Compare Darksiders: Genesis prices across trusted key stores and find the best deal. Developed by Airship Syndicate. Published by THQ Nordic. Released on 12/5/2019. Available on PC, Nintendo Switch, Xbox. Genres: Action, Adventure. Metacritic score: 77/100.

Play as two Horsemen of the Apocalypse through a hellscape that rewards co-op partners and solo switchers alike, even if its isometric camera occasionally works against it.

I went into Darksiders: Genesis expecting a Diablo clone with a Darksiders skin slapped on top, and the game spent its entire runtime proving me half wrong. Airship Syndicate made a genuine Darksiders title that happens to be viewed from above, not an ARPG that borrowed the license. The tonal DNA is all there: brooding lore, chunky combat, puzzle-gated exploration, and that particular brand of biblical excess the series has always traded in. What's new is the two-horseman structure. In single-player, you swap between War and Strife on the fly, each filling a defined role. War plays close to his original Darksiders form, wielding Chaoseater for combos and Wrath moves like eruptions of fire spikes from the ground, plus a Chaos Form triggered by a built-up meter. Strife is the ranged half, cycling between ammo types with his dual pistols Mercy and Redemption, throwing down Shadow Clones, and when you unlock it, unleashing World Ender for a devastating concentrated blast. The two also gain traversal tools that diverge neatly: War throws a Vorpal Blade boomerang to hit distant switches, while Strife fires Void Bombs to create portals for puzzle solving. Later in the campaign, these tools combine in ways that keep the level design from going stale across its roughly 15-hour story. The co-op is where Genesis finds its best self. One player locks into War, the other into Strife, and the distinct playstyles amplify each other in ways solo switching only approximates. War tanks, heals himself through attacks, and anchors the melee chaos. Strife kites and peels from range. Playing it with someone who understands the division of labor turns competent combat into something genuinely fun. Both local split-screen and online options are supported, and the game handles the format cleanly, even adjusting certain puzzles to work in both modes. If you have a co-op partner who will commit to the full campaign, that's the intended experience. There are real roughnesses to work around. The fixed isometric camera is fine for combat but becomes a problem whenever the game asks you to platform, which it does more often than any isometric game probably should. Jumps over lava, ledge sequences, and precision traversal in general fight the camera angle rather than cooperating with it. The creature core upgrade system, which has you plugging enemy-dropped cores into a grid to build stat bonuses, adds meaningful depth over time but demands patience up front, and the early hours feel thin because of it. The story assumes significant series knowledge, so newcomers may spend the opening chapters confused by the Charred Council's machinations before the game settles into its groove. Pacing can drag in the middle stretch too, particularly across emptier map segments between objectives. What Genesis does exceptionally well is honor both of its protagonists as distinct to control. The swap mechanic in single-player never feels like a gimmick. Whether you lean into Strife's ranged bullet-hell moments or War's grinding melee AOE, there's always a reason to be the other guy. The environments span enough visual variety, from hellfire forges to ice-capped peaks to Eden itself, that the roughly 16 missions rarely look samey even when they play similarly. The creature core grid also rewards the patient: min-maxing cores for Apocalyptic difficulty is a genuine late-game puzzle for those who want it. Alex, Scout Team

Darksiders: Genesis

Darksiders: Genesis

Dec 5, 2019Airship SyndicateTHQ Nordic
GamerScout Says

Play as two Horsemen of the Apocalypse through a hellscape that rewards co-op partners and solo switchers alike, even if its isometric camera occasionally works against it.

PCNintendo SwitchXbox
Best Price Available
€2.33
at Eneba
Lowest tracked: €2.00
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GamerScout Verdict

Best for Darksiders fans and co-op pairs who can forgive rough platforming for genuinely distinct dual-character combat.

