stretches. The art never stops being worth stopping for. And the Overcharge-Burst loop, once you start building around Garrison's Overcharge perks or Alumon's dual healer-cannon role, becomes the kind of system you start theorycrafting between sessions. It is a game that knows what it is and executes that thing with real craft, even if the story never quite catches up to the visuals. Kai, Scout Team

Battle Chasers: Nightwar
IndieRPG

Battle Chasers: Nightwar

Oct 3, 2017Airship SyndicateTHQ Nordic
GamerScout Says

Hand-painted comic book art, a surprisingly deep overcharge-and-burst battle system, and 35-plus hours of dungeon crawling, just budget extra patience for the grind walls.

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Screenshots & Media

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About Battle Chasers: Nightwar

I came to Nightwar knowing nothing about the late-90s Joe Madureira comic it draws from, and within an hour the art alone had me hooked. Airship Syndicate, a team built from former Vigil Games veterans, built something that looks genuinely painterly: characters run across hand-painted backgrounds that read more like illustration than game assets, and the snappy combat animations give the whole thing a kinetic, almost printed-page energy. The six-person roster covers the expected archetypes, Garrison the brooding swordsman, Calibretto the gentle war golem, Knolan the wisecracking old mage, Gully the gauntlet-wielding young girl hunting for her father, rogue Red Monika, and Alumon the demon-hunting templar, and you pick three for your active party at any time. That flexibility matters more than it first appears. The combat is where Nightwar earns real attention. Basic attacks generate Overcharge, a secondary resource that sits alongside mana and can substitute for it when you run dry. Layered on top are mana-costing Abilities and Burst moves that fill a separate gauge over the course of a fight. Because mana-heavy Abilities also push your character down the haste-based turn order, you end up making genuine tactical decisions every round: burn Overcharge now, delay your next turn for a big hit, or hold for a Battle Burst when the gauge is full. It sounds fiddly in a summary but clicks naturally at the table. Dungeons are procedurally shuffled on each visit, difficulty is adjustable per-dungeon run for better experience and loot returns, and there are eight of them to work through, plus fishing, monster hunts, crafting with an ingredient-overloading system, and a reasonably stocked hub village called Harm's Way. Here is where honest advocacy requires some caveats. The story is thin. Nightwar drops you into a mid-series narrative that assumes comfort with the comic's world, and character relationships stay surface-level throughout, vignettes at the inn hint at depth that never fully arrives. The bigger practical problem is the difficulty tuning: the game throws a steep spike between each major dungeon, and since only the three characters in your active roster earn experience, locking on a favourite trio early means benched characters fall badly behind if you want to experiment later. Reviewers across the board flagged mandatory grind runs in the back half, and they were right. Add historically reported crash bugs (more common on console at launch, generally better on PC) and some players will put it down before the combat system fully opens up. For the right player, none of that is disqualifying. If your comfort zone includes early Final Fantasy pacing, Diablo-adjacent isometric dungeon crawling, and the patience to let a slow mid-game payoff mature into something satisfying, Nightwar rewards the investment. The soundtrack holds up, eerie, full, genuinely atmospheric in the quieter dungeon stretches. The art never stops being worth stopping for. And the Overcharge-Burst loop, once you start building around Garrison's Overcharge perks or Alumon's dual healer-cannon role, becomes the kind of system you start theorycrafting between sessions. It is a game that knows what it is and executes that thing with real craft, even if the story never quite catches up to the visuals. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaOvercharge SystemBattle Burst MechanicsProcedural DungeonsParty RotationComic Book Art StyleNew Game PlusMonster HuntsHaste-Based Turn OrderIngredient Crafting

System Requirements

Minimum

OS
Windows 7 / 8 / 10 64 bit
Memory
4 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
Intel HD 4000 or equivalent with 1 GB VRAM
Processor
2.0 GHz CPU
Sound Card
DirectX compatible

Recommended

OS
Windows 7 / 8 / 10 64 bit
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 950 or equivalent
Processor
Intel i5 2.5 GHZ

Reviews & Ratings

Metacritic
78

Game Info

Developer
Airship Syndicate
Publisher
THQ Nordic
Release Date
Oct 3, 2017

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