
Rocket Knight
A 2010 side-scroller that resurrects Sparkster the opossum with jet-pack combat that feels more clunky than classic, but scratches that old-school action itch if you're patient.
GamerScout Verdict
A flawed but earnest side-scroller sequel; worth the weekend if you're forgiving of dated controls.
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About Rocket Knight
I went in expecting a nostalgic romp through Zephyrus, but Rocket Knight's jet-pack mechanics feel sluggish compared to what the 16-bit originals nailed. The core gimmick, thrust-based movement and rocket bursts, should sing in a side-scroller, yet the controls feel floaty and imprecise, especially when you're threading between enemies. It's playable, rarely unfair, but never feels *tight*. What saves it: the level design is solid enough to keep you moving forward, boss patterns are readable, and there's a low-friction appeal to the arcade-style pacing. It's a genuine sequel to a beloved series, not a lazy cash-in. If you're hunting 2000s cult action games and don't mind wonky controls as a tradeoff for earnest level design, it's worth a weekend. Just don't expect it to recapture the magic of its ancestors.

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System Requirements
Minimum
- OS
- Microsoft(r) Windows(r) XP SP2 / Vista / 7
- Sound
- Direct X Compatible Soundcard
- Memory
- 1 GB (2GB for Vista or Windows 7)
- Graphics
- ATI X1900 or above, GeForce 6800 and above
- DirectX®
- DirectX 9.0c
- Processor
- 2.0 GHz or faster
- Hard Drive
- 800 MB
Recommended
- OS
- Microsoft(r) Windows(r) XP SP2 / Vista / 7
- Sound
- Direct X Compatible Soundcard
- Memory
- 2 GB RAM
- Graphics
- GeForce 8800, ATI Radeon HD4850 or above
- DirectX®
- DirectX 9.0c
- Processor
- 2.8GHz single core or equivalent
- Hard Drive
- 800 MB
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Reviews & Ratings
Game Info
- Developer
- Climax Studios
- Publisher
- KONAMI
- Release Date
- May 11, 2010


