Compare Resident Evil 6 prices across trusted key stores and find the best deal. Developed by Capcom. Published by Capcom. Released on 3/21/2013. Available on PC, Xbox, Nintendo Switch. Genres: Action, Adventure. Metacritic score: 69/100.

Four campaigns, a cast of franchise veterans, and a co-op suite that swings for the fences - RE6 is a bloated, occasionally brilliant action game that will frustrate purists and reward players who just want to shoot things with a friend.

My first hour with Resident Evil 6 felt like being handed four different games stapled together and told to enjoy all of them equally. That's the central tension here: Capcom built something enormous, crammed four interwoven campaigns around Leon S. Kennedy, Chris Redfield, Jake Muller, and Ada Wong into a single package, and then apparently forgot to decide what kind of game it actually wanted to be. The result is loud, messy, and genuinely entertaining in stretches - but only if you meet it on its own terms rather than the terms of whatever RE game you grew up loving. The campaign variety is the headline feature, and it holds up better than the critical pile-on suggests. Leon's campaign leans into horror-adjacent atmosphere and is the strongest of the four by a noticeable margin, while Chris's plays like a straightforward military third-person shooter that happens to have zombies in it. Jake's sits somewhere between brawler and chase thriller, and Ada's solo run offers a slightly more puzzle-focused spin. Each pair of protagonists gets its own tone and pacing, which at least keeps repetition at bay for a while. The Crossover mechanic lets up to four players converge at specific story junctions, and the PC-exclusive Mercenaries: No Mercy mode doubles the enemy count for chaotic horde runs that are genuinely fun with the right group. Agent Hunt mode, where you jump into another player's session as a hostile monster, is a clever asymmetric wrinkle that most people will try once and forget, but it's there. The combat system is where the gap between potential and execution is widest. RE6 introduced the ability to shoot while moving, roll in any direction, slide into cover, and chain enhanced melee attacks - on paper a significant upgrade over RE5. In practice, the cover system is unreliable, enemy feedback is weak enough that headshots often produce no visible reaction, and the quick-time events are relentless. Boss encounters in particular suffer from a lack of feedback: it's rarely clear whether you're making progress or just surviving until a cutscene decides to trigger. The camera compounds everything, constantly repositioning during set pieces to frame a cinematic moment instead of keeping you oriented in a fight. That said, if you arrive with a co-op partner and low expectations about horror, there's a rough-edged blockbuster here that is hard to dismiss entirely. The Mercenaries mode with the full new-movement toolkit is legitimately more fun than people remember, and the sheer volume of content - four campaigns, multiple bonus modes, 7 extra Mercenaries stages included on PC as standard - means you are getting a lot of playtime per dollar. The PC version also runs clean and includes the Left 4 Dead 2 crossover content at no extra cost. Critics scored it poorly and survival-horror fans had every right to feel burned, but the Steam player base has landed at a more forgiving verdict over the years. RE6 is a flawed experiment that occasionally stumbles onto something enjoyable, especially in co-op. Solo, it's a slog with good ideas scattered unevenly across too many hours. Alex, Scout Team

Resident Evil 6

Resident Evil 6

Mar 21, 2013Capcom
GamerScout Says

Four campaigns, a cast of franchise veterans, and a co-op suite that swings for the fences - RE6 is a bloated, occasionally brilliant action game that will frustrate purists and reward players who just want to shoot things with a friend.

