Compare Rematch Pro Edition prices across trusted key stores and find the best deal. Developed by Sloclap. Published by Sloclap, Kepler Interactive. Released on 6/19/2025. Available on PC. Genres: Action, Indie, Sports.

Tight controls, zero offsides, and a skill ceiling that will humble you for hours - Rematch is a genuinely fresh take on football that a troubled launch and thin content slate have kept from reaching its potential.

My spreadsheet brain went looking for the decision tree and found a six-minute match instead. Rematch drops you into a walled, referee-free pitch - no fouls, no corners, no offsides - and asks you to control a single player across 3v3, 4v4, and 5v5 formats, switching fluidly between attacker, defender, and goalkeeper depending on where you are on the pitch. The positional role system is automatic and surprisingly clever: stand near the goal and you become the keeper with a specific toolset; push forward and you are suddenly the striker responsible for every attacking decision your team makes. That context-driven identity shift, combined with Sloclap's signature animation precision inherited from Sifu and Absolver, gives the movement a physicality that most arcade sports games never find. The skill floor is accessible - a short prologue and training minigames get the basics down fast, and the walled arena design means using rebounds and wall passes is immediately intuitive. The ceiling, however, is steep. Manual shot aiming forces you to reposition the analog stick mid-pressure, which is disorienting until it clicks. Passing requires actual spatial targeting, not an auto-lock assist. Sprinting draws from a regenerating stamina resource, so superdash timing becomes a genuine risk-reward read. The community has also surfaced emergent techniques like the Blade Shot (an accidental interaction between Short Lob Tap and Extra Effort Volley that Sloclap opted to keep, with balance tweaks) and the now-removed Ippy Slide, which showed both the depth of expression in the dribbling system and the hazard of a physics engine with more creativity than the designers intended. Here is the honest tally of what does not work. The launch was rough: server desync caused players and the ball to teleport, hard crashes hit ranked matches, and cross-play across PC, PS5, and Xbox Series was missing entirely on day one - a misstep Sloclap apologized for and did not fix for over two months. There is no offline mode whatsoever. No tournament bracket, no solo season, no exhibition against bots. If Sloclap shuts servers tomorrow, the game ceases to exist in any meaningful form. Content depth is similarly thin: quick match and ranked (5v5 only, unlocked at rank 5) are the two real pillars, and the battle pass cosmetics - hairstyles, kits, licensed collaborations with names like Ronaldinho - have drawn criticism for prioritizing monetization while persistent technical issues went unresolved. Player count has dropped sharply from the launch peak, and the mixed Steam review score reflects a community that genuinely loves the core loop but grew frustrated with the surrounding infrastructure. Toxic teammate behavior has also been a recurring complaint, with limited reporting tools. Who should buy this right now? Anyone who wants a competitive, team-coordination fix somewhere between Rocket League and a pure football sim, and who has a regular squad of friends to queue with. The ping system helps randos communicate, but the game's chemistry problem is real: without a teammate who knows when to pass, matches dissolve into one player trying to dribble through an entire defense. If you can fill a 5v5 lobby with people you trust, the positional play and timing duels feel genuinely rewarding in a way few multiplayer sports titles manage. If you are looking for offline depth, a campaign, or a mechanically stable ranked ladder, the current state will disappoint. Diego, Scout Team

Rematch Pro Edition

Rematch Pro Edition

Jun 19, 2025SloclapSloclap, Kepler Interactive
GamerScout Says

Tight controls, zero offsides, and a skill ceiling that will humble you for hours - Rematch is a genuinely fresh take on football that a troubled launch and thin content slate have kept from reaching its potential.

PC
Best Price Available
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GamerScout Verdict

Best for players with a reliable 5v5 squad willing to grind through a rough live-service package to reach the genuinely satisfying core.

