
Surf World Series
The only surfing game worth loading up in about fifteen years, and it earns that title mostly by default. Fun in short bursts, thin on content, but the wave physics genuinely slap.
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About Surf World Series
I went in expecting something rough and came out pleasantly surprised for the first hour. Surf World Series is a rare thing: an arcade surfing game that actually feels good to play once the controls click, filling a gap in the sports genre that had sat empty since the Kelly Slater era on PS2. Climax Studios built something modest but functional, and for fans starved of anything water-based, that counts for a lot. The trick system is the highlight. Rather than forcing you to nail button combos at a single precise moment, you pre-load your inputs before hitting the lip of the wave, which gives the whole thing a rhythm that feels intuitive once it settles in. You are pulling off kickflips, tubes, Supermans, and Sushi Rolls with button sequences entered in advance, then watching your surfer launch into slow-motion glory when the timing lines up. Grabbing a clean tube ride by holding the right trigger and timing your exit is genuinely satisfying. Each wave is also procedurally different in height and aggression, so no two runs are identical, which does a real job of hiding how slim the content actually is. Here is where the honest part comes in. Five locations covering Bell's Beach, Waimea Bay, Supertubos, Cacimba do Padre, and Jeffreys Bay sound varied on paper, but the fixed camera angle facing the surfer out to sea means every spot looks nearly identical in play. The 44 single-player challenges spread across Championship, Big Battle, and Survival modes become repetitive fast, with critics and players widely agreeing that the game shows its full hand within an hour or two. There is no meaningful progression system, character customisation stops at board patterns and outfit decals, and the online modes (Big Battle, Wipeout, Survival with up to 15 players) have never had the population to make them consistently lively. Keyboard play on PC is uncomfortable, and some early controller recognition issues at launch annoyed players, though a gamepad is clearly the way to go here. No split-screen either, so this is strictly a solo-or-online affair. Who is this for, then? Casual players who want something breezy to decompress with will find it delivers in short sessions. The warm visual palette, soothing ambient wave sounds, and a carefully selected indie soundtrack make it a genuinely chill experience when you are not fighting the tutorial. Real-life surfers, though, have flagged that the trick set skips fundamentals like proper cutbacks and re-entries in favour of arcade air moves, so if realism is your goal, adjust expectations accordingly. Think Tony Hawk on water, not a surf sim. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Win 7 64 bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 5 GB available space
- Graphics
- Nvidia GeForce GTX 660 (2 GB) or AMD Radeon HD 7870 (2 GB)
- Processor
- Intel Core i3-2100 processor or an AMD equivalent
- Sound Card
- Intel on board
- Additional Notes
- None
Recommended
- OS
- Win 10
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 5 GB available space
- Graphics
- Nvidia GTX 960
- Processor
- Intel i7 4.0 ghz
- Sound Card
- Direct X 9 Comp Sound card
- Additional Notes
- None
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Game Info
- Developer
- Climax Studios
- Publisher
- Vision Games Publishing LTD
- Release Date
- Aug 30, 2017