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Screenshots & Media

About Resident Evil 6

My first hour with Resident Evil 6 felt like being handed four different games stapled together and told to enjoy all of them equally. That's the central tension here: Capcom built something enormous, crammed four interwoven campaigns around Leon S. Kennedy, Chris Redfield, Jake Muller, and Ada Wong into a single package, and then apparently forgot to decide what kind of game it actually wanted to be. The result is loud, messy, and genuinely entertaining in stretches - but only if you meet it on its own terms rather than the terms of whatever RE game you grew up loving. The campaign variety is the headline feature, and it holds up better than the critical pile-on suggests. Leon's campaign leans into horror-adjacent atmosphere and is the strongest of the four by a noticeable margin, while Chris's plays like a straightforward military third-person shooter that happens to have zombies in it. Jake's sits somewhere between brawler and chase thriller, and Ada's solo run offers a slightly more puzzle-focused spin. Each pair of protagonists gets its own tone and pacing, which at least keeps repetition at bay for a while. The Crossover mechanic lets up to four players converge at specific story junctions, and the PC-exclusive Mercenaries: No Mercy mode doubles the enemy count for chaotic horde runs that are genuinely fun with the right group. Agent Hunt mode, where you jump into another player's session as a hostile monster, is a clever asymmetric wrinkle that most people will try once and forget, but it's there. The combat system is where the gap between potential and execution is widest. RE6 introduced the ability to shoot while moving, roll in any direction, slide into cover, and chain enhanced melee attacks - on paper a significant upgrade over RE5. In practice, the cover system is unreliable, enemy feedback is weak enough that headshots often produce no visible reaction, and the quick-time events are relentless. Boss encounters in particular suffer from a lack of feedback: it's rarely clear whether you're making progress or just surviving until a cutscene decides to trigger. The camera compounds everything, constantly repositioning during set pieces to frame a cinematic moment instead of keeping you oriented in a fight. That said, if you arrive with a co-op partner and low expectations about horror, there's a rough-edged blockbuster here that is hard to dismiss entirely. The Mercenaries mode with the full new-movement toolkit is legitimately more fun than people remember, and the sheer volume of content - four campaigns, multiple bonus modes, 7 extra Mercenaries stages included on PC as standard - means you are getting a lot of playtime per dollar. The PC version also runs clean and includes the Left 4 Dead 2 crossover content at no extra cost. Critics scored it poorly and survival-horror fans had every right to feel burned, but the Steam player base has landed at a more forgiving verdict over the years. RE6 is a flawed experiment that occasionally stumbles onto something enjoyable, especially in co-op. Solo, it's a slog with good ideas scattered unevenly across too many hours.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayermultiplayercooplocal-coopachievementscloud-savessteamCo-op CampaignAgent HuntThird-Person ShooterMultiple ProtagonistsMelee CombatBioterror StoryCover SystemInvasion ModeCampaign VarietyFour CampaignsAsymmetric MultiplayerMercenaries ModeCrossover EventsQTE HeavyBioterror Action

System Requirements

Minimum

OS
Windows®10
Sound
Standard audio device
Memory
2 GB RAM
Graphics
NVIDIA® GeForce® 8800GTS or better
DirectX®
9.0c
Processor
: Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
Hard Drive
16 GB HD space
Other Requirements
Broadband Internet connection

Recommended

OS
Windows®10
Sound
Standard audio device
Memory
4 GB RAM
Graphics
NVIDIA® GeForce® GTX 560 or better
DirectX®
9.0c
Processor
Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
Hard Drive
16 GB HD space

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Community Discussion

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Reviews & Ratings

Metacritic
69

Game Info

Developer
Capcom
Publisher
Capcom
Release Date
Mar 21, 2013
Age Rating
PEGI 16

Game Modes

singleplayer
multiplayer
coop
local coop
Online Co-op
Local Co-op

Languages

Audio (5)
EnglishFrenchGermanItalianSpanish - Spain
Subtitles (8)
EnglishFrenchGermanItalianPolishPortuguese - Brazil+2 more

Features

AchievementsCloud Saves

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Frequently asked questions about Resident Evil 6

How much does Resident Evil 6 cost?

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What platforms is Resident Evil 6 available on?

Resident Evil 6 is available on PC, Xbox, Nintendo Switch.

When was Resident Evil 6 released?

Resident Evil 6 was released on 21 March 2013.

Who developed Resident Evil 6?

Resident Evil 6 was developed by Capcom.

Is Resident Evil 6 worth buying?

Resident Evil 6 holds a Metacritic score of 69/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.