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About Rematch Pro Edition

My spreadsheet brain went looking for the decision tree and found a six-minute match instead. Rematch drops you into a walled, referee-free pitch - no fouls, no corners, no offsides - and asks you to control a single player across 3v3, 4v4, and 5v5 formats, switching fluidly between attacker, defender, and goalkeeper depending on where you are on the pitch. The positional role system is automatic and surprisingly clever: stand near the goal and you become the keeper with a specific toolset; push forward and you are suddenly the striker responsible for every attacking decision your team makes. That context-driven identity shift, combined with Sloclap's signature animation precision inherited from Sifu and Absolver, gives the movement a physicality that most arcade sports games never find. The skill floor is accessible - a short prologue and training minigames get the basics down fast, and the walled arena design means using rebounds and wall passes is immediately intuitive. The ceiling, however, is steep. Manual shot aiming forces you to reposition the analog stick mid-pressure, which is disorienting until it clicks. Passing requires actual spatial targeting, not an auto-lock assist. Sprinting draws from a regenerating stamina resource, so superdash timing becomes a genuine risk-reward read. The community has also surfaced emergent techniques like the Blade Shot (an accidental interaction between Short Lob Tap and Extra Effort Volley that Sloclap opted to keep, with balance tweaks) and the now-removed Ippy Slide, which showed both the depth of expression in the dribbling system and the hazard of a physics engine with more creativity than the designers intended. Here is the honest tally of what does not work. The launch was rough: server desync caused players and the ball to teleport, hard crashes hit ranked matches, and cross-play across PC, PS5, and Xbox Series was missing entirely on day one - a misstep Sloclap apologized for and did not fix for over two months. There is no offline mode whatsoever. No tournament bracket, no solo season, no exhibition against bots. If Sloclap shuts servers tomorrow, the game ceases to exist in any meaningful form. Content depth is similarly thin: quick match and ranked (5v5 only, unlocked at rank 5) are the two real pillars, and the battle pass cosmetics - hairstyles, kits, licensed collaborations with names like Ronaldinho - have drawn criticism for prioritizing monetization while persistent technical issues went unresolved. Player count has dropped sharply from the launch peak, and the mixed Steam review score reflects a community that genuinely loves the core loop but grew frustrated with the surrounding infrastructure. Toxic teammate behavior has also been a recurring complaint, with limited reporting tools. Who should buy this right now? Anyone who wants a competitive, team-coordination fix somewhere between Rocket League and a pure football sim, and who has a regular squad of friends to queue with. The ping system helps randos communicate, but the game's chemistry problem is real: without a teammate who knows when to pass, matches dissolve into one player trying to dribble through an entire defense. If you can fill a 5v5 lobby with people you trust, the positional play and timing duels feel genuinely rewarding in a way few multiplayer sports titles manage. If you are looking for offline depth, a campaign, or a mechanically stable ranked ladder, the current state will disappoint.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedArcade FootballSkill-BasedWalled PitchPositional RolesContextual GoalkeeperStamina ManagementSix-Minute MatchesLive ServiceSquad Play

System Requirements

Minimum

OS
Windows 10 / Windows 11
Processor
AMD Ryzen 5 3400G / Intel Core i5-9400, or better
Memory
8 GB RAM
Graphics
AMD Radeon RX 5500 (4GB) / NVIDIA GeForce RTX 1060 (4GB), or better
DirectX
Version 12 N…

Recommended

OS
Windows 10 / Windows 11
Processor
AMD Ryzen 3700x / Intel Core 11600k or better
Memory
16 GB RAM
Graphics
AMD Radeon RX 6700 XT (8 GB) / NVIDIA GeForce RTX 3060 TI (8 GB), or better
DirectX
Vers…

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Reviews & Ratings

Steam
69%(50,837)

Game Info

Developer
Sloclap
Publisher
Sloclap, Kepler Interactive
Release Date
Jun 19, 2025

Features

MultiplayerCo-opOnline Co OpCross Platform MultiplayerSteam AchievementsFull controller supportIn App PurchasesGamepad Recommended+3 more

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Frequently asked questions about Rematch Pro Edition

How much does Rematch Pro Edition cost?

Rematch Pro Edition pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Rematch Pro Edition available on?

Rematch Pro Edition is available on PC.

When was Rematch Pro Edition released?

Rematch Pro Edition was released on 19 June 2025.

Who developed Rematch Pro Edition?

Rematch Pro Edition was developed by Sloclap and published by Sloclap, Kepler Interactive.