Compare Prices(7 stores)

EnebaBest price
StandardLatin AmericaSteam KeyKey
€2.33
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StandardGlobalSteam KeyKey
€2.69
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StandardGlobalSteam KeyKey
€2.87-90%
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StandardEurope (EU)Steam KeyKey
€2.89
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€3.14-90%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€3.59-88%
Priced in EUR by the store
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Price History

Lowest tracked
€2.006 Jun 2026
Current best
€2.33
Keyshops
€1.61€2.94€4.28€5.615 Jun28 Jun21 Jul13 Aug5 Sept
5 Jun — 5 Sept
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Screenshots & Media

About Darksiders: Genesis

I went into Darksiders: Genesis expecting a Diablo clone with a Darksiders skin slapped on top, and the game spent its entire runtime proving me half wrong. Airship Syndicate made a genuine Darksiders title that happens to be viewed from above, not an ARPG that borrowed the license. The tonal DNA is all there: brooding lore, chunky combat, puzzle-gated exploration, and that particular brand of biblical excess the series has always traded in. What's new is the two-horseman structure. In single-player, you swap between War and Strife on the fly, each filling a defined role. War plays close to his original Darksiders form, wielding Chaoseater for combos and Wrath moves like eruptions of fire spikes from the ground, plus a Chaos Form triggered by a built-up meter. Strife is the ranged half, cycling between ammo types with his dual pistols Mercy and Redemption, throwing down Shadow Clones, and when you unlock it, unleashing World Ender for a devastating concentrated blast. The two also gain traversal tools that diverge neatly: War throws a Vorpal Blade boomerang to hit distant switches, while Strife fires Void Bombs to create portals for puzzle solving. Later in the campaign, these tools combine in ways that keep the level design from going stale across its roughly 15-hour story. The co-op is where Genesis finds its best self. One player locks into War, the other into Strife, and the distinct playstyles amplify each other in ways solo switching only approximates. War tanks, heals himself through attacks, and anchors the melee chaos. Strife kites and peels from range. Playing it with someone who understands the division of labor turns competent combat into something genuinely fun. Both local split-screen and online options are supported, and the game handles the format cleanly, even adjusting certain puzzles to work in both modes. If you have a co-op partner who will commit to the full campaign, that's the intended experience. There are real roughnesses to work around. The fixed isometric camera is fine for combat but becomes a problem whenever the game asks you to platform, which it does more often than any isometric game probably should. Jumps over lava, ledge sequences, and precision traversal in general fight the camera angle rather than cooperating with it. The creature core upgrade system, which has you plugging enemy-dropped cores into a grid to build stat bonuses, adds meaningful depth over time but demands patience up front, and the early hours feel thin because of it. The story assumes significant series knowledge, so newcomers may spend the opening chapters confused by the Charred Council's machinations before the game settles into its groove. Pacing can drag in the middle stretch too, particularly across emptier map segments between objectives. What Genesis does exceptionally well is honor both of its protagonists as distinct to control. The swap mechanic in single-player never feels like a gimmick. Whether you lean into Strife's ranged bullet-hell moments or War's grinding melee AOE, there's always a reason to be the other guy. The environments span enough visual variety, from hellfire forges to ice-capped peaks to Eden itself, that the roughly 16 missions rarely look samey even when they play similarly. The creature core grid also rewards the patient: min-maxing cores for Apocalyptic difficulty is a genuine late-game puzzle for those who want it.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedIsometric ActionCo-op CampaignCharacter SwapCreature Core SystemWrath AbilitiesTwin-Stick CombatPrequel StoryHack-and-Slash Puzzles

System Requirements

Minimum

Processor
AMD FX-8320 (3.5 GHz) / Intel i5-4690K (3.5 GHz) or better
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 9…

Recommended

Processor
Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz) or better
Memory
8 GB RAM
Graphics
NVIDIA G…

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Reviews & Ratings

Metacritic
77
Steam
82%(13,559)

Game Info

Developer
Airship Syndicate
Publisher
THQ Nordic
Release Date
Dec 5, 2019

Features

Single-playerMultiplayerCo-opOnline Co OpShared/Split Screen Co OpShared/Split ScreenSteam AchievementsFull controller support+7 more

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Best price€2.33
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Frequently asked questions about Darksiders: Genesis

How much does Darksiders: Genesis cost?

As of 5 September 2026, the cheapest in-stock offer for Darksiders: Genesis is €2.33 at Eneba, out of 18 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Darksiders: Genesis cheapest?

The lowest in-stock price we track for Darksiders: Genesis is €2.33 at Eneba (5 September 2026). We compare 18 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Darksiders: Genesis available on?

Darksiders: Genesis is available on PC, Nintendo Switch, Xbox.

When was Darksiders: Genesis released?

Darksiders: Genesis was released on 5 December 2019.

Who developed Darksiders: Genesis?

Darksiders: Genesis was developed by Airship Syndicate and published by THQ Nordic.

Is Darksiders: Genesis worth buying?

Darksiders: Genesis holds a Metacritic score of 77/